Lines Matching refs:vs_body
5087 const char* vs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5118 std::string vs_string = vs_body; in initIterationSpecificProgramObject()
5799 static const char* vs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
5806 gl.shaderSource(m_per_sample_filler_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */); in initPerSampleFillerProgramObject()
6823 std::string vs_body = vs_template_body; in initProgramObject() local
6825 while ((token_position = vs_body.find(token_texture_data_type)) != std::string::npos) in initProgramObject()
6827 vs_body.replace(token_position, strlen(token_texture_data_type), texture_sampler_data_type_glsl); in initProgramObject()
6830 while ((token_position = vs_body.find(token_texture_sampler)) != std::string::npos) in initProgramObject()
6832 vs_body.replace(token_position, strlen(token_texture_sampler), texture_sampler_glsl); in initProgramObject()
6835 while ((token_position = vs_body.find(token_texture_swizzle)) != std::string::npos) in initProgramObject()
6837 vs_body.replace(token_position, strlen(token_texture_swizzle), texture_swizzle_glsl); in initProgramObject()
6840 while ((token_position = vs_body.find(token_view_data_type)) != std::string::npos) in initProgramObject()
6842 vs_body.replace(token_position, strlen(token_view_data_type), view_sampler_data_type_glsl); in initProgramObject()
6845 while ((token_position = vs_body.find(token_view_sampler)) != std::string::npos) in initProgramObject()
6847 vs_body.replace(token_position, strlen(token_view_sampler), view_sampler_glsl); in initProgramObject()
6850 while ((token_position = vs_body.find(token_view_swizzle)) != std::string::npos) in initProgramObject()
6852 vs_body.replace(token_position, strlen(token_view_swizzle), view_swizzle_glsl); in initProgramObject()
6857 const char* vs_body_raw_ptr = vs_body.c_str(); in initProgramObject()
9454 static const char* vs_body = in initProgram() local
9470 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body, DE_NULL /* length */); in initProgram()
9931 const char* vs_body = "#version 400\n" in initProgram() local
9957 gl.shaderSource(m_vs_id, 1 /* count */, &vs_body, NULL /* length */); in initProgram()