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Lines Matching refs:texShaderID

773 	deUint32			texShaderID = ctx.createProgram(&texShader);  in render()  local
787 texShader.setUnit(ctx, texShaderID, 0); in render()
798 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
801 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
813 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
1163 texShader.setUnit(ctx, texShaderID, 0); in render()
1164 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(+1.0f, +1.0f, +1.0f)); in render()
1177 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1187 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1451 deUint32 texShaderID = context.createProgram(&texShader); in render() local
1458 texShader.setUnit(context, texShaderID, 0); in render()
1497 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1502 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
1528 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); in render()
1530 sglr::drawQuad(context, texShaderID, Vec3(0.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1708 deUint32 texShaderID = context.createProgram(&texShader); in render() local
1722 texShader.setUnit(context, texShaderID, 0); in render()
1731 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1739 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1787 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1790 sglr::drawQuad(context, texShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f)); in render()
1813 sglr::drawQuad(context, texShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(0.5f, 0.5f, 0.0f)); in render()
1877 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
1891 texShader.setUnit(ctx, texShaderID, 0); in render()
1902 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1986 sglr::drawQuad(ctx, texShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()