Lines Matching refs:y_inverted
201 bool y_inverted; member
612 if (gs->y_inverted) { in texture_region()
1860 gs->y_inverted = true; in gl_renderer_attach_shm()
1885 EGL_WAYLAND_Y_INVERTED_WL, &buffer->y_inverted); in gl_renderer_attach_egl()
1949 gs->y_inverted = buffer->y_inverted; in gl_renderer_attach_egl()
2583 buffer->y_inverted = in gl_renderer_attach_dmabuf()
2593 gs->y_inverted = buffer->y_inverted; in gl_renderer_attach_dmabuf()
2660 gs->y_inverted = true; in gl_renderer_attach()
2685 gs->y_inverted = true; in gl_renderer_attach()
2815 if (gs->y_inverted) in gl_renderer_surface_copy_content()
2919 gs->y_inverted = true; in gl_renderer_create_surface()