Lines Matching refs:shaderID
574 deUint32 shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local
576 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID); in renderTex2D()
577 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTex2D()
601 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local
603 shaders[face]->setUniforms(*getCurrentContext(), shaderID); in renderTexCube()
604 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*… in renderTexCube()
1326 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1332 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1374 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1382 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1432 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1461 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()
1510 deUint32 shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1543 …sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f… in createTexture()