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Lines Matching refs:m_textures

199 	std::vector<glu::Texture2D*>	m_textures;  member in deqp::gles3::Functional::Texture2DShadowCase
232 m_textures.reserve(2); in init()
233m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)… in init()
234m_textures.push_back(new glu::Texture2D(m_context.getRenderContext(), m_format, m_width, m_height)… in init()
236 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); in init()
241 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
242 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), tcu::Vec4(-0.5f… in init()
253 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
254 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec(),… in init()
258 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in init()
298 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1); in init()
304 …const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth… in init()
305 …const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeigh… in init()
307 …m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
317 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) in deinit()
319 m_textures.clear(); in deinit()