• Home
  • Raw
  • Download

Lines Matching refs:FunctionalTest

399 const GLchar* FunctionalTest::m_compute_shader_code =
417 const GLchar* FunctionalTest::m_fragment_shader_code =
439 const GLchar* FunctionalTest::m_geometry_shader_code =
484 const GLchar* FunctionalTest::m_tesselation_control_shader_code =
519 const GLchar* FunctionalTest::m_tesselation_evaluation_shader_code =
547 const GLchar* FunctionalTest::m_vertex_shader_code =
567 const GLchar* FunctionalTest::m_expected_value_depth = "0.0";
569 const GLchar* FunctionalTest::m_expected_value_stencil = "15u";
571 const GLchar* FunctionalTest::m_image_definition_depth = "writeonly uniform image2D uni_image";
573 const GLchar* FunctionalTest::m_image_definition_stencil = "writeonly uniform uimage2D uni_image";
575 const GLchar* FunctionalTest::m_output_type_depth = "vec4";
577 const GLchar* FunctionalTest::m_output_type_stencil = "uvec4";
579 const GLchar* FunctionalTest::m_sampler_definition_depth = "uniform sampler2D uni_sampler";
581 const GLchar* FunctionalTest::m_sampler_definition_stencil = "uniform usampler2D uni_sampler";
584 const GLuint FunctionalTest::m_height = 8;
585 const GLint FunctionalTest::m_image_unit = 1;
586 const GLint FunctionalTest::m_texture_unit = 1;
587 const GLuint FunctionalTest::m_width = 8;
593 FunctionalTest::FunctionalTest(deqp::Context& context) in FunctionalTest() function in gl4cts::StencilTexturing::FunctionalTest
603 tcu::TestNode::IterateResult FunctionalTest::iterate() in iterate()
660 void FunctionalTest::dispatch(GLuint program_id, bool is_stencil, GLuint dst_texture_id, GLuint src… in dispatch()
715 void FunctionalTest::draw(GLuint program_id, GLuint dst_texture_id, GLuint src_texture_id) in draw()
813 GLuint FunctionalTest::prepareDestinationTexture(bool is_stencil) in prepareDestinationTexture()
862 GLuint FunctionalTest::prepareProgram(bool is_draw, bool is_stencil) in prepareProgram()
945 GLuint FunctionalTest::prepareSourceTexture(GLenum internal_format, bool is_stencil, in prepareSourceTexture()
1005 void FunctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture… in prepareSourceTextureData()
1082 bool FunctionalTest::verifyTexture(GLuint id, GLenum source_internal_format, bool is_stencil, in verifyTexture()
1208 bool FunctionalTest::test(GLenum internal_format, bool is_stencil) in test()
1295 addChild(new StencilTexturing::FunctionalTest(m_context)); in init()