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Lines Matching refs:vs_body

831 bool Utils::buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& t…  in buildProgram()  argument
848 const char* vs_body_raw_ptr = vs_body.c_str(); in buildProgram()
1905 std::string vs_body = getVertexShaderBody(); in initTest() local
1906 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest()
2190 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration() local
2194 …if (!Utils::buildProgram(gl, vs_body, empty_body, empty_body, empty_body, empty_body, xfb_varyings… in executeTestIteration()
7041 std::string vs_body = getVertexShaderBody(n_id); in initTest() local
7042 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest()
8217 const std::string vs_body = getShaderBody(Utils::SHADER_STAGE_VERTEX, n_id); in initTest() local
8219 …if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings… in initTest()
8239 const char* vs_body_raw_ptr = vs_body.c_str(); in initTest()
9248 std::string vs_body = getVertexShaderBody(); in initTest() local
9250 …if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings… in initTest()
9577 std::string vs_body = getVertexShaderBody(); in initTest() local
9580 if (!Utils::buildProgram(gl, vs_body, "", /* tc_body */ in initTest()
9909 const char* vs_body = "#version 400\n" in initTest() local
9951 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */); in initTest()
10397 const std::string vs_body = getVertexShaderBody(referencing_stage); in executeTestCase() local
10399 if (Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, NULL, /* xfb_varyings */ in executeTestCase()
10409 << vs_body.c_str() << "\n\nTessellation control shader:\n\n" in executeTestCase()
11362 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); in executeIteration() local
11364 …if (Utils::buildProgram(m_context.getRenderContext().getFunctions(), vs_body, tc_body, te_body, gs… in executeIteration()
11378 << vs_body << "\n" in executeIteration()
11745 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); in executeIteration() local
11747 …if (Utils::buildProgram(m_context.getRenderContext().getFunctions(), vs_body, tc_body, te_body, gs… in executeIteration()
11761 << vs_body << "\n" in executeIteration()
12420 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); in executeIteration() local
12422 …if (Utils::buildProgram(m_context.getRenderContext().getFunctions(), vs_body, tc_body, te_body, gs… in executeIteration()
12434 << vs_body << "\n" in executeIteration()
12877 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); in iterate() local
12879 if (ShaderSubroutine::Utils::buildProgram(gl, vs_body, "", /* tc_body */ in iterate()
13247 test_case.vs_body = getVertexShader(offending_shader_stage == Utils::SHADER_STAGE_VERTEX); in initTestCases()
13277 …if (ShaderSubroutine::Utils::buildProgram(gl, test_case.vs_body, test_case.tc_body, test_case.te_b… in iterate()
13477 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); in iterate() local
13479 if (ShaderSubroutine::Utils::buildProgram(gl, vs_body, "", /* tc_body */ in iterate()
13715 std::string vs_body = getVertexShader(static_cast<_test_case>(test_case)); in iterate() local
13717 if (ShaderSubroutine::Utils::buildProgram(gl, vs_body, "", /* tc_body */ in iterate()