Lines Matching refs:constCoords
129 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
130 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
131 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
132 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
160 virtual void setupUniforms (int programID, const Vec4& constCoords);
203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
207 DE_UNREF(constCoords); in setupUniforms()
216 arr[0] = constCoords.x(); in setupUniforms()
217 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
218 arr[2] = constCoords.x() * 0.25f; in setupUniforms()
219 arr[3] = constCoords.x() * 0.125f; in setupUniforms()
225 arr[0] = constCoords.swizzle(0,1); in setupUniforms()
226 arr[1] = constCoords.swizzle(0,1) * 0.5f; in setupUniforms()
227 arr[2] = constCoords.swizzle(0,1) * 0.25f; in setupUniforms()
228 arr[3] = constCoords.swizzle(0,1) * 0.125f; in setupUniforms()
234 arr[0] = constCoords.swizzle(0,1,2); in setupUniforms()
235 arr[1] = constCoords.swizzle(0,1,2) * 0.5f; in setupUniforms()
236 arr[2] = constCoords.swizzle(0,1,2) * 0.25f; in setupUniforms()
237 arr[3] = constCoords.swizzle(0,1,2) * 0.125f; in setupUniforms()
243 arr[0] = constCoords.swizzle(0,1,2,3); in setupUniforms()
244 arr[1] = constCoords.swizzle(0,1,2,3) * 0.5f; in setupUniforms()
245 arr[2] = constCoords.swizzle(0,1,2,3) * 0.25f; in setupUniforms()
246 arr[3] = constCoords.swizzle(0,1,2,3) * 0.125f; in setupUniforms()