Lines Matching refs:fsh
5330 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Compile() local
5331 glShaderSource(fsh, 3, fsrc, NULL); in Compile()
5332 glCompileShader(fsh); in Compile()
5334 glGetShaderInfoLog(fsh, sizeof(log), NULL, log); in Compile()
5337 glGetShaderiv(fsh, GL_COMPILE_STATUS, &status); in Compile()
5338 glDeleteShader(fsh); in Compile()
5393 const GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER); in Link() local
5394 glAttachShader(p, fsh); in Link()
5395 glDeleteShader(fsh); in Link()
5397 glShaderSource(fsh, 2, fssrc, NULL); in Link()
5398 glCompileShader(fsh); in Link()
5409 glGetShaderiv(fsh, GL_COMPILE_STATUS, &status); in Link()