/* * Copyright 1993, 1995 Christopher Seiwald. * * This file is part of Jam - see jam.c for Copyright information. */ /* This file is ALSO: * Copyright 2001-2004 David Abrahams. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) */ /* * lists.h - the LIST structure and routines to manipulate them * * The whole of jam relies on lists of objects as a datatype. This module, in * conjunction with object.c, handles these relatively efficiently. * * Structures defined: * * LIST - list of OBJECTs * LOL - list of LISTs * * External routines: * * list_append() - append a list onto another one, returning total * list_new() - tack an object onto the end of a list of objects * list_copy() - copy a whole list of objects * list_sublist() - copy a subset of a list of objects * list_free() - free a list of objects * list_print() - print a list of objects to stdout * list_length() - return the number of items in the list * * lol_init() - initialize a LOL (list of lists) * lol_add() - append a LIST onto an LOL * lol_free() - free the LOL and its LISTs * lol_get() - return one of the LISTs in the LOL * lol_print() - debug print LISTS separated by ":" */ #ifndef LISTS_DWA20011022_H #define LISTS_DWA20011022_H #include "config.h" #include "object.h" #ifdef HAVE_PYTHON # include #endif /* * LIST - list of strings */ typedef struct _list { union { int size; struct _list * next; OBJECT * align; } impl; } LIST; typedef OBJECT * * LISTITER; /* * LOL - list of LISTs */ #define LOL_MAX 19 typedef struct _lol { int count; LIST * list[ LOL_MAX ]; } LOL; LIST * list_new( OBJECT * value ); LIST * list_append( LIST * destination, LIST * source ); LIST * list_copy( LIST * ); LIST * list_copy_range( LIST * destination, LISTITER first, LISTITER last ); void list_free( LIST * head ); LIST * list_push_back( LIST * head, OBJECT * value ); void list_print( LIST * ); int list_length( LIST * ); LIST * list_sublist( LIST *, int start, int count ); LIST * list_pop_front( LIST * ); LIST * list_sort( LIST * ); LIST * list_unique( LIST * sorted_list ); int list_in( LIST *, OBJECT * value ); LIST * list_reverse( LIST * ); int list_cmp( LIST * lhs, LIST * rhs ); int list_is_sublist( LIST * sub, LIST * l ); void list_done(); LISTITER list_begin( LIST * ); LISTITER list_end( LIST * ); #define list_next( it ) ((it) + 1) #define list_item( it ) (*(it)) #define list_empty( l ) ((l) == L0) #define list_front( l ) list_item( list_begin( l ) ) #define L0 ((LIST *)0) void lol_add( LOL *, LIST * ); void lol_init( LOL * ); void lol_free( LOL * ); LIST * lol_get( LOL *, int i ); void lol_print( LOL * ); void lol_build( LOL *, char const * * elements ); #ifdef HAVE_PYTHON PyObject * list_to_python( LIST * ); LIST * list_from_python( PyObject * ); #endif namespace b2 { namespace jam { struct list { struct iterator { inline explicit iterator(LISTITER i) : list_i(i) {} inline iterator operator++() { list_i = list_next(list_i); return *this; } inline iterator operator++(int) { iterator result{*this}; list_i = list_next(list_i); return result; } inline bool operator==(iterator other) const { return list_i == other.list_i; } inline bool operator!=(iterator other) const { return list_i != other.list_i; } inline OBJECT *& operator*() const { return list_item(list_i); } inline OBJECT ** operator->() const { return &list_item(list_i); } private: LISTITER list_i; }; friend struct iterator; inline list(const list &other) : list_obj(list_copy(other.list_obj)) {} inline explicit list(const object &o) : list_obj(list_new(object_copy(o))) {} inline explicit list(LIST *l) : list_obj(list_copy(l)) {} inline ~list() { if (list_obj) list_free(list_obj); } inline LIST* release() { LIST* r = list_obj; list_obj = nullptr; return r; } inline iterator begin() { return iterator(list_begin(list_obj)); } inline iterator end() { return iterator(list_end(list_obj)); } inline bool empty() const { return list_empty(list_obj) || length() == 0; } inline int length() const { return list_length(list_obj); } inline list &append(const list &other) { list_obj = list_append(list_obj, list_copy(other.list_obj)); return *this; } private: LIST *list_obj = nullptr; }; }} #endif