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Lines Matching refs:c00

530 …const Vec4		c00	= quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*…  in is3DTrilinearFilterResultValid()  local
536 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; in is3DTrilinearFilterResultValid()
1550 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local
1557 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamlessLinearSampleResultValid()
1567 quad.p00 = lookup<float>(faces[c00.face], sampler, c00.s, c00.t, 0); in isSeamlessLinearSampleResultValid()
1638 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1645 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1648 quad0.p00 = lookup<float>(faces0[c00.face], sampler, c00.s, c00.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()
1672 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
1677 …if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.fac… in isSeamplessLinearMipmapLinearSampleResultValid()
1680 quad1.p00 = lookup<float>(faces1[c00.face], sampler, c00.s, c00.t, 0); in isSeamplessLinearMipmapLinearSampleResultValid()