Lines Matching refs:m_textures
343 GLuint m_textures[NUM_TEXTURES]; member in glcts::BaseTest
497 gl.genTextures(NUM_TEXTURES, m_textures); in createTextures()
502 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in createTextures()
508 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexIm… in createTextures()
509 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
513 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRender]); in createTextures()
517 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
518 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
522 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil]); in createTextures()
527 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
530 m_textures[packedTexRenderInitStencil], 0); in createTextures()
534 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep]); in createTextures()
538 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
540 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in createTextures()
545 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexRenderStencilStep]); in createTextures()
549 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRe… in createTextures()
552 m_textures[packedTexRenderStencilStep], 0); in createTextures()
573 gl.deleteTextures(NUM_TEXTURES, m_textures); in destroyTextures()
1382 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in checkErrors()
1409 …gl.framebufferTexture2D(GL_FRAMEBUFFER, attachmentType, GL_TEXTURE_2D, m_textures[packedTexImage],… in checkErrors()
1514 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexIm… in checkErrors()
1518 …gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTex… in checkErrors()
1619 result &= doReadPixels(m_textures[i], i); in iterate()
1662 gl.bindTexture(GL_TEXTURE_2D, m_textures[i]); in iterate()
2156 ref = m_textures[packedTexImage]; in iterate()
2271 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in iterate()
2672 gl.bindTexture(GL_TEXTURE_2D, m_textures[packedTexImage]); in iterate()