/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkottieTextAnimator_DEFINED #define SkottieTextAnimator_DEFINED #include "include/core/SkRefCnt.h" #include "modules/skottie/src/SkottieAdapter.h" #include "modules/skottie/src/SkottiePriv.h" #include "modules/sksg/include/SkSGScene.h" #include #include namespace skottie { namespace internal { class AnimationBuilder; class RangeSelector; class TextAdapter; class TextAnimator final : public SkNVRefCnt { public: static sk_sp Make(const skjson::ObjectValue*, const AnimationBuilder*); struct AnimatedProps { SkPoint position = { 0, 0 }; float opacity = 1, scale = 1, rotation = 0, tracking = 0; SkColor fill_color = SK_ColorTRANSPARENT, stroke_color = SK_ColorTRANSPARENT; }; struct AnimatedPropsModulator { AnimatedProps props; // accumulates properties across *all* animators float coverage; // accumulates range selector coverage for a given animator }; using ModulatorBuffer = std::vector; // Domain maps describe how a given index domain (words, lines, etc) relates // to the full fragment index range. // // Each domain[i] represents a [domain[i].fOffset.. domain[i].fOffset+domain[i].fCount-1] // fragment subset. struct DomainSpan { size_t fOffset, fCount; }; using DomainMap = std::vector; struct DomainMaps { DomainMap fNonWhitespaceMap, fWordsMap, fLinesMap; }; void modulateProps(const DomainMaps&, ModulatorBuffer&) const; private: TextAnimator(std::vector>&& selectors, const skjson::ObjectValue& jprops, const AnimationBuilder* abuilder); AnimatedProps modulateProps(const AnimatedProps&, float amount) const; const std::vector> fSelectors; AnimatedProps fTextProps; bool fHasFillColor : 1, fHasStrokeColor : 1; }; class TextAnimatorList final : public sksg::GroupAnimator { public: static sk_sp Make(const skjson::ArrayValue&, const AnimationBuilder*, sk_sp); ~TextAnimatorList() override; protected: void onTick(float) override; private: TextAnimatorList(sk_sp, sksg::AnimatorList&&, std::vector>&&); const std::vector> fAnimators; const sk_sp fAdapter; using INHERITED = sksg::GroupAnimator; }; } // namespace internal } // namespace skottie #endif // SkottieTextAnimator_DEFINED