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Lines Matching refs:shaderFrag

692 		GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);  in test()  local
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
698 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
701 glCompileShader(shaderFrag); in test()
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
708 glDeleteShader(shaderFrag); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
926 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
929 glCompileShader(shaderFrag); in test()
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
951 glDeleteShader(shaderFrag); in test()
956 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_TRUE); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1236 glShaderSource(shaderFrag, 1, &frgSource, DE_NULL); in test()
1239 glCompileShader(shaderFrag); in test()
1244 glAttachShader(program, shaderFrag); in test()
1313 glDeleteShader(shaderFrag); in test()
1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1337 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1340 glCompileShader(shaderFrag); in test()
1345 glAttachShader(program, shaderFrag); in test()
1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1357 glDeleteShader(shaderFrag); in test()
1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1368 glShaderSource(shaderFrag, 1, &brokenShader, DE_NULL); in test()
1371 glCompileShader(shaderFrag); in test()
1376 glAttachShader(program, shaderFrag); in test()
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1388 glDeleteShader(shaderFrag); in test()
1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1411 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1414 glCompileShader(shaderFrag); in test()
1427 glAttachShader(program, shaderFrag); in test()
1444 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || in test()
1445 (shaders[0] == shaderFrag && shaders[1] == shaderVert))) in test()
1447 …<< TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFrag << "}; got {" <<… in test()
1477 glDeleteShader(shaderFrag); in test()
1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1516 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1519 glCompileShader(shaderFrag); in test()
1524 glAttachShader(program, shaderFrag); in test()
1595 glDeleteShader(shaderFrag); in test()
1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1678 glAttachShader(program, shaderFrag); in test()
1702 glShaderSource(shaderFrag, 1, &fragmentSourceCStr, DE_NULL); in test()
1707 glCompileShader(shaderFrag); in test()
1725 glDeleteShader(shaderFrag); in test()
1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1764 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1767 glCompileShader(shaderFrag); in test()
1772 glAttachShader(program, shaderFrag); in test()
1777 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1887 glDeleteShader(shaderFrag); in test()
1906 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1909 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1912 glCompileShader(shaderFrag); in test()
1917 glAttachShader(program, shaderFrag); in test()
1940 glDeleteShader(shaderFrag); in test()
1975 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1981 glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL); in test()
1984 glCompileShader(shaderFrag); in test()
1987 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1990 glAttachShader(shaderProg, shaderFrag); in test()
2058 glDeleteShader(shaderFrag); in test()
2093 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
2096 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
2099 glCompileShader(shaderFrag); in test()
2104 glAttachShader(program, shaderFrag); in test()
2152 glDeleteShader(shaderFrag); in test()
2996 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
2999 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3002 glCompileShader(shaderFrag); in test()
3007 glAttachShader(program, shaderFrag); in test()
3032 glDeleteShader(shaderFrag); in test()
3067 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3070 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3073 glCompileShader(shaderFrag); in test()
3078 glAttachShader(program, shaderFrag); in test()
3103 glDeleteShader(shaderFrag); in test()
3138 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3141 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3144 glCompileShader(shaderFrag); in test()
3149 glAttachShader(program, shaderFrag); in test()
3174 glDeleteShader(shaderFrag); in test()
3210 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3213 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3216 glCompileShader(shaderFrag); in test()
3221 glAttachShader(program, shaderFrag); in test()
3266 glDeleteShader(shaderFrag); in test()
3298 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3301 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3304 glCompileShader(shaderFrag); in test()
3309 glAttachShader(program, shaderFrag); in test()
3322 glDeleteShader(shaderFrag); in test()
3361 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3364 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3367 glCompileShader(shaderFrag); in test()
3372 glAttachShader(program, shaderFrag); in test()
3434 glDeleteShader(shaderFrag); in test()
3468 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3471 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3474 glCompileShader(shaderFrag); in test()
3479 glAttachShader(program, shaderFrag); in test()
3516 glDeleteShader(shaderFrag); in test()