Lines Matching refs:isShadow
1247 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1248 …bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_T… in initShaderSources()
1249 …bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_T… in initShaderSources()
1256 …int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_t… in initShaderSources()
1257 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources()
1274 …case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DT… in initShaderSources()
1275 …case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSam… in initShaderSources()
1276 …case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::get… in initShaderSources()
1277 …case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); … in initShaderSources()
1278 …case TEXTURETYPE_1D: samplerType = isShadow ? glu::TYPE_SAMPLER_1D_SHADOW : glu::getSampler1DT… in initShaderSources()
1279 …case TEXTURETYPE_1D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_1D_ARRAY_SHADOW : glu::get… in initShaderSources()
1280 …case TEXTURETYPE_CUBE_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_ARRAY_SHADOW : glu::g… in initShaderSources()
1428 if (isShadow) in initShaderSources()
3190 const bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
3191 …const bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUN… in initShaderSources()
3195 const int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources()
3210 …case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DTyp… in initShaderSources()
3211 …case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSampl… in initShaderSources()
3212 …case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSa… in initShaderSources()
3213 …case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); b… in initShaderSources()
3293 if (isShadow) in initShaderSources()
3364 if (isShadow) in initShaderSources()