Lines Matching refs:texShaderID
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
87 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
135 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
489 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
501 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
569 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()
637 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
645 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
675 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)… in render()
798 const deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
821 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
822 …sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)… in render()