/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkColorFilter.h" #include "include/gpu/GrContext.h" #include "src/core/SkMaskFilterBase.h" #include "src/core/SkPaintPriv.h" #include "src/gpu/GrBlurUtils.h" #include "src/gpu/GrClip.h" #include "src/gpu/GrStyle.h" #include "src/gpu/geometry/GrShape.h" #include "src/gpu/ops/GrAtlasTextOp.h" #include "src/gpu/text/GrTextBlob.h" #include "src/gpu/text/GrTextTarget.h" #include template static size_t sk_align(size_t s) { return ((s + (N-1)) / N) * N; } sk_sp GrTextBlob::Make(int glyphCount, int runCount, GrColor color, GrStrikeCache* strikeCache) { // We allocate size for the GrTextBlob itself, plus size for the vertices array, // and size for the glyphIds array. size_t verticesCount = glyphCount * kVerticesPerGlyph * kMaxVASize; size_t blobStart = 0; size_t vertex = sk_align (blobStart + sizeof(GrTextBlob) * 1); size_t glyphs = sk_align (vertex + sizeof(char) * verticesCount); size_t runs = sk_align(glyphs + sizeof(GrGlyph*) * glyphCount); size_t size = (runs + sizeof(GrTextBlob::Run) * runCount); void* allocation = ::operator new (size); if (CACHE_SANITY_CHECK) { sk_bzero(allocation, size); } sk_sp blob{new (allocation) GrTextBlob{strikeCache}}; blob->fSize = size; // setup offsets for vertices / glyphs blob->fVertices = SkTAddOffset(blob.get(), vertex); blob->fGlyphs = SkTAddOffset(blob.get(), glyphs); blob->fRuns = SkTAddOffset(blob.get(), runs); // Initialize runs for (int i = 0; i < runCount; i++) { new (&blob->fRuns[i]) GrTextBlob::Run{blob.get(), color}; } blob->fRunCountLimit = runCount; return blob; } void GrTextBlob::Run::setupFont(const SkStrikeSpec& strikeSpec) { if (fFallbackStrikeSpec != nullptr) { *fFallbackStrikeSpec = strikeSpec; } else { fStrikeSpec = strikeSpec; } } void GrTextBlob::Run::appendPathGlyph(const SkPath& path, SkPoint position, SkScalar scale, bool preTransformed) { fPathGlyphs.push_back(PathGlyph(path, position.x(), position.y(), scale, preTransformed)); } bool GrTextBlob::mustRegenerate(const SkPaint& paint, bool anyRunHasSubpixelPosition, const SkMaskFilterBase::BlurRec& blurRec, const SkMatrix& viewMatrix, SkScalar x, SkScalar y) { // If we have LCD text then our canonical color will be set to transparent, in this case we have // to regenerate the blob on any color change // We use the grPaint to get any color filter effects if (fKey.fCanonicalColor == SK_ColorTRANSPARENT && fLuminanceColor != SkPaintPriv::ComputeLuminanceColor(paint)) { return true; } if (fInitialViewMatrix.hasPerspective() != viewMatrix.hasPerspective()) { return true; } /** This could be relaxed for blobs with only distance field glyphs. */ if (fInitialViewMatrix.hasPerspective() && !fInitialViewMatrix.cheapEqualTo(viewMatrix)) { return true; } // We only cache one masked version if (fKey.fHasBlur && (fBlurRec.fSigma != blurRec.fSigma || fBlurRec.fStyle != blurRec.fStyle)) { return true; } // Similarly, we only cache one version for each style if (fKey.fStyle != SkPaint::kFill_Style && (fStrokeInfo.fFrameWidth != paint.getStrokeWidth() || fStrokeInfo.fMiterLimit != paint.getStrokeMiter() || fStrokeInfo.fJoin != paint.getStrokeJoin())) { return true; } // Mixed blobs must be regenerated. We could probably figure out a way to do integer scrolls // for mixed blobs if this becomes an issue. if (this->hasBitmap() && this->hasDistanceField()) { // Identical viewmatrices and we can reuse in all cases if (fInitialViewMatrix.cheapEqualTo(viewMatrix) && x == fInitialX && y == fInitialY) { return false; } return true; } if (this->hasBitmap()) { if (fInitialViewMatrix.getScaleX() != viewMatrix.getScaleX() || fInitialViewMatrix.getScaleY() != viewMatrix.getScaleY() || fInitialViewMatrix.getSkewX() != viewMatrix.getSkewX() || fInitialViewMatrix.getSkewY() != viewMatrix.getSkewY()) { return true; } // If the text blob only has full pixel glyphs, then fractional part of the position does // not affect the SkGlyphs used. if (anyRunHasSubpixelPosition) { // We can update the positions in the text blob without regenerating the whole // blob, but only for integer translations. // This cool bit of math will determine the necessary translation to apply to the // already generated vertex coordinates to move them to the correct position. SkScalar transX = viewMatrix.getTranslateX() + viewMatrix.getScaleX() * (x - fInitialX) + viewMatrix.getSkewX() * (y - fInitialY) - fInitialViewMatrix.getTranslateX(); SkScalar transY = viewMatrix.getTranslateY() + viewMatrix.getSkewY() * (x - fInitialX) + viewMatrix.getScaleY() * (y - fInitialY) - fInitialViewMatrix.getTranslateY(); if (!SkScalarIsInt(transX) || !SkScalarIsInt(transY)) { return true; } } } else if (this->hasDistanceField()) { // A scale outside of [blob.fMaxMinScale, blob.fMinMaxScale] would result in a different // distance field being generated, so we have to regenerate in those cases SkScalar newMaxScale = viewMatrix.getMaxScale(); SkScalar oldMaxScale = fInitialViewMatrix.getMaxScale(); SkScalar scaleAdjust = newMaxScale / oldMaxScale; if (scaleAdjust < fMaxMinScale || scaleAdjust > fMinMaxScale) { return true; } } // It is possible that a blob has neither distanceField nor bitmaptext. This is in the case // when all of the runs inside the blob are drawn as paths. In this case, we always regenerate // the blob anyways at flush time, so no need to regenerate explicitly return false; } inline std::unique_ptr GrTextBlob::makeOp( const SubRun& info, int glyphCount, uint16_t run, uint16_t subRun, const SkMatrix& viewMatrix, SkScalar x, SkScalar y, const SkIRect& clipRect, const SkPaint& paint, const SkPMColor4f& filteredColor, const SkSurfaceProps& props, const GrDistanceFieldAdjustTable* distanceAdjustTable, GrTextTarget* target) { GrMaskFormat format = info.maskFormat(); GrPaint grPaint; target->makeGrPaint(info.maskFormat(), paint, viewMatrix, &grPaint); std::unique_ptr op; if (info.drawAsDistanceFields()) { // TODO: Can we be even smarter based on the dest transfer function? op = GrAtlasTextOp::MakeDistanceField( target->getContext(), std::move(grPaint), glyphCount, distanceAdjustTable, target->colorSpaceInfo().isLinearlyBlended(), SkPaintPriv::ComputeLuminanceColor(paint), props, info.isAntiAliased(), info.hasUseLCDText()); } else { op = GrAtlasTextOp::MakeBitmap(target->getContext(), std::move(grPaint), format, glyphCount, info.needsTransform()); } GrAtlasTextOp::Geometry& geometry = op->geometry(); geometry.fViewMatrix = viewMatrix; geometry.fClipRect = clipRect; geometry.fBlob = SkRef(this); geometry.fRun = run; geometry.fSubRun = subRun; geometry.fColor = info.maskFormat() == kARGB_GrMaskFormat ? SK_PMColor4fWHITE : filteredColor; geometry.fX = x; geometry.fY = y; op->init(); return op; } static void calculate_translation(bool applyVM, const SkMatrix& newViewMatrix, SkScalar newX, SkScalar newY, const SkMatrix& currentViewMatrix, SkScalar currentX, SkScalar currentY, SkScalar* transX, SkScalar* transY) { if (applyVM) { *transX = newViewMatrix.getTranslateX() + newViewMatrix.getScaleX() * (newX - currentX) + newViewMatrix.getSkewX() * (newY - currentY) - currentViewMatrix.getTranslateX(); *transY = newViewMatrix.getTranslateY() + newViewMatrix.getSkewY() * (newX - currentX) + newViewMatrix.getScaleY() * (newY - currentY) - currentViewMatrix.getTranslateY(); } else { *transX = newX - currentX; *transY = newY - currentY; } } void GrTextBlob::flush(GrTextTarget* target, const SkSurfaceProps& props, const GrDistanceFieldAdjustTable* distanceAdjustTable, const SkPaint& paint, const SkPMColor4f& filteredColor, const GrClip& clip, const SkMatrix& viewMatrix, SkScalar x, SkScalar y) { // GrTextBlob::makeOp only takes uint16_t values for run and subRun indices. // Encountering something larger than this is highly unlikely, so we'll just not draw it. int lastRun = SkTMin(fRunCountLimit, (1 << 16)) - 1; // For each run in the GrTextBlob we're going to churn through all the glyphs. // Each run is broken into a path part and a Mask / DFT / ARGB part. for (int runIndex = 0; runIndex <= lastRun; runIndex++) { Run& run = fRuns[runIndex]; // first flush any path glyphs if (run.fPathGlyphs.count()) { SkPaint runPaint{paint}; runPaint.setAntiAlias(run.fAntiAlias); for (int i = 0; i < run.fPathGlyphs.count(); i++) { GrTextBlob::Run::PathGlyph& pathGlyph = run.fPathGlyphs[i]; SkMatrix ctm; const SkPath* path = &pathGlyph.fPath; // TmpPath must be in the same scope as GrShape shape below. SkTLazy tmpPath; // The glyph positions and glyph outlines are either in device space or in source // space based on fPreTransformed. if (!pathGlyph.fPreTransformed) { // Positions and outlines are in source space. ctm = viewMatrix; SkMatrix pathMatrix = SkMatrix::MakeScale(pathGlyph.fScale, pathGlyph.fScale); // The origin for the blob may have changed, so figure out the delta. SkVector originShift = SkPoint{x, y} - SkPoint{fInitialX, fInitialY}; // Shift the original glyph location in source space to the position of the new // blob. pathMatrix.postTranslate(originShift.x() + pathGlyph.fX, originShift.y() + pathGlyph.fY); // If there are shaders, blurs or styles, the path must be scaled into source // space independently of the CTM. This allows the CTM to be correct for the // different effects. GrStyle style(runPaint); bool scalePath = runPaint.getShader() || style.applies() || runPaint.getMaskFilter(); if (!scalePath) { // Scale can be applied to CTM -- no effects. ctm.preConcat(pathMatrix); } else { // Scale the outline into source space. // Transform the path form the normalized outline to source space. This // way the CTM will remain the same so it can be used by the effects. SkPath* sourceOutline = tmpPath.init(); path->transform(pathMatrix, sourceOutline); sourceOutline->setIsVolatile(true); path = sourceOutline; } } else { // Positions and outlines are in device space. SkPoint originalOrigin = {fInitialX, fInitialY}; fInitialViewMatrix.mapPoints(&originalOrigin, 1); SkPoint newOrigin = {x, y}; viewMatrix.mapPoints(&newOrigin, 1); // The origin shift in device space. SkPoint originShift = newOrigin - originalOrigin; // Shift the original glyph location in device space to the position of the // new blob. ctm = SkMatrix::MakeTrans(originShift.x() + pathGlyph.fX, originShift.y() + pathGlyph.fY); } // TODO: we are losing the mutability of the path here GrShape shape(*path, paint); target->drawShape(clip, runPaint, ctm, shape); } } // then flush each subrun, if any if (!run.fInitialized) { continue; } int lastSubRun = SkTMin(run.fSubRunInfo.count(), 1 << 16) - 1; for (int subRun = 0; subRun <= lastSubRun; subRun++) { const SubRun& info = run.fSubRunInfo[subRun]; int glyphCount = info.glyphCount(); if (0 == glyphCount) { continue; } bool skipClip = false; bool submitOp = true; SkIRect clipRect = SkIRect::MakeEmpty(); SkRect rtBounds = SkRect::MakeWH(target->width(), target->height()); SkRRect clipRRect; GrAA aa; // We can clip geometrically if we're not using SDFs or transformed glyphs, // and we have an axis-aligned rectangular non-AA clip if (!info.drawAsDistanceFields() && !info.needsTransform() && clip.isRRect(rtBounds, &clipRRect, &aa) && clipRRect.isRect() && GrAA::kNo == aa) { skipClip = true; // We only need to do clipping work if the subrun isn't contained by the clip SkRect subRunBounds; this->computeSubRunBounds(&subRunBounds, runIndex, subRun, viewMatrix, x, y, false); if (!clipRRect.getBounds().contains(subRunBounds)) { // If the subrun is completely outside, don't add an op for it if (!clipRRect.getBounds().intersects(subRunBounds)) { submitOp = false; } else { clipRRect.getBounds().round(&clipRect); } } } if (submitOp) { auto op = this->makeOp(info, glyphCount, runIndex, subRun, viewMatrix, x, y, clipRect, paint, filteredColor, props, distanceAdjustTable, target); if (op) { if (skipClip) { target->addDrawOp(GrNoClip(), std::move(op)); } else { target->addDrawOp(clip, std::move(op)); } } } } } } std::unique_ptr GrTextBlob::test_makeOp( int glyphCount, uint16_t run, uint16_t subRun, const SkMatrix& viewMatrix, SkScalar x, SkScalar y, const SkPaint& paint, const SkPMColor4f& filteredColor, const SkSurfaceProps& props, const GrDistanceFieldAdjustTable* distanceAdjustTable, GrTextTarget* target) { const GrTextBlob::SubRun& info = fRuns[run].fSubRunInfo[subRun]; SkIRect emptyRect = SkIRect::MakeEmpty(); return this->makeOp(info, glyphCount, run, subRun, viewMatrix, x, y, emptyRect, paint, filteredColor, props, distanceAdjustTable, target); } void GrTextBlob::AssertEqual(const GrTextBlob& l, const GrTextBlob& r) { SkASSERT_RELEASE(l.fSize == r.fSize); SkASSERT_RELEASE(l.fBlurRec.fSigma == r.fBlurRec.fSigma); SkASSERT_RELEASE(l.fBlurRec.fStyle == r.fBlurRec.fStyle); SkASSERT_RELEASE(l.fStrokeInfo.fFrameWidth == r.fStrokeInfo.fFrameWidth); SkASSERT_RELEASE(l.fStrokeInfo.fMiterLimit == r.fStrokeInfo.fMiterLimit); SkASSERT_RELEASE(l.fStrokeInfo.fJoin == r.fStrokeInfo.fJoin); SkASSERT_RELEASE(l.fKey == r.fKey); //SkASSERT_RELEASE(l.fPaintColor == r.fPaintColor); // Colors might not actually be identical SkASSERT_RELEASE(l.fMaxMinScale == r.fMaxMinScale); SkASSERT_RELEASE(l.fMinMaxScale == r.fMinMaxScale); SkASSERT_RELEASE(l.fTextType == r.fTextType); SkASSERT_RELEASE(l.fRunCountLimit == r.fRunCountLimit); for (int i = 0; i < l.fRunCountLimit; i++) { const Run& lRun = l.fRuns[i]; const Run& rRun = r.fRuns[i]; SkASSERT_RELEASE(lRun.fStrikeSpec.descriptor() == rRun.fStrikeSpec.descriptor()); // color can be changed //SkASSERT(lRun.fColor == rRun.fColor); SkASSERT_RELEASE(lRun.fInitialized == rRun.fInitialized); SkASSERT_RELEASE(lRun.fSubRunInfo.count() == rRun.fSubRunInfo.count()); for(int j = 0; j < lRun.fSubRunInfo.count(); j++) { const SubRun& lSubRun = lRun.fSubRunInfo[j]; const SubRun& rSubRun = rRun.fSubRunInfo[j]; // TODO we can do this check, but we have to apply the VM to the old vertex bounds //SkASSERT_RELEASE(lSubRun.vertexBounds() == rSubRun.vertexBounds()); if (lSubRun.strike()) { SkASSERT_RELEASE(rSubRun.strike()); SkASSERT_RELEASE(GrTextStrike::GetKey(*lSubRun.strike()) == GrTextStrike::GetKey(*rSubRun.strike())); } else { SkASSERT_RELEASE(!rSubRun.strike()); } SkASSERT_RELEASE(lSubRun.vertexStartIndex() == rSubRun.vertexStartIndex()); SkASSERT_RELEASE(lSubRun.vertexEndIndex() == rSubRun.vertexEndIndex()); SkASSERT_RELEASE(lSubRun.glyphStartIndex() == rSubRun.glyphStartIndex()); SkASSERT_RELEASE(lSubRun.glyphEndIndex() == rSubRun.glyphEndIndex()); SkASSERT_RELEASE(lSubRun.maskFormat() == rSubRun.maskFormat()); SkASSERT_RELEASE(lSubRun.drawAsDistanceFields() == rSubRun.drawAsDistanceFields()); SkASSERT_RELEASE(lSubRun.hasUseLCDText() == rSubRun.hasUseLCDText()); } SkASSERT_RELEASE(lRun.fPathGlyphs.count() == rRun.fPathGlyphs.count()); for (int i = 0; i < lRun.fPathGlyphs.count(); i++) { const Run::PathGlyph& lPathGlyph = lRun.fPathGlyphs[i]; const Run::PathGlyph& rPathGlyph = rRun.fPathGlyphs[i]; SkASSERT_RELEASE(lPathGlyph.fPath == rPathGlyph.fPath); // We can't assert that these have the same translations } } } void GrTextBlob::SubRun::computeTranslation(const SkMatrix& viewMatrix, SkScalar x, SkScalar y, SkScalar* transX, SkScalar* transY) { // Don't use the matrix to translate on distance field for fallback subruns. calculate_translation(!this->drawAsDistanceFields() && !this->isFallback(), viewMatrix, x, y, fCurrentViewMatrix, fX, fY, transX, transY); fCurrentViewMatrix = viewMatrix; fX = x; fY = y; }