Lines Matching refs:Uniform
664 class Uniform class
667 Uniform(UniformValueGenerator& generator, UniformType _type, Loc _location, in Uniform() function in glcts::__anonf6269bca0111::Uniform
689 Uniform(generator, type.childTypes[child], childLocation, declOccurence, usageOccurence)); in Uniform()
734 std::vector<Uniform> childUniforms;
948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1012 static void streamUniformValidator(std::ostringstream& ret, const Uniform& uniform, GLenum shader, in streamUniformValidator()
1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators()
1124 …static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& unifor… in generateFragmentShader()
1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader()
1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader()
1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader()
1238 const std::vector<Uniform>& uniforms, in CreateShaders()
1273 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms()
1410 void setUniform(const Uniform& uniform, const CompiledProgram& program) in setUniform()
1563 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram()
1644 …long runQueryUniform(const CompiledProgram& program, const Uniform& uniform, std::set<GLuint>& use… in runQueryUniform()
1986 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram()
2039 std::vector<Uniform> noUniforms; in doRun()
2043 long doRun(std::vector<Uniform>& uniforms) in doRun()
2052 std::vector<Uniform> noUniforms; in doRunNegativeCompile()
2057 long doRunNegativeLink(std::vector<Uniform>& uniforms) in doRunNegativeLink()
2065 std::vector<Uniform> noUniforms; in doRunNegativeLink()
2069 long doRun(std::vector<Uniform>& uniforms, std::vector<SubroutineUniform>& subroutineUniforms, in doRun()
2136 std::vector<Uniform> uniforms; in Run()
2137 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run()
2148 std::vector<Uniform> uniforms; in Run()
2150 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); in Run()
2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); in Run()
2162 std::vector<Uniform> uniforms; in Run()
2163 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run()
2175 std::vector<Uniform> uniforms; in Run()
2176 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run()
2177 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(3))); in Run()
2178 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(5))); in Run()
2195 std::vector<Uniform> uniforms; in Run()
2196 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(2))); in Run()
2197 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); in Run()
2198 uniforms.push_back(Uniform(uniformValueGenerator, GL_UNSIGNED_INT, Loc::C(0))); in Run()
2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1))); in Run()
2200 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(4))); in Run()
2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(7))); in Run()
2202 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(5))); in Run()
2203 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3, Loc::C(6))); in Run()
2212 std::vector<Uniform> uniforms; in Run()
2217 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2x3, Loc::C(1))); in Run()
2218 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3x2, Loc::C(2))); in Run()
2219 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(0))); in Run()
2220 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT4x3, Loc::C(3))); in Run()
2231 std::vector<Uniform> uniforms; in Run()
2232 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_SAMPLER_2D, 3), Loc::C(1))); in Run()
2233 uniforms.push_back(Uniform(uniformValueGenerator, GL_SAMPLER_2D, Loc::C(13))); in Run()
2293 std::vector<Uniform> uniforms; in Run()
2294 …uniforms.push_back(Uniform(uniformValueGenerator, UniformType(uniformStructCounter, members, 3), L… in Run()
2295 …uniforms.push_back(Uniform(uniformValueGenerator, UniformType(uniformStructCounter, members), Loc:… in Run()
2308 std::vector<Uniform> uniforms; in Run()
2309 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, 3), Loc::C(2))); in Run()
2310 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run()
2311 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT, 3), Loc::C(7))); in Run()
2312 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC4, Loc::C(10))); in Run()
2325 std::vector<Uniform> uniforms; in Run()
2326 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(2))); in Run()
2327 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run()
2328 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT, 3), Loc::C(8))); in Run()
2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 1), Loc::C(12))); in Run()
2341 std::vector<Uniform> uniforms; in Run()
2346 …uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, arraySizesSegmented), Loc:… in Run()
2352 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); in Run()
2354 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(12))); in Run()
2370 std::vector<Uniform> uniforms; in Run()
2371 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(0, DefOccurence::FSH_OR_CSH))); in Run()
2372 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CS… in Run()
2373 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT, Loc::C(3, DefOccurence::FSH_OR_CSH))); in Run()
2386 std::vector<Uniform> uniforms; in Run()
2387 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, 3), Loc::Implicit())); in Run()
2388 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); in Run()
2389 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT, 3), Loc::Implicit())); in Run()
2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 2), Loc::C(8))); in Run()
2406 std::vector<Uniform> uniforms; in Run()
2408 … Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(0), DefOccurence::ALL_SH, DefOccurence::NONE_SH)); in Run()
2410 …Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_… in Run()
2412 Uniform(uniformValueGenerator, GL_INT, Loc::C(3), DefOccurence::ALL_SH, DefOccurence::NONE_SH)); in Run()
2413 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::Implicit())); in Run()
2414 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::Implicit())); in Run()
2415 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT, Loc::Implicit())); in Run()
2435 std::vector<Uniform> uniforms; in Run()
2441 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, tests[test]), Loc::C(0), in Run()
2451 Uniform(uniformValueGenerator, UniformType(GL_FLOAT, max - implicitCount - tests[test]), in Run()
2457 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::Implicit())); in Run()
2479 std::vector<Uniform> uniforms; in Run()
2485 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, tests[test]), Loc::C(0), in Run()
2495 Uniform(uniformValueGenerator, UniformType(GL_FLOAT, max - implicitCount - tests[test]), in Run()
2500 …uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, implicitCount), Loc::Impli… in Run()
2513 std::vector<Uniform> uniforms; in Run()
2514 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH))); in Run()
2525 std::vector<Uniform> uniforms; in Run()
2528 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH), in Run()
2538 std::vector<Uniform> uniforms; in Run()
2541 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(3, DefOccurence::FSH_OR_CSH), in Run()
2545 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(2, DefOccurence::ALL_BUT_FSH), in Run()
2549 …uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, 3), Loc::C(7, DefOccurence… in Run()
2553 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, 3), in Run()
2558 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(0, DefOccurence::VSH), DefOccur… in Run()
2562 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::C(1, DefOccurence::ALL_BUT_FSH), in Run()
2593 std::vector<Uniform> uniforms; in Run()
2594 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run()
2595 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run()
2606 std::vector<Uniform> uniforms; in Run()
2607 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run()
2608 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::ALL_BUT_… in Run()
2623 std::vector<Uniform> uniforms; in Run()
2624 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(max), DefOccurence::FSH_OR… in Run()
2637 std::vector<Uniform> uniforms; in Run()
2638 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT, max), Loc::C(0), in Run()
2640 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT, Loc::Implicit(), DefOccurence::ALL_BUT… in Run()