/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/sksg/include/SkSGOpacityEffect.h" namespace sksg { OpacityEffect::OpacityEffect(sk_sp child, float opacity) : INHERITED(std::move(child)) , fOpacity(opacity) {} void OpacityEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const { // opacity <= 0 disables rendering if (fOpacity <= 0) return; const auto local_context = ScopedRenderContext(canvas, ctx).modulateOpacity(fOpacity); this->INHERITED::onRender(canvas, local_context); } const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const { return (fOpacity > 0) ? this->INHERITED::onNodeAt(p) : nullptr; } SkRect OpacityEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) { SkASSERT(this->hasInval()); // opacity <= 0 disables rendering AND revalidation for the sub-DAG return fOpacity > 0 ? this->INHERITED::onRevalidate(ic, ctm) : SkRect::MakeEmpty(); } } // namespace sksg