Lines Matching refs:faceNdx
761 int faceNdx, in genericTexImage() argument
768 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); in genericTexImage()
770 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); in genericTexImage()
846 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++) in genTextureImage() local
848 …RestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize)); in genTextureImage()
850 …TexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, lev… in genTextureImage()
1076 int faceNdx) in getCubeLevelAccesses() argument
1094 …Size.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx))); in getCubeLevelAccesses()
1491 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1493 levelAccesses[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap()
1494 levelDatas[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap()
1499 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1506 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize); in renderTextureCubemap()
1507 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; in renderTextureCubemap()
1508 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level]; in renderTextureCubemap()
1516 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1517 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()
1539 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1540 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()