uniform float2x2 testMatrix2x2; uniform half4 colorRed, colorGreen; uniform half unknownInput; bool test() { bool ok = true; ok = ok && (float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); ok = ok && !(float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); ok = ok && ( float2x2(1) == float2x2(1)); ok = ok && !( float2x2(1) == float2x2(0)); ok = ok && ( float2x2(-1) == -float2x2(1)); ok = ok && ( float2x2(0) == -float2x2(0)); ok = ok && (-float2x2(-1) == float2x2(1)); ok = ok && (-float2x2(0) == -float2x2(-0)); ok = ok && (float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); ok = ok && !(float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0))); ok = ok && !(float2x2(1) != float2x2(1)); ok = ok && (float2x2(1) != float2x2(0)); ok = ok && (float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) == float3x3(float2x2(1.0))); ok = ok && (float3x3(float3(9.0, 0.0, 0.0), float3(0.0, 9.0, 0.0), float3(0.0, 0.0, 1.0)) == float3x3(float2x2(9.0))); ok = ok && (float3x3(unknownInput) == float3x3(float2x2(1.0))); ok = ok && (float3x3(float3(9).x00, float3(9).0x0, float3(unknownInput).00x) == float3x3(float2x2(9.0))); ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0)); ok = ok && (float2x2(float3x3(1.0)) == float2x2(1.0)); ok = ok && (float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0)); ok = ok && (float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0)); ok = ok && (float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0)); ok = ok && (float4(testMatrix2x2) * float4(1)) == float4(1, 2, 3, 4); ok = ok && (float4(testMatrix2x2) * float4(1)) == float4(testMatrix2x2); ok = ok && (float4(testMatrix2x2) * float4(0)) == float4(0); ok = ok && (float2x2(5.0)[0] == float2(5.0, 0.0)); ok = ok && (float2x2(5.0)[1] == float2(0.0, 5.0)); ok = ok && (float2x2(5.0)[0][0] == 5.0); ok = ok && (float2x2(5.0)[0][1] == 0.0); ok = ok && (float2x2(5.0)[1][0] == 0.0); ok = ok && (float2x2(5.0)[1][1] == 5.0); const float3x3 m = float3x3(1, 2, 3, 4, 5, 6, 7, 8, 9); ok = ok && (m[0] == float3(1, 2, 3)); ok = ok && (m[1] == float3(4, 5, 6)); ok = ok && (m[2] == float3(7, 8, 9)); ok = ok && (m[0][0] == 1); ok = ok && (m[0][1] == 2); ok = ok && (m[0][2] == 3); ok = ok && (m[1][0] == 4); ok = ok && (m[1][1] == 5); ok = ok && (m[1][2] == 6); ok = ok && (m[2][0] == 7); ok = ok && (m[2][1] == 8); ok = ok && (m[2][2] == 9); { // This `five` is constant and should always fold. const float five = 5.0; ok = ok && (float2x2(five)[0] == float2(five, 0.0)); ok = ok && (float2x2(five)[1] == float2(0.0, five)); ok = ok && (float2x2(five)[0][0] == five); ok = ok && (float2x2(five)[0][1] == 0.0); ok = ok && (float2x2(five)[1][0] == 0.0); ok = ok && (float2x2(five)[1][1] == five); ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3)); ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6)); ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9)); } { // This `five` cannot be folded, but the first and third columns should still be foldable. float five = 5.0; ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[0] == float3(1, 2, 3)); ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[1] == float3(4, five, 6)); ok = ok && (float3x3(1, 2, 3, 4, five, 6, 7, 8, 9)[2] == float3(7, 8, 9)); } { // Side-effecting expressions should never be folded away. float num = 6.0; ok = ok && (float3x3(1, 2, 3, 4, 5, num++, 7, 8, 9)[0] == float3(1, 2, 3)); ok = ok && (float3x3(1, 2, 3, 4, 5, 6, num++, 8, 9)[1] == float3(4, 5, 6)); ok = ok && (float3x3(1, 2, 3, 4, 5, 6, 7, num++, 9)[2] == float3(7, 8, 9)); } { // The upper-left 2x2 of the matrix is unknown, but the bottom two rows are still foldable. ok = ok && float4x4(half3x3(testMatrix2x2))[0] == float4(1, 2, 0, 0); ok = ok && float4x4(half3x3(testMatrix2x2))[1] == float4(3, 4, 0, 0); ok = ok && float4x4(half3x3(testMatrix2x2))[2] == float4(0, 0, 1, 0); ok = ok && float4x4(half3x3(testMatrix2x2))[3] == float4(0, 0, 0, 1); } return ok; } half4 main(float2 coords) { return test() ? colorGreen : colorRed; }