#ifndef __gl_h_ #define __gl_h_ #ifdef __cplusplus extern "C" { #endif /* * Copyright 1991-2000 Silicon Graphics, Inc. This document is * licensed under the SGI Free Software B License. For details, see * http://oss.sgi.com/projects/FreeB/ */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SYMBIAN32__) #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef GLAPI #define GLAPI extern #endif typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef void GLvoid; /* Internal convenience typedefs */ typedef void (*_GLfuncptr)(); /*************************************************************/ /* Extensions */ #define GL_OES_SC_VERSION_1_0 1 #define GL_EXT_paletted_texture 1 /* ClearBufferMask */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 /* AlphaFunction */ /* #define GL_LEQUAL 0x0203 */ /* #define GL_ALWAYS 0x0207 */ /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 /* BlendingFactorSrc */ /* #define GL_ONE 1 */ #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_ALPHA 0x0302 /* ColorMaterialFace */ /* #define GL_FRONT_AND_BACK 0x0408 */ /* ColorMaterialParameter */ /* #define GL_AMBIENT_AND_DIFFUSE 0x1602 */ /* ColorPointerType */ /* #define GL_FLOAT 0x1406 */ /* #define GL_UNSIGNED_BYTE 0x1401 */ /* CullFaceMode */ #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* #define GL_LESS 0x0201 */ /* #define GL_LEQUAL 0x0203 */ /* #define GL_ALWAYS 0x0207 */ /* EnableCap */ #define GL_LIGHTING 0x0B50 #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_ALPHA_TEST 0x0BC0 #define GL_BLEND 0x0BE2 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_POINT_SMOOTH 0x0B10 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_SMOOTH 0x0B20 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_MATERIAL 0x0B57 #define GL_NORMALIZE 0x0BA1 #define GL_RESCALE_NORMAL 0x803A #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* FogMode */ /* FogParameter */ /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetBooleanv */ #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_COLOR_WRITEMASK 0x0C23 /* GetFloatv */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_POINT_SIZE 0x0B11 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_WIDTH 0x0B21 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E /* GetIntegerv */ #define GL_MATRIX_MODE 0x0BA0 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_SCISSOR_BOX 0x0C10 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_SHADE_MODEL 0x0B54 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 /* GetMaterialfv */ /* #define GL_AMBIENT 0x1200 */ /* #define GL_DIFFUSE 0x1201 */ /* #define GL_SPECULAR 0x1202 */ /* #define GL_EMISSION 0x1600 */ /* #define GL_SHININESS 0x1601 */ /* GetLightfv */ /* #define GL_AMBIENT 0x1200 */ /* #define GL_DIFFUSE 0x1201 */ /* #define GL_SPECULAR 0x1202 */ /* #define GL_POSITION 0x1203 */ /* GetPointerv */ #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 /* GetTexParameter */ /* #define GL_TEXTURE_MAG_FILTER 0x2800 */ /* #define GL_TEXTURE_MIN_FILTER 0x2801 */ /* #define GL_TEXTURE_WRAP_S 0x2802 */ /* #define GL_TEXTURE_WRAP_T 0x2803 */ /* GetTexEnvfv */ /* #define GL_TEXTURE_ENV_MODE 0x2200 */ /* #define GL_TEXTURE_ENV_COLOR 0x2201 */ /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 /* IsEnabled */ /* #define GL_LIGHTING 0x0B50 */ /* #define GL_TEXTURE_2D 0x0DE1 */ /* #define GL_CULL_FACE 0x0B44 */ /* #define GL_ALPHA_TEST 0x0BC0 */ /* #define GL_BLEND 0x0BE2 */ /* #define GL_STENCIL_TEST 0x0B90 */ /* #define GL_DEPTH_TEST 0x0B71 */ /* #define GL_LIGHT0 0x4000 */ /* #define GL_LIGHT1 0x4001 */ /* #define GL_POINT_SMOOTH 0x0B10 */ /* #define GL_LINE_STIPPLE 0x0B24 */ /* #define GL_LINE_SMOOTH 0x0B20 */ /* #define GL_SCISSOR_TEST 0x0C11 */ /* #define GL_COLOR_MATERIAL 0x0B57 */ /* #define GL_NORMALIZE 0x0BA1 */ /* #define GL_RESCALE_NORMAL 0x803A */ /* #define GL_POLYGON_OFFSET_FILL 0x8037 */ /* #define GL_POLYGON_STIPPLE 0x0B42 */ /* #define GL_VERTEX_ARRAY 0x8074 */ /* #define GL_NORMAL_ARRAY 0x8075 */ /* #define GL_COLOR_ARRAY 0x8076 */ /* #define GL_TEXTURE_COORD_ARRAY 0x8078 */ /* LightModelParameter */ #define GL_LIGHT_MODEL_AMBIENT 0x0B53 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_FLOAT 0x1406 /* LogicOp */ /* MaterialFace */ /* #define GL_FRONT_AND_BACK 0x0408 */ /* MaterialParameter */ /* #define GL_AMBIENT 0x1200 */ /* #define GL_DIFFUSE 0x1201 */ /* #define GL_SPECULAR 0x1202 */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 /* NormalPointerType */ /* #define GL_FLOAT 0x1406 */ /* PixelFormat */ #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_COLOR_INDEX 0x1900 /* PixelStoreParameter */ #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 /* PixelType */ /* #define GL_UNSIGNED_BYTE 0x1401 */ /* ReadPixels */ #define GL_COLOR 0x1800 /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* StencilOp */ /* #define GL_ZERO 0 */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_INVERT 0x150A /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TexCoordPointerType */ /* #define GL_FLOAT 0x1406 */ /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* #define GL_BLEND 0x0BE2 */ #define GL_ADD 0x0104 /* #define GL_REPLACE 0x1E01 */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* #define GL_NEAREST 0x2600 */ /* #define GL_LINEAR 0x2601 */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* TextureTarget */ /* #define GL_TEXTURE_2D 0x0DE1 */ /* TextureUnit */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF /* TextureWrapMode */ #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F /* PixelInternalFormat */ #define GL_COLOR_INDEX8_EXT 0x80E5 /* VertexPointerType */ /* #define GL_FLOAT 0x1406 */ /* Paletted Textures Extension */ #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF /*************************************************************/ GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI void APIENTRY glBegin(GLenum mode); GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); GLAPI void APIENTRY glClear (GLbitfield mask); GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void APIENTRY glClearDepthf (GLclampf depth); GLAPI void APIENTRY glClearStencil (GLint s); GLAPI void APIENTRY glClientActiveTexture (GLenum texture); GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glColor4fv (const GLfloat *v); GLAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table); GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); GLAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void APIENTRY glCullFace (GLenum mode); GLAPI void APIENTRY glDepthFunc (GLenum func); GLAPI void APIENTRY glDepthMask (GLboolean flag); GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); GLAPI void APIENTRY glDisable (GLenum cap); GLAPI void APIENTRY glDisableClientState (GLenum array); GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glEnable (GLenum cap); GLAPI void APIENTRY glEnableClientState (GLenum array); GLAPI void APIENTRY glEnd (void); GLAPI void APIENTRY glEndList (void); GLAPI void APIENTRY glFinish (void); GLAPI void APIENTRY glFlush (void); GLAPI void APIENTRY glFrontFace (GLenum mode); GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GLAPI GLuint APIENTRY glGenLists (GLsizei range); GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI GLenum APIENTRY glGetError (void); GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, GLvoid *table); GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid * *params); GLAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI const GLubyte * APIENTRY glGetString (GLenum name); GLAPI void APIENTRY glHint (GLenum target, GLenum mode); GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void APIENTRY glLineWidth (GLfloat width); GLAPI void APIENTRY glListBase (GLuint base); GLAPI void APIENTRY glLoadIdentity (void); GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glMatrixMode (GLenum mode); GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); GLAPI void APIENTRY glNewList (GLuint list, GLenum mode); GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void APIENTRY glNormal3fv (const GLfloat *v); GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void APIENTRY glPointSize (GLfloat size); GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void APIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void APIENTRY glPopMatrix (void); GLAPI void APIENTRY glPushMatrix (void); GLAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glShadeModel (GLenum mode); GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMask (GLuint mask); GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void APIENTRY glVertex2fv (const GLfloat *v); GLAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertex3fv (const GLfloat *v); GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef __cplusplus } #endif #endif /* __gl_h_ */