Lines Matching refs:drawCallCount
78 int drawCallCount; member
174 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++) in createIndexData()
186 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++) in createIndexData()
274 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas()
276 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas()
298 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas()
300 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas()
314 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas()
316 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas()
338 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount); in createAttributeDatas()
340 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++) in createAttributeDatas()
361 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_staticAttr… in createArrayBuffers()
392 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAtt… in createArrayBuffers()
404 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++) in createArrayBuffers()
410 …gl.bufferData(GL_ARRAY_BUFFER, 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynamicAtt… in createArrayBuffers()
428 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++) in createIndexBuffer()
446 …gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_dynami… in createIndexBuffer()
460 …gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * m_spec.triangleCount * m_spec.drawCallCount, &(m_static… in createIndexBuffer()
622 for (int drawNdx = 0; drawNdx < m_spec.drawCallCount; drawNdx++) in renderUnbatched()
747 …gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, N… in renderBatched()
751 …gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, N… in renderBatched()
756 …gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &… in renderBatched()
758 …gl.drawElements(GL_TRIANGLES, m_spec.triangleCount * 3 * m_spec.drawCallCount, GL_UNSIGNED_BYTE, &… in renderBatched()
762 gl.drawArrays(GL_TRIANGLES, 0, 3 * m_spec.triangleCount * m_spec.drawCallCount); in renderBatched()
840 …log << TestLog::Message << "Rendering " << m_spec.drawCallCount << " draw calls with " << m_spec.t… in logTestInfo()
1019 int drawCallCount = drawCallCounts[drawCallCountNdx]; in init() local
1021 …tring(drawCallCount) + (drawCallCount == 1 ? "_draw" : "_draws")).c_str(), ("Test batched renderin… in init()
1064 spec.drawCallCount = drawCallCount; in init()