Name EXT_platform_wayland Name Strings EGL_EXT_platform_wayland Contributors Chad Versace Contacts Chad Versace Status Complete Version Version 4, 2014-03-10 Number EGL Extension #63 Extension Type EGL client extension Dependencies Requires EGL_EXT_client_extensions to query its existence without a display. Requires EGL_EXT_platform_base. This extension is written against the wording of version 7 of the EGL_EXT_platform_base specification. Overview This extension defines how to create EGL resources from native Wayland resources using the functions defined by EGL_EXT_platform_base. New Types None New Procedures and Functions None New Tokens Accepted as the argument of eglGetPlatformDisplayEXT: EGL_PLATFORM_WAYLAND_EXT 0x31D8 Additions to the EGL Specification None. New Behavior To determine if the EGL implementation supports this extension, clients should query the EGL_EXTENSIONS string of EGL_NO_DISPLAY. To obtain an EGLDisplay backed by a Wayland display, call eglGetPlatformDisplayEXT with set to EGL_PLATFORM_WAYLAND_EXT. The parameter specifies the Wayland display to use and must either point to a `struct wl_display` or be EGL_DEFAULT_DISPLAY. If is EGL_DEFAULT_DISPLAY, then EGL will create a new wl_display structure by connecting to the default Wayland socket. The manual page wl_display_connect(3) defines the location of the default Wayland socket. To obtain an on-screen rendering surface from a Wayland window, call eglCreatePlatformWindowSurfaceEXT with a that belongs to Wayland and a that points to a `struct wl_egl_surface`. It is not valid to call eglCreatePlatformPixmapSurfaceEXT with a that belongs to Wayland. Any such call fails and generates EGL_BAD_PARAMETER. Issues 1. Should this extension permit EGL_DEFAULT_DISPLAY as input to eglGetPlatformDisplayEXT()? RESOLUTION: Yes. When given EGL_DEFAULT_DISPLAY, eglGetPlatformDisplayEXT returns a display backed by the default Wayland display. 2. Should this extension support creation EGLPixmap resources from Wayland pixmaps? RESOLVED. No. Wayland has no pixmap type. 3. Should the extension namespace be EXT or MESA? The only shipping EGL implementation today (2013-04-26) that supports Wayland is Mesa. However, perhaps the extension should reside in the EXT namespace in expectation that other vendors will also begin supporting Wayland. RESOLVED. Use the EXT namespace because other vendors have expressed interest in Wayland. Revision History Version 4, 2014-03-10(Chad Versace) - Change resolution of issue #1 from "no" to "yes". Now eglGetPlatformDisplayEXT accepts EGL_DEFAULT_DISPLAY for Wayland. - Explain in more detail how EGL connects to the default Wayland display. Version 3, 2013-10-16 (Chad Versace) - Resolve issue #3 to use EXT namespace. Version 2, 2013-09-12 (Chad Versace) - Update to wording of version 7 of EGL_EXT_platform_base spec. - Add section "Extension Type". - Rephrase the discussion of how to create a Wayland EGLDisplay to follow the analogous discussion in the published EGL_EXT_platform_x11 spec. - Change resolution of issue 1 from yes to no, because of likely type mismatch between EGL_DEFAULT_DISPLAY_TYPE and void*. Version 1, 2013-04-26 (Chad Versace) - Initial draft # vim:ai:et:sw=4:ts=4: