/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef MOUSEINPUT_H #define MOUSEINPUT_H class MouseInput { public: enum MouseStatus { INDEV_STATE_RELEASE = 0, INDEV_STATE_PRESS, INDEV_STATE_MOVE }; double GetMouseXPosition() const; double GetMouseYPosition() const; virtual void SetMouseStatus(MouseStatus status); virtual void SetMousePosition(double xPosition, double yPosition); virtual void DispatchOsTouchEvent() const {}; virtual void DispatchOsBackEvent() const {}; protected: MouseInput(); virtual ~MouseInput() {} MouseStatus mouseStatus; double mouseXPosition; double mouseYPosition; }; #endif // MOUSEINPUT_H