/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef WindowContextFactory_unix_DEFINED #define WindowContextFactory_unix_DEFINED // dawncpp.h and X.h don't get along. Include this first, before X11 defines None, Success etc. #ifdef SK_DAWN #include "dawn/dawncpp.h" #endif #include #include #include typedef Window XWindow; namespace sk_app { class WindowContext; struct DisplayParams; namespace window_context_factory { struct XlibWindowInfo { Display* fDisplay; XWindow fWindow; GLXFBConfig* fFBConfig; XVisualInfo* fVisualInfo; int fWidth; int fHeight; }; std::unique_ptr MakeVulkanForXlib(const XlibWindowInfo&, const DisplayParams&); std::unique_ptr MakeGLForXlib(const XlibWindowInfo&, const DisplayParams&); #ifdef SK_DAWN std::unique_ptr MakeDawnVulkanForXlib(const XlibWindowInfo&, const DisplayParams&); #endif std::unique_ptr MakeRasterForXlib(const XlibWindowInfo&, const DisplayParams&); } // namespace window_context_factory } // namespace sk_app #endif