Lines Matching refs:blockPointers
646 void generateValues(const UniformLayout& layout, const std::map<int, void*>& blockPointers, deUint3… in generateValues() argument
653 void* basePtr = blockPointers.find(blockNdx)->second; in generateValues()
982 const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) in generateCompareSrc() argument
1007 void* basePtr = blockPointers.find(activeBlockNdx)->second; in generateCompareSrc()
1024 const UniformLayout& layout, const std::map<int, void*>& blockPointers) in generateVertexShader() argument
1057 generateCompareSrc(src, "result", interface, layout, blockPointers, true); in generateVertexShader()
1064 const UniformLayout& layout, const std::map<int, void*>& blockPointers) in generateFragmentShader() argument
1096 generateCompareSrc(src, "result", interface, layout, blockPointers, false); in generateFragmentShader()
1347 map<int, void*> blockPointers; //!< Reference block pointers. in iterate() local
1367 blockPointers[blockNdx] = &data[0] + curOffset; in iterate()
1373 generateValues(refLayout, blockPointers, 1 /* seed */); in iterate()
1379 generateVertexShader(vtxSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
1380 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
1453 copyUniformData(glLayout, glBlockPointers, refLayout, blockPointers); in iterate()
1498 copyUniformData(glLayout, glBlockPointers, refLayout, blockPointers); in iterate()