/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkImageFilter.h" #include "include/core/SkMatrix.h" #include "include/core/SkPaint.h" #include "include/core/SkPath.h" #include "include/core/SkPixmap.h" #include "include/core/SkRasterHandleAllocator.h" #include "include/core/SkShader.h" #include "include/core/SkSurface.h" #include "include/core/SkVertices.h" #include "src/core/SkBitmapDevice.h" #include "src/core/SkDraw.h" #include "src/core/SkGlyphRun.h" #include "src/core/SkImageFilterCache.h" #include "src/core/SkImageFilter_Base.h" #include "src/core/SkRasterClip.h" #include "src/core/SkSpecialImage.h" #include "src/core/SkStrikeCache.h" #include "src/core/SkTLazy.h" #include "src/image/SkImage_Base.h" struct Bounder { SkRect fBounds; bool fHasBounds; Bounder(const SkRect& r, const SkPaint& paint) { if ((fHasBounds = paint.canComputeFastBounds())) { fBounds = paint.computeFastBounds(r, &fBounds); } } bool hasBounds() const { return fHasBounds; } const SkRect* bounds() const { return fHasBounds ? &fBounds : nullptr; } operator const SkRect* () const { return this->bounds(); } }; class SkDrawTiler { enum { // 8K is 1 too big, since 8K << supersample == 32768 which is too big for SkFixed kMaxDim = 8192 - 1 }; SkBitmapDevice* fDevice; SkPixmap fRootPixmap; SkIRect fSrcBounds; // Used for tiling and non-tiling SkDraw fDraw; // fCurr... are only used if fNeedTiling SkTLazy fTileMatrixProvider; SkRasterClip fTileRC; SkIPoint fOrigin; bool fDone, fNeedsTiling; public: static bool NeedsTiling(SkBitmapDevice* dev) { return dev->width() > kMaxDim || dev->height() > kMaxDim; } SkDrawTiler(SkBitmapDevice* dev, const SkRect* bounds) : fDevice(dev) { fDone = false; // we need fDst to be set, and if we're actually drawing, to dirty the genID if (!dev->accessPixels(&fRootPixmap)) { // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels fRootPixmap.reset(dev->imageInfo(), nullptr, 0); } // do a quick check, so we don't even have to process "bounds" if there is no need const SkIRect clipR = dev->fRCStack.rc().getBounds(); fNeedsTiling = clipR.right() > kMaxDim || clipR.bottom() > kMaxDim; if (fNeedsTiling) { if (bounds) { // Make sure we round first, and then intersect. We can't rely on promoting the // clipR to floats (and then intersecting with devBounds) since promoting // int --> float can make the float larger than the int. // rounding(out) first runs the risk of clamping if the float is larger an intmax // but our roundOut() is saturating, which is fine for this use case // // e.g. the older version of this code did this: // devBounds = mapRect(bounds); // if (devBounds.intersect(SkRect::Make(clipR))) { // fSrcBounds = devBounds.roundOut(); // The problem being that the promotion of clipR to SkRect was unreliable // fSrcBounds = dev->localToDevice().mapRect(*bounds).roundOut(); if (fSrcBounds.intersect(clipR)) { // Check again, now that we have computed srcbounds. fNeedsTiling = fSrcBounds.right() > kMaxDim || fSrcBounds.bottom() > kMaxDim; } else { fNeedsTiling = false; fDone = true; } } else { fSrcBounds = clipR; } } if (fNeedsTiling) { // fDraw.fDst and fMatrixProvider are reset each time in setupTileDraw() fDraw.fRC = &fTileRC; // we'll step/increase it before using it fOrigin.set(fSrcBounds.fLeft - kMaxDim, fSrcBounds.fTop); } else { // don't reference fSrcBounds, as it may not have been set fDraw.fDst = fRootPixmap; fDraw.fMatrixProvider = dev; fDraw.fRC = &dev->fRCStack.rc(); fOrigin.set(0, 0); fDraw.fCoverage = dev->accessCoverage(); } } bool needsTiling() const { return fNeedsTiling; } const SkDraw* next() { if (fDone) { return nullptr; } if (fNeedsTiling) { do { this->stepAndSetupTileDraw(); // might set the clip to empty and fDone to true } while (!fDone && fTileRC.isEmpty()); // if we exit the loop and we're still empty, we're (past) done if (fTileRC.isEmpty()) { SkASSERT(fDone); return nullptr; } SkASSERT(!fTileRC.isEmpty()); } else { fDone = true; // only draw untiled once } return &fDraw; } private: void stepAndSetupTileDraw() { SkASSERT(!fDone); SkASSERT(fNeedsTiling); // We do fRootPixmap.width() - kMaxDim instead of fOrigin.fX + kMaxDim to avoid overflow. if (fOrigin.fX >= fSrcBounds.fRight - kMaxDim) { // too far fOrigin.fX = fSrcBounds.fLeft; fOrigin.fY += kMaxDim; } else { fOrigin.fX += kMaxDim; } // fDone = next origin will be invalid. fDone = fOrigin.fX >= fSrcBounds.fRight - kMaxDim && fOrigin.fY >= fSrcBounds.fBottom - kMaxDim; SkIRect bounds = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), kMaxDim, kMaxDim); SkASSERT(!bounds.isEmpty()); bool success = fRootPixmap.extractSubset(&fDraw.fDst, bounds); SkASSERT_RELEASE(success); // now don't use bounds, since fDst has the clipped dimensions. fDraw.fMatrixProvider = fTileMatrixProvider.init(fDevice->asMatrixProvider(), SkIntToScalar(-fOrigin.x()), SkIntToScalar(-fOrigin.y())); fDevice->fRCStack.rc().translate(-fOrigin.x(), -fOrigin.y(), &fTileRC); fTileRC.op(SkIRect::MakeWH(fDraw.fDst.width(), fDraw.fDst.height()), SkClipOp::kIntersect); } }; // Passing a bounds allows the tiler to only visit the dst-tiles that might intersect the // drawing. If null is passed, the tiler has to visit everywhere. The bounds is expected to be // in local coordinates, as the tiler itself will transform that into device coordinates. // #define LOOP_TILER(code, boundsPtr) \ SkDrawTiler priv_tiler(this, boundsPtr); \ while (const SkDraw* priv_draw = priv_tiler.next()) { \ priv_draw->code; \ } // Helper to create an SkDraw from a device class SkBitmapDevice::BDDraw : public SkDraw { public: BDDraw(SkBitmapDevice* dev) { // we need fDst to be set, and if we're actually drawing, to dirty the genID if (!dev->accessPixels(&fDst)) { // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels fDst.reset(dev->imageInfo(), nullptr, 0); } fMatrixProvider = dev; fRC = &dev->fRCStack.rc(); fCoverage = dev->accessCoverage(); } }; static bool valid_for_bitmap_device(const SkImageInfo& info, SkAlphaType* newAlphaType) { if (info.width() < 0 || info.height() < 0 || kUnknown_SkColorType == info.colorType()) { return false; } if (newAlphaType) { *newAlphaType = SkColorTypeIsAlwaysOpaque(info.colorType()) ? kOpaque_SkAlphaType : info.alphaType(); } return true; } SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap) : INHERITED(bitmap.info(), SkSurfaceProps()) , fBitmap(bitmap) , fRCStack(bitmap.width(), bitmap.height()) , fGlyphPainter(this->surfaceProps(), bitmap.colorType(), bitmap.colorSpace(), SkStrikeCache::GlobalStrikeCache()) { SkASSERT(valid_for_bitmap_device(bitmap.info(), nullptr)); } SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& info) { return Create(info, SkSurfaceProps()); } SkBitmapDevice::SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps, SkRasterHandleAllocator::Handle hndl, const SkBitmap* coverage) : INHERITED(bitmap.info(), surfaceProps) , fBitmap(bitmap) , fRasterHandle(hndl) , fRCStack(bitmap.width(), bitmap.height()) , fGlyphPainter(this->surfaceProps(), bitmap.colorType(), bitmap.colorSpace(), SkStrikeCache::GlobalStrikeCache()) { SkASSERT(valid_for_bitmap_device(bitmap.info(), nullptr)); if (coverage) { SkASSERT(coverage->width() == bitmap.width()); SkASSERT(coverage->height() == bitmap.height()); fCoverage = std::make_unique(*coverage); } } SkBitmapDevice* SkBitmapDevice::Create(const SkImageInfo& origInfo, const SkSurfaceProps& surfaceProps, bool trackCoverage, SkRasterHandleAllocator* allocator) { SkAlphaType newAT = origInfo.alphaType(); if (!valid_for_bitmap_device(origInfo, &newAT)) { return nullptr; } SkRasterHandleAllocator::Handle hndl = nullptr; const SkImageInfo info = origInfo.makeAlphaType(newAT); SkBitmap bitmap; if (kUnknown_SkColorType == info.colorType()) { if (!bitmap.setInfo(info)) { return nullptr; } } else if (allocator) { hndl = allocator->allocBitmap(info, &bitmap); if (!hndl) { return nullptr; } } else if (info.isOpaque()) { // If this bitmap is opaque, we don't have any sensible default color, // so we just return uninitialized pixels. if (!bitmap.tryAllocPixels(info)) { return nullptr; } } else { // This bitmap has transparency, so we'll zero the pixels (to transparent). // We use the flag as a faster alloc-then-eraseColor(SK_ColorTRANSPARENT). if (!bitmap.tryAllocPixelsFlags(info, SkBitmap::kZeroPixels_AllocFlag)) { return nullptr; } } SkBitmap coverage; if (trackCoverage) { SkImageInfo ci = SkImageInfo::Make(info.dimensions(), kAlpha_8_SkColorType, kPremul_SkAlphaType); if (!coverage.tryAllocPixelsFlags(ci, SkBitmap::kZeroPixels_AllocFlag)) { return nullptr; } } return new SkBitmapDevice(bitmap, surfaceProps, hndl, trackCoverage ? &coverage : nullptr); } void SkBitmapDevice::replaceBitmapBackendForRasterSurface(const SkBitmap& bm) { SkASSERT(bm.width() == fBitmap.width()); SkASSERT(bm.height() == fBitmap.height()); fBitmap = bm; // intent is to use bm's pixelRef (and rowbytes/config) this->privateResize(fBitmap.info().width(), fBitmap.info().height()); } SkBaseDevice* SkBitmapDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint* layerPaint) { const SkSurfaceProps surfaceProps(this->surfaceProps().flags(), cinfo.fPixelGeometry); // Need to force L32 for now if we have an image filter. // If filters ever support other colortypes, e.g. F16, we can modify this check. SkImageInfo info = cinfo.fInfo; if (layerPaint && layerPaint->getImageFilter()) { // TODO: can we query the imagefilter, to see if it can handle floats (so we don't always // use N32 when the layer itself was float)? info = info.makeColorType(kN32_SkColorType); } return SkBitmapDevice::Create(info, surfaceProps, cinfo.fTrackCoverage, cinfo.fAllocator); } bool SkBitmapDevice::onAccessPixels(SkPixmap* pmap) { if (this->onPeekPixels(pmap)) { fBitmap.notifyPixelsChanged(); return true; } return false; } bool SkBitmapDevice::onPeekPixels(SkPixmap* pmap) { const SkImageInfo info = fBitmap.info(); if (fBitmap.getPixels() && (kUnknown_SkColorType != info.colorType())) { pmap->reset(fBitmap.info(), fBitmap.getPixels(), fBitmap.rowBytes()); return true; } return false; } bool SkBitmapDevice::onWritePixels(const SkPixmap& pm, int x, int y) { // since we don't stop creating un-pixeled devices yet, check for no pixels here if (nullptr == fBitmap.getPixels()) { return false; } if (fBitmap.writePixels(pm, x, y)) { fBitmap.notifyPixelsChanged(); return true; } return false; } bool SkBitmapDevice::onReadPixels(const SkPixmap& pm, int x, int y) { return fBitmap.readPixels(pm, x, y); } /////////////////////////////////////////////////////////////////////////////// void SkBitmapDevice::drawPaint(const SkPaint& paint) { BDDraw(this).drawPaint(paint); } void SkBitmapDevice::drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { LOOP_TILER( drawPoints(mode, count, pts, paint, nullptr), nullptr) } void SkBitmapDevice::drawRect(const SkRect& r, const SkPaint& paint) { LOOP_TILER( drawRect(r, paint), Bounder(r, paint)) } void SkBitmapDevice::drawOval(const SkRect& oval, const SkPaint& paint) { // call the VIRTUAL version, so any subclasses who do handle drawPath aren't // required to override drawOval. this->drawPath(SkPath::Oval(oval), paint, true); } void SkBitmapDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) { #ifdef SK_IGNORE_BLURRED_RRECT_OPT // call the VIRTUAL version, so any subclasses who do handle drawPath aren't // required to override drawRRect. this->drawPath(SkPath::RRect(rrect), paint, true); #else LOOP_TILER( drawRRect(rrect, paint), Bounder(rrect.getBounds(), paint)) #endif } void SkBitmapDevice::drawPath(const SkPath& path, const SkPaint& paint, bool pathIsMutable) { const SkRect* bounds = nullptr; if (SkDrawTiler::NeedsTiling(this) && !path.isInverseFillType()) { bounds = &path.getBounds(); } SkDrawTiler tiler(this, bounds ? Bounder(*bounds, paint).bounds() : nullptr); if (tiler.needsTiling()) { pathIsMutable = false; } while (const SkDraw* draw = tiler.next()) { draw->drawPath(path, paint, nullptr, pathIsMutable); } } void SkBitmapDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkRect* dstOrNull, const SkSamplingOptions& sampling, const SkPaint& paint) { const SkRect* bounds = dstOrNull; SkRect storage; if (!bounds && SkDrawTiler::NeedsTiling(this)) { matrix.mapRect(&storage, SkRect::MakeIWH(bitmap.width(), bitmap.height())); Bounder b(storage, paint); if (b.hasBounds()) { storage = *b.bounds(); bounds = &storage; } } LOOP_TILER(drawBitmap(bitmap, matrix, dstOrNull, sampling, paint), bounds) } static inline bool CanApplyDstMatrixAsCTM(const SkMatrix& m, const SkPaint& paint) { if (!paint.getMaskFilter()) { return true; } // Some mask filters parameters (sigma) depend on the CTM/scale. return m.getType() <= SkMatrix::kTranslate_Mask; } void SkBitmapDevice::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkSamplingOptions& sampling, const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) { SkASSERT(dst.isFinite()); SkASSERT(dst.isSorted()); SkBitmap bitmap; // TODO: Elevate direct context requirement to public API and remove cheat. auto dContext = as_IB(image)->directContext(); if (!as_IB(image)->getROPixels(dContext, &bitmap)) { return; } SkRect bitmapBounds, tmpSrc, tmpDst; SkBitmap tmpBitmap; bitmapBounds.setIWH(bitmap.width(), bitmap.height()); // Compute matrix from the two rectangles if (src) { tmpSrc = *src; } else { tmpSrc = bitmapBounds; } SkMatrix matrix = SkMatrix::RectToRect(tmpSrc, dst); const SkRect* dstPtr = &dst; const SkBitmap* bitmapPtr = &bitmap; // clip the tmpSrc to the bounds of the bitmap, and recompute dstRect if // needed (if the src was clipped). No check needed if src==null. if (src) { if (!bitmapBounds.contains(*src)) { if (!tmpSrc.intersect(bitmapBounds)) { return; // nothing to draw } // recompute dst, based on the smaller tmpSrc matrix.mapRect(&tmpDst, tmpSrc); if (!tmpDst.isFinite()) { return; } dstPtr = &tmpDst; } } if (src && !src->contains(bitmapBounds) && SkCanvas::kFast_SrcRectConstraint == constraint && sampling != SkSamplingOptions()) { // src is smaller than the bounds of the bitmap, and we are filtering, so we don't know // how much more of the bitmap we need, so we can't use extractSubset or drawBitmap, // but we must use a shader w/ dst bounds (which can access all of the bitmap needed). goto USE_SHADER; } if (src) { // since we may need to clamp to the borders of the src rect within // the bitmap, we extract a subset. const SkIRect srcIR = tmpSrc.roundOut(); if (!bitmap.extractSubset(&tmpBitmap, srcIR)) { return; } bitmapPtr = &tmpBitmap; // Since we did an extract, we need to adjust the matrix accordingly SkScalar dx = 0, dy = 0; if (srcIR.fLeft > 0) { dx = SkIntToScalar(srcIR.fLeft); } if (srcIR.fTop > 0) { dy = SkIntToScalar(srcIR.fTop); } if (dx || dy) { matrix.preTranslate(dx, dy); } #ifdef SK_DRAWBITMAPRECT_FAST_OFFSET SkRect extractedBitmapBounds = SkRect::MakeXYWH(dx, dy, SkIntToScalar(bitmapPtr->width()), SkIntToScalar(bitmapPtr->height())); #else SkRect extractedBitmapBounds; extractedBitmapBounds.setIWH(bitmapPtr->width(), bitmapPtr->height()); #endif if (extractedBitmapBounds == tmpSrc) { // no fractional part in src, we can just call drawBitmap goto USE_DRAWBITMAP; } } else { USE_DRAWBITMAP: // We can go faster by just calling drawBitmap, which will concat the // matrix with the CTM, and try to call drawSprite if it can. If not, // it will make a shader and call drawRect, as we do below. if (CanApplyDstMatrixAsCTM(matrix, paint)) { this->drawBitmap(*bitmapPtr, matrix, dstPtr, sampling, paint); return; } } USE_SHADER: // construct a shader, so we can call drawRect with the dst auto s = SkMakeBitmapShaderForPaint(paint, *bitmapPtr, SkTileMode::kClamp, SkTileMode::kClamp, sampling, &matrix, kNever_SkCopyPixelsMode); if (!s) { return; } SkPaint paintWithShader(paint); paintWithShader.setStyle(SkPaint::kFill_Style); paintWithShader.setShader(std::move(s)); // Call ourself, in case the subclass wanted to share this setup code // but handle the drawRect code themselves. this->drawRect(*dstPtr, paintWithShader); } void SkBitmapDevice::onDrawGlyphRunList(const SkGlyphRunList& glyphRunList, const SkPaint& paint) { SkASSERT(!glyphRunList.hasRSXForm()); LOOP_TILER( drawGlyphRunList(glyphRunList, paint, &fGlyphPainter), nullptr ) } void SkBitmapDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode, const SkPaint& paint) { BDDraw(this).drawVertices(vertices, bmode, paint); } void SkBitmapDevice::drawAtlas(const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkBlendMode mode, const SkPaint& paint) { // set this to true for performance comparisons with the old drawVertices way if (false) { this->INHERITED::drawAtlas(xform, tex, colors, count, mode, paint); return; } BDDraw(this).drawAtlas(xform, tex, colors, count, mode, paint); } /////////////////////////////////////////////////////////////////////////////// void SkBitmapDevice::drawDevice(SkBaseDevice* device, const SkSamplingOptions& sampling, const SkPaint& paint) { SkASSERT(!paint.getImageFilter()); SkASSERT(!paint.getMaskFilter()); // hack to test coverage SkBitmapDevice* src = static_cast(device); if (src->fCoverage) { SkDraw draw; SkSimpleMatrixProvider matrixProvider(device->getRelativeTransform(*this)); draw.fDst = fBitmap.pixmap(); draw.fMatrixProvider = &matrixProvider; draw.fRC = &fRCStack.rc(); SkPaint deviceAsShader = paint; SkSamplingOptions nearest; // nearest-neighbor, since we in sprite mode deviceAsShader.setShader(src->fBitmap.makeShader(nearest)); draw.drawBitmap(*src->fCoverage, SkMatrix::I(), nullptr, sampling, deviceAsShader); } else { this->INHERITED::drawDevice(device, sampling, paint); } } void SkBitmapDevice::drawSpecial(SkSpecialImage* src, const SkMatrix& localToDevice, const SkSamplingOptions& sampling, const SkPaint& paint) { SkASSERT(!paint.getImageFilter()); SkASSERT(!paint.getMaskFilter()); SkASSERT(!src->isTextureBacked()); SkBitmap resultBM; if (src->getROPixels(&resultBM)) { SkDraw draw; SkSimpleMatrixProvider matrixProvider(localToDevice); draw.fDst = fBitmap.pixmap(); draw.fMatrixProvider = &matrixProvider; draw.fRC = &fRCStack.rc(); draw.drawBitmap(resultBM, SkMatrix::I(), nullptr, sampling, paint); } } sk_sp SkBitmapDevice::makeSpecial(const SkBitmap& bitmap) { return SkSpecialImage::MakeFromRaster(bitmap.bounds(), bitmap, this->surfaceProps()); } sk_sp SkBitmapDevice::makeSpecial(const SkImage* image) { return SkSpecialImage::MakeFromImage(nullptr, SkIRect::MakeWH(image->width(), image->height()), image->makeNonTextureImage(), this->surfaceProps()); } sk_sp SkBitmapDevice::snapSpecial(const SkIRect& bounds, bool forceCopy) { if (forceCopy) { return SkSpecialImage::CopyFromRaster(bounds, fBitmap, this->surfaceProps()); } else { return SkSpecialImage::MakeFromRaster(bounds, fBitmap, this->surfaceProps()); } } /////////////////////////////////////////////////////////////////////////////// sk_sp SkBitmapDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) { return SkSurface::MakeRaster(info, &props); } SkImageFilterCache* SkBitmapDevice::getImageFilterCache() { SkImageFilterCache* cache = SkImageFilterCache::Get(); cache->ref(); return cache; } /////////////////////////////////////////////////////////////////////////////////////////////////// void SkBitmapDevice::onSave() { fRCStack.save(); } void SkBitmapDevice::onRestore() { fRCStack.restore(); } void SkBitmapDevice::onClipRect(const SkRect& rect, SkClipOp op, bool aa) { fRCStack.clipRect(this->localToDevice(), rect, op, aa); } void SkBitmapDevice::onClipRRect(const SkRRect& rrect, SkClipOp op, bool aa) { fRCStack.clipRRect(this->localToDevice(), rrect, op, aa); } void SkBitmapDevice::onClipPath(const SkPath& path, SkClipOp op, bool aa) { fRCStack.clipPath(this->localToDevice(), path, op, aa); } void SkBitmapDevice::onClipShader(sk_sp sh) { fRCStack.clipShader(std::move(sh)); } void SkBitmapDevice::onClipRegion(const SkRegion& rgn, SkClipOp op) { SkIPoint origin = this->getOrigin(); SkRegion tmp; const SkRegion* ptr = &rgn; if (origin.fX | origin.fY) { // translate from "global/canvas" coordinates to relative to this device rgn.translate(-origin.fX, -origin.fY, &tmp); ptr = &tmp; } fRCStack.clipRegion(*ptr, op); } void SkBitmapDevice::onReplaceClip(const SkIRect& rect) { // Transform from "global/canvas" coordinates to relative to this device SkRect deviceRect = SkMatrixPriv::MapRect(this->globalToDevice(), SkRect::Make(rect)); fRCStack.replaceClip(deviceRect.round()); } bool SkBitmapDevice::onClipIsWideOpen() const { const SkRasterClip& rc = fRCStack.rc(); // If we're AA, we can't be wide-open (we would represent that as BW) return rc.isBW() && rc.bwRgn().isRect() && rc.bwRgn().getBounds() == SkIRect{0, 0, this->width(), this->height()}; } bool SkBitmapDevice::onClipIsAA() const { const SkRasterClip& rc = fRCStack.rc(); return !rc.isEmpty() && rc.isAA(); } void SkBitmapDevice::onAsRgnClip(SkRegion* rgn) const { const SkRasterClip& rc = fRCStack.rc(); if (rc.isAA()) { rgn->setRect(rc.getBounds()); } else { *rgn = rc.bwRgn(); } } void SkBitmapDevice::validateDevBounds(const SkIRect& drawClipBounds) { #ifdef SK_DEBUG const SkIRect& stackBounds = fRCStack.rc().getBounds(); SkASSERT(drawClipBounds == stackBounds); #endif } SkBaseDevice::ClipType SkBitmapDevice::onGetClipType() const { const SkRasterClip& rc = fRCStack.rc(); if (rc.isEmpty()) { return ClipType::kEmpty; } else if (rc.isRect() && !SkToBool(rc.clipShader())) { return ClipType::kRect; } else { return ClipType::kComplex; } } SkIRect SkBitmapDevice::onDevClipBounds() const { return fRCStack.rc().getBounds(); }