Lines Matching refs:constCoords
118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
164 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
171 …ingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup()
184 arr[0] = Vec4(constCoords.x()); in setup()
185 arr[1] = Vec4(constCoords.x() * 0.5f); in setup()
186 arr[2] = Vec4(constCoords.x() * 0.25f); in setup()
187 arr[3] = Vec4(constCoords.x() * 0.125f); in setup()
191 arr[0] = constCoords.swizzle(0, 1).toWidth<4>(); in setup()
192 arr[1] = (constCoords.swizzle(0, 1) * 0.5f).toWidth<4>(); in setup()
193 arr[2] = (constCoords.swizzle(0, 1) * 0.25f).toWidth<4>(); in setup()
194 arr[3] = (constCoords.swizzle(0, 1) * 0.125f).toWidth<4>(); in setup()
198 arr[0] = constCoords.swizzle(0, 1, 2).toWidth<4>(); in setup()
199 arr[1] = (constCoords.swizzle(0, 1, 2) * 0.5f).toWidth<4>(); in setup()
200 arr[2] = (constCoords.swizzle(0, 1, 2) * 0.25f).toWidth<4>(); in setup()
201 arr[3] = (constCoords.swizzle(0, 1, 2) * 0.125f).toWidth<4>(); in setup()
205 arr[0] = constCoords; in setup()
206 arr[1] = constCoords * 0.5f; in setup()
207 arr[2] = constCoords * 0.25f; in setup()
208 arr[3] = constCoords * 0.125f; in setup()