Lines Matching refs:stencilBuffer
92 …t StencilState& stencilState, int numStencilBits, const tcu::ConstPixelBufferAccess& stencilBuffer) in executeStencilCompare() argument
101 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilCompare()
130 … const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilSFail() argument
139 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilSFail()
141 …stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (SFAIL_EXPRESSION), stencilState.… in executeStencilSFail()
320 … const StencilState& stencilState, int numStencilBits, const tcu::PixelBufferAccess& stencilBuffer) in executeStencilDpFailAndPass() argument
329 …int stencilBufferValue = stencilBuffer.getPixStencil(fragSampleNdx, frag.pixelCoord.x(), frag.… in executeStencilDpFailAndPass()
331 …stencilBuffer.setPixStencil(maskedBitReplace(stencilBufferValue, (EXPRESSION), stencilState.writeM… in executeStencilDpFailAndPass()
809 const tcu::PixelBufferAccess& stencilBuffer = msStencilBuffer.raw(); in render() local
812 …bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencil… in render()
820 …== depthBuffer.getWidth()) && (!hasStencil || colorBuffer.getWidth() == stencilBuffer.getWidth())); in render()
821 …depthBuffer.getHeight()) && (!hasStencil || colorBuffer.getHeight() == stencilBuffer.getHeight())); in render()
822 …== depthBuffer.getDepth()) && (!hasStencil || colorBuffer.getDepth() == stencilBuffer.getDepth())); in render()
826 …RT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && stencilBuff… in render()
876 …FragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer); in render()
877 …FragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer); in render()
894 …FragNdx, numSamplesPerFragment, inputFragments, stencilState, state.numStencilBits, stencilBuffer); in render()