Lines Matching refs:Vec2
45 using tcu::Vec2;
141 tcu::Vec2 samplePos = tcu::Vec2(-1, -1); in iterate()
177 …void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const…
178 …void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) co…
179 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve…
180 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve…
346 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, con… in renderTriangle()
354 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, con… in renderTriangle()
359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad()
365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad()
519 renderTriangle(Vec2(0.0f, 0.0f), in drawPattern()
520 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
521 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in drawPattern()
600 const Vec2 pt0 (-1.0f, -1.0f); in iterate()
601 const Vec2 pt1 ( 1.0f, -1.0f); in iterate()
602 const Vec2 pt2 (-1.0f, 1.0f); in iterate()
603 const Vec2 pt3 ( 1.0f, 1.0f); in iterate()
829 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
830 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
955 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen… in iterate()
967 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, base… in iterate()