# Image Decoding Image decoding refers to the process of decoding an archived image in a supported format into a [pixel map](image-overview.md) for image display or [processing](image-transformation.md). Currently, the following image formats are supported: JPEG, PNG, GIF, RAW, WebP, BMP, and SVG. ## How to Develop Read [Image](../reference/apis/js-apis-image.md#imagesource) for APIs related to image decoding. 1. Import the image module. ```ts import image from '@ohos.multimedia.image'; ``` 2. Obtain an image. - Method 1: Obtain the sandbox path. For details about how to obtain the sandbox path, see [Obtaining the Application Development Path](../application-models/application-context-stage.md#obtaining-the-application-development-path). For details about the application sandbox and how to push files to the application sandbox, see [File Management](../file-management/app-sandbox-directory.md). ```ts // Code on the stage model const context = getContext(this); const filePath = context.cacheDir + '/test.jpg'; ``` ```ts // Code on the FA model import featureAbility from '@ohos.ability.featureAbility'; const context = featureAbility.getContext(); const filePath = context.getCacheDir() + "/test.jpg"; ``` - Method 2: Obtain the file descriptor of the image through the sandbox path. For details, see [file.fs API Reference] (../reference/apis/js-apis-file-fs.md). To use this method, you must import the \@ohos.file.fs module first. ```ts import fs from '@ohos.file.fs'; ``` Then call **fs.openSync()** to obtain the file descriptor. ```ts // Code on the stage model const context = getContext(this); const filePath = context.cacheDir + '/test.jpg'; const file = fs.openSync(filePath, fs.OpenMode.READ_WRITE); const fd = file?.fd; ``` ```ts // Code on the FA model import featureAbility from '@ohos.ability.featureAbility'; const context = featureAbility.getContext(); const filePath = context.getCacheDir() + "/test.jpg"; const file = fs.openSync(filePath, fs.OpenMode.READ_WRITE); const fd = file?.fd; ``` - Method 3: Obtain the array buffer of the resource file through the resource manager. For details, see [ResourceManager API Reference](../reference/apis/js-apis-resource-manager.md#getrawfilecontent9-1). ```ts // Code on the stage model const context = getContext(this); // Obtain a resource manager. const resourceMgr = context.resourceManager; ``` ```ts // Code on the FA model // Import the resourceManager module. import resourceManager from '@ohos.resourceManager'; const resourceMgr = await resourceManager.getResourceManager(); ``` The method of obtaining the resource manager varies according to the application model. After obtaining the resource manager, call **resourceMgr.getRawFileContent()** to obtain the array buffer of the resource file. ```ts const fileData = await resourceMgr.getRawFileContent('test.jpg'); // Obtain the array buffer of the image. const buffer = fileData.buffer; ``` 3. Create an **ImageSource** instance. - Method 1: Create an **ImageSource** instance using the sandbox path. The sandbox path can be obtained by using method 1 in step 2. ```ts // path indicates the obtained sandbox path. const imageSource = image.createImageSource(filePath); ``` - Method 2: Create an **ImageSource** instance using the file descriptor. The file descriptor can be obtained by using method 2 in step 2. ```ts // fd is the obtained file descriptor. const imageSource = image.createImageSource(fd); ``` - Method 3: Create an **ImageSource** instance using a buffer array. The buffer array can be obtained by using method 3 in step 2. ```ts const imageSource = image.createImageSource(buffer); ``` 4. Set **DecodingOptions** and decode the image to obtain a pixel map. ```ts let decodingOptions = { editable: true, desiredPixelFormat: 3, } // Create a pixel map and perform rotation and scaling on it. const pixelMap = await imageSource.createPixelMap(decodingOptions); ``` After the decoding is complete and the pixel map is obtained, you can perform subsequent [image processing](image-transformation.md). ## Sample Code - Decoding an Image in Resource Files 1. Obtain a resource manager. ```ts const context = getContext(this); // Obtain a resourceManager instance. const resourceMgr = context.resourceManager; ``` 2. Obtain the array buffer of the **test.jpg** file in the **rawfile** folder. ```ts const fileData = await resourceMgr.getRawFileContent('test.jpg'); // Obtain the array buffer of the image. const buffer = fileData.buffer; ``` 3. Create an **ImageSource** instance. ```ts const imageSource = image.createImageSource(buffer); ``` 4. Create a **PixelMap** instance. ```ts const pixelMap = await imageSource.createPixelMap(); ```