// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // FilePath is a container for pathnames stored in a platform's native string // type, providing containers for manipulation in according with the // platform's conventions for pathnames. It supports the following path // types: // // POSIX Windows // --------------- ---------------------------------- // Fundamental type char[] char16_t[] // Encoding unspecified* UTF-16 // Separator / \, tolerant of / // Drive letters no case-insensitive A-Z followed by : // Alternate root // (surprise!) \\, for UNC paths // // * The encoding need not be specified on POSIX systems, although some // POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8. // Chrome OS also uses UTF-8. // Linux does not specify an encoding, but in practice, the locale's // character set may be used. // // For more arcane bits of path trivia, see below. // // FilePath objects are intended to be used anywhere paths are. An // application may pass FilePath objects around internally, masking the // underlying differences between systems, only differing in implementation // where interfacing directly with the system. For example, a single // OpenFile(const FilePath &) function may be made available, allowing all // callers to operate without regard to the underlying implementation. On // POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might // wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This // allows each platform to pass pathnames around without requiring conversions // between encodings, which has an impact on performance, but more imporantly, // has an impact on correctness on platforms that do not have well-defined // encodings for pathnames. // // Several methods are available to perform common operations on a FilePath // object, such as determining the parent directory (DirName), isolating the // final path component (BaseName), and appending a relative pathname string // to an existing FilePath object (Append). These methods are highly // recommended over attempting to split and concatenate strings directly. // These methods are based purely on string manipulation and knowledge of // platform-specific pathname conventions, and do not consult the filesystem // at all, making them safe to use without fear of blocking on I/O operations. // These methods do not function as mutators but instead return distinct // instances of FilePath objects, and are therefore safe to use on const // objects. The objects themselves are safe to share between threads. // // To aid in initialization of FilePath objects from string literals, a // FILE_PATH_LITERAL macro is provided, which accounts for the difference // between char[]-based pathnames on POSIX systems and char16_t[]-based // pathnames on Windows. // // As a precaution against premature truncation, paths can't contain NULs. // // Because a FilePath object should not be instantiated at the global scope, // instead, use a FilePath::CharType[] and initialize it with // FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the // character array. Example: // // | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt"); // | // | void Function() { // | FilePath log_file_path(kLogFileName); // | [...] // | } // // WARNING: FilePaths should ALWAYS be displayed with LTR directionality, even // when the UI language is RTL. This means you always need to pass filepaths // through base::i18n::WrapPathWithLTRFormatting() before displaying it in the // RTL UI. // // This is a very common source of bugs, please try to keep this in mind. // // ARCANE BITS OF PATH TRIVIA // // - A double leading slash is actually part of the POSIX standard. Systems // are allowed to treat // as an alternate root, as Windows does for UNC // (network share) paths. Most POSIX systems don't do anything special // with two leading slashes, but FilePath handles this case properly // in case it ever comes across such a system. FilePath needs this support // for Windows UNC paths, anyway. // References: // The Open Group Base Specifications Issue 7, sections 3.267 ("Pathname") // and 4.12 ("Pathname Resolution"), available at: // http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap03.html#tag_03_267 // http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap04.html#tag_04_12 // // - Windows treats c:\\ the same way it treats \\. This was intended to // allow older applications that require drive letters to support UNC paths // like \\server\share\path, by permitting c:\\server\share\path as an // equivalent. Since the OS treats these paths specially, FilePath needs // to do the same. Since Windows can use either / or \ as the separator, // FilePath treats c://, c:\\, //, and \\ all equivalently. // Reference: // The Old New Thing, "Why is a drive letter permitted in front of UNC // paths (sometimes)?", available at: // http://blogs.msdn.com/oldnewthing/archive/2005/11/22/495740.aspx #ifndef BASE_FILES_FILE_PATH_H_ #define BASE_FILES_FILE_PATH_H_ #include #include #include #include #include #include "base/compiler_specific.h" #include "util/build_config.h" // Windows-style drive letter support and pathname separator characters can be // enabled and disabled independently, to aid testing. These #defines are // here so that the same setting can be used in both the implementation and // in the unit test. #if defined(OS_WIN) #define FILE_PATH_USES_DRIVE_LETTERS #define FILE_PATH_USES_WIN_SEPARATORS #endif // OS_WIN // To print path names portably use PRIsFP (based on PRIuS and friends from // C99 and format_macros.h) like this: // base::StringPrintf("Path is %" PRIsFP ".\n", PATH_CSTR(path); #if defined(OS_WIN) #define PRIsFP "ls" #define PATH_CSTR(x) reinterpret_cast(x.value().c_str()) #elif defined(OS_POSIX) || defined(OS_FUCHSIA) #define PRIsFP "s" #define PATH_CSTR(x) (x.value().c_str()) #endif // OS_WIN namespace base { class Pickle; class PickleIterator; // An abstraction to isolate users from the differences between native // pathnames on different platforms. class FilePath { public: #if defined(OS_WIN) // On Windows, for Unicode-aware applications, native pathnames are char16_t // arrays encoded in UTF-16. typedef std::u16string StringType; #elif defined(OS_POSIX) || defined(OS_FUCHSIA) // On most platforms, native pathnames are char arrays, and the encoding // may or may not be specified. On Mac OS X, native pathnames are encoded // in UTF-8. typedef std::string StringType; #endif // OS_WIN using CharType = StringType::value_type; using StringViewType = std::basic_string_view; // Null-terminated array of separators used to separate components in // hierarchical paths. Each character in this array is a valid separator, // but kSeparators[0] is treated as the canonical separator and will be used // when composing pathnames. static const CharType kSeparators[]; // std::size(kSeparators). static const size_t kSeparatorsLength; // A special path component meaning "this directory." static const CharType kCurrentDirectory[]; // A special path component meaning "the parent directory." static const CharType kParentDirectory[]; // The character used to identify a file extension. static const CharType kExtensionSeparator; FilePath(); FilePath(const FilePath& that); explicit FilePath(StringViewType path); ~FilePath(); FilePath& operator=(const FilePath& that); // Constructs FilePath with the contents of |that|, which is left in valid but // unspecified state. FilePath(FilePath&& that) noexcept; // Replaces the contents with those of |that|, which is left in valid but // unspecified state. FilePath& operator=(FilePath&& that); bool operator==(const FilePath& that) const; bool operator!=(const FilePath& that) const; // Required for some STL containers and operations bool operator<(const FilePath& that) const { return path_ < that.path_; } const StringType& value() const { return path_; } bool empty() const { return path_.empty(); } void clear() { path_.clear(); } // Returns true if |character| is in kSeparators. static bool IsSeparator(CharType character); // Returns a vector of all of the components of the provided path. It is // equivalent to calling DirName().value() on the path's root component, // and BaseName().value() on each child component. // // To make sure this is lossless so we can differentiate absolute and // relative paths, the root slash will be included even though no other // slashes will be. The precise behavior is: // // Posix: "/foo/bar" -> [ "/", "foo", "bar" ] // Windows: "C:\foo\bar" -> [ "C:", "\\", "foo", "bar" ] void GetComponents(std::vector* components) const; // Returns true if this FilePath is a strict parent of the |child|. Absolute // and relative paths are accepted i.e. is /foo parent to /foo/bar and // is foo parent to foo/bar. Does not convert paths to absolute, follow // symlinks or directory navigation (e.g. ".."). A path is *NOT* its own // parent. bool IsParent(const FilePath& child) const; // If IsParent(child) holds, appends to path (if non-NULL) the // relative path to child and returns true. For example, if parent // holds "/Users/johndoe/Library/Application Support", child holds // "/Users/johndoe/Library/Application Support/Google/Chrome/Default", and // *path holds "/Users/johndoe/Library/Caches", then after // parent.AppendRelativePath(child, path) is called *path will hold // "/Users/johndoe/Library/Caches/Google/Chrome/Default". Otherwise, // returns false. bool AppendRelativePath(const FilePath& child, FilePath* path) const; // Returns a FilePath corresponding to the directory containing the path // named by this object, stripping away the file component. If this object // only contains one component, returns a FilePath identifying // kCurrentDirectory. If this object already refers to the root directory, // returns a FilePath identifying the root directory. Please note that this // doesn't resolve directory navigation, e.g. the result for "../a" is "..". [[nodiscard]] FilePath DirName() const; // Returns a FilePath corresponding to the last path component of this // object, either a file or a directory. If this object already refers to // the root directory, returns a FilePath identifying the root directory; // this is the only situation in which BaseName will return an absolute path. [[nodiscard]] FilePath BaseName() const; // Returns ".jpg" for path "C:\pics\jojo.jpg", or an empty string if // the file has no extension. If non-empty, Extension() will always start // with precisely one ".". The following code should always work regardless // of the value of path. For common double-extensions like .tar.gz and // .user.js, this method returns the combined extension. For a single // component, use FinalExtension(). // new_path = path.RemoveExtension().value().append(path.Extension()); // ASSERT(new_path == path.value()); // NOTE: this is different from the original file_util implementation which // returned the extension without a leading "." ("jpg" instead of ".jpg") [[nodiscard]] StringType Extension() const; // Returns the path's file extension, as in Extension(), but will // never return a double extension. // // TODO(davidben): Check all our extension-sensitive code to see if // we can rename this to Extension() and the other to something like // LongExtension(), defaulting to short extensions and leaving the // long "extensions" to logic like base::GetUniquePathNumber(). [[nodiscard]] StringType FinalExtension() const; // Returns "C:\pics\jojo" for path "C:\pics\jojo.jpg" // NOTE: this is slightly different from the similar file_util implementation // which returned simply 'jojo'. [[nodiscard]] FilePath RemoveExtension() const; // Removes the path's file extension, as in RemoveExtension(), but // ignores double extensions. [[nodiscard]] FilePath RemoveFinalExtension() const; // Inserts |suffix| after the file name portion of |path| but before the // extension. Returns "" if BaseName() == "." or "..". // Examples: // path == "C:\pics\jojo.jpg" suffix == " (1)", returns "C:\pics\jojo (1).jpg" // path == "jojo.jpg" suffix == " (1)", returns "jojo (1).jpg" // path == "C:\pics\jojo" suffix == " (1)", returns "C:\pics\jojo (1)" // path == "C:\pics.old\jojo" suffix == " (1)", returns "C:\pics.old\jojo (1)" [[nodiscard]] FilePath InsertBeforeExtension(StringViewType suffix) const; [[nodiscard]] FilePath InsertBeforeExtensionASCII( std::string_view suffix) const; // Adds |extension| to |file_name|. Returns the current FilePath if // |extension| is empty. Returns "" if BaseName() == "." or "..". [[nodiscard]] FilePath AddExtension(StringViewType extension) const; // Replaces the extension of |file_name| with |extension|. If |file_name| // does not have an extension, then |extension| is added. If |extension| is // empty, then the extension is removed from |file_name|. // Returns "" if BaseName() == "." or "..". [[nodiscard]] FilePath ReplaceExtension(StringViewType extension) const; // Returns a FilePath by appending a separator and the supplied path // component to this object's path. Append takes care to avoid adding // excessive separators if this object's path already ends with a separator. // If this object's path is kCurrentDirectory, a new FilePath corresponding // only to |component| is returned. |component| must be a relative path; // it is an error to pass an absolute path. [[nodiscard]] FilePath Append(StringViewType component) const; [[nodiscard]] FilePath Append(const FilePath& component) const; // Although Windows StringType is std::u16string, since the encoding it uses // for paths is well defined, it can handle ASCII path components as well. Mac // uses UTF8, and since ASCII is a subset of that, it works there as well. On // Linux, although it can use any 8-bit encoding for paths, we assume that // ASCII is a valid subset, regardless of the encoding, since many operating // system paths will always be ASCII. [[nodiscard]] FilePath AppendASCII(std::string_view component) const; // Returns true if this FilePath contains an absolute path. On Windows, an // absolute path begins with either a drive letter specification followed by // a separator character, or with two separator characters. On POSIX // platforms, an absolute path begins with a separator character. bool IsAbsolute() const; // Returns true if the patch ends with a path separator character. [[nodiscard]] bool EndsWithSeparator() const; // Returns a copy of this FilePath that ends with a trailing separator. If // the input path is empty, an empty FilePath will be returned. [[nodiscard]] FilePath AsEndingWithSeparator() const; // Returns a copy of this FilePath that does not end with a trailing // separator. [[nodiscard]] FilePath StripTrailingSeparators() const; // Returns true if this FilePath contains an attempt to reference a parent // directory (e.g. has a path component that is ".."). bool ReferencesParent() const; // Return a Unicode human-readable version of this path. // Warning: you can *not*, in general, go from a display name back to a real // path. Only use this when displaying paths to users, not just when you // want to stuff a std::u16string into some other API. std::u16string LossyDisplayName() const; // Return the path as ASCII, or the empty string if the path is not ASCII. // This should only be used for cases where the FilePath is representing a // known-ASCII filename. std::string MaybeAsASCII() const; // Return the path as 8-bit. On Linux this isn't guaranteed to be UTF-8. std::string As8Bit() const; // Normalize all path separators to backslash on Windows // (if FILE_PATH_USES_WIN_SEPARATORS is true), or do nothing on POSIX systems. FilePath NormalizePathSeparators() const; // Normalize all path separattors to given type on Windows // (if FILE_PATH_USES_WIN_SEPARATORS is true), or do nothing on POSIX systems. FilePath NormalizePathSeparatorsTo(CharType separator) const; private: // Remove trailing separators from this object. If the path is absolute, it // will never be stripped any more than to refer to the absolute root // directory, so "////" will become "/", not "". A leading pair of // separators is never stripped, to support alternate roots. This is used to // support UNC paths on Windows. void StripTrailingSeparatorsInternal(); StringType path_; }; } // namespace base // Macros for string literal initialization of FilePath::CharType[]. #if defined(OS_WIN) #define FILE_PATH_LITERAL(x) u##x #elif defined(OS_POSIX) || defined(OS_FUCHSIA) #define FILE_PATH_LITERAL(x) x #endif // OS_WIN namespace std { template <> struct hash { typedef base::FilePath argument_type; typedef std::size_t result_type; result_type operator()(argument_type const& f) const { return hash()(f.value()); } }; } // namespace std #endif // BASE_FILES_FILE_PATH_H_