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Lines Matching refs:UVec4

41 using tcu::UVec4;
590 bool CheckCounterValues(GLuint size, UVec4* data, GLuint min_value) in CheckCounterValues()
1699 UVec4 data[s * s]; in Run()
2018 UVec4 data[s * s + 3]; in Run()
2025 data[s * s] = UVec4(data2[0]); in Run()
2026 data[s * s + 1] = UVec4(data2[1]); in Run()
2027 data[s * s + 2] = UVec4(data2[2]); in Run()
2038 data[s * s] = UVec4(data2[0]); in Run()
2039 data[s * s + 1] = UVec4(data2[1]); in Run()
2040 data[s * s + 2] = UVec4(data2[2]); in Run()
2197 UVec4 data[s * s]; in Run()
2309 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * 64 * sizeof(UVec4), NULL, GL_DYNAMIC_DRAW); in Run()
2330 UVec4* data; in Run()
2334 …data = static_cast<UVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 64 * sizeof(UVec4), GL_MA… in Run()
2342 data = static_cast<UVec4*>( in Run()
2343 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4), 64 * sizeof(UVec4), GL_MAP_READ_BIT… in Run()
2351 data = static_cast<UVec4*>( in Run()
2352 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 2, 64 * sizeof(UVec4), GL_MAP_READ… in Run()
2361 data = static_cast<UVec4*>( in Run()
2362 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 3, 64 * sizeof(UVec4), GL_MAP_READ… in Run()
2370 data = static_cast<UVec4*>( in Run()
2371 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 4, 64 * sizeof(UVec4), GL_MAP_READ… in Run()
2379 data = static_cast<UVec4*>( in Run()
2380 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 5, 64 * sizeof(UVec4), GL_MAP_READ… in Run()
2389 data = static_cast<UVec4*>( in Run()
2390 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 6, 64 * sizeof(UVec4), GL_MAP_READ… in Run()
2398 data = static_cast<UVec4*>( in Run()
2399 …glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 7, 64 * sizeof(UVec4), GL_MAP_READ… in Run()
2849 std::vector<UVec4> init_data(256); in Run()
2851 init_data[i] = UVec4(i); in Run()
2854 …glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)(sizeof(UVec4) * init_data.size()), &init_data[0], GL_… in Run()
2859 glBufferData(GL_SHADER_STORAGE_BUFFER, 256 * sizeof(UVec4), NULL, GL_DYNAMIC_DRAW); in Run()
2870 UVec4* data; in Run()
2875 …data = static_cast<UVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 256 * sizeof(UVec4), GL_M… in Run()
3134 UVec4 data[s * s]; in Run()