/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrCaps.h" #include "include/gpu/GrBackendSurface.h" #include "include/gpu/GrContextOptions.h" #include "include/private/GrTypesPriv.h" #include "src/gpu/GrBackendUtils.h" #include "src/gpu/GrRenderTargetProxy.h" #include "src/gpu/GrSurface.h" #include "src/gpu/GrSurfaceProxy.h" #include "src/gpu/GrWindowRectangles.h" GrCaps::GrCaps(const GrContextOptions& options) { fMipmapSupport = false; fNPOTTextureTileSupport = false; fReuseScratchTextures = true; fReuseScratchBuffers = true; fGpuTracingSupport = false; fOversizedStencilSupport = false; fTextureBarrierSupport = false; fSampleLocationsSupport = false; fDrawInstancedSupport = false; fNativeDrawIndirectSupport = false; fUseClientSideIndirectBuffers = false; fConservativeRasterSupport = false; fWireframeSupport = false; fMSAAResolvesAutomatically = false; fUsePrimitiveRestart = false; fPreferClientSideDynamicBuffers = false; fPreferFullscreenClears = false; fTwoSidedStencilRefsAndMasksMustMatch = false; fMustClearUploadedBufferData = false; fShouldInitializeTextures = false; fSupportsAHardwareBufferImages = false; fFenceSyncSupport = false; fSemaphoreSupport = false; fCrossContextTextureSupport = false; fHalfFloatVertexAttributeSupport = false; fDynamicStateArrayGeometryProcessorTextureSupport = false; fPerformPartialClearsAsDraws = false; fPerformColorClearsAsDraws = false; fAvoidLargeIndexBufferDraws = false; fPerformStencilClearsAsDraws = false; fTransferFromBufferToTextureSupport = false; fTransferFromSurfaceToBufferSupport = false; fWritePixelsRowBytesSupport = false; fTransferPixelsToRowBytesSupport = false; fReadPixelsRowBytesSupport = false; fShouldCollapseSrcOverToSrcWhenAble = false; fMustSyncGpuDuringAbandon = true; fDriverDisableMSAAClipAtlas = false; fDisableTessellationPathRenderer = false; fBlendEquationSupport = kBasic_BlendEquationSupport; fAdvBlendEqDisableFlags = 0; fMapBufferFlags = kNone_MapFlags; fMaxVertexAttributes = 0; fMaxRenderTargetSize = 1; fMaxPreferredRenderTargetSize = 1; fMaxTextureSize = 1; fMaxWindowRectangles = 0; fInternalMultisampleCount = 0; fSuppressPrints = options.fSuppressPrints; #if GR_TEST_UTILS fWireframeMode = options.fWireframeMode; #else fWireframeMode = false; #endif fBufferMapThreshold = options.fBufferMapThreshold; fAvoidStencilBuffers = false; fAvoidWritePixelsFastPath = false; fRequiresManualFBBarrierAfterTessellatedStencilDraw = false; fNativeDrawIndexedIndirectIsBroken = false; fAvoidReorderingRenderTasks = false; fAvoidDithering = false; fPreferVRAMUseOverFlushes = true; // Default to true, allow older versions of OpenGL to disable explicitly fClampToBorderSupport = true; fDriverBugWorkarounds = options.fDriverBugWorkarounds; } void GrCaps::finishInitialization(const GrContextOptions& options) { if (!fNativeDrawIndirectSupport) { // We will implement indirect draws with a polyfill, so the commands need to reside in CPU // memory. fUseClientSideIndirectBuffers = true; } this->applyOptionsOverrides(options); // Our render targets are always created with textures as the color attachment, hence this min: fMaxRenderTargetSize = std::min(fMaxRenderTargetSize, fMaxTextureSize); fMaxPreferredRenderTargetSize = std::min(fMaxPreferredRenderTargetSize, fMaxRenderTargetSize); } void GrCaps::applyOptionsOverrides(const GrContextOptions& options) { fShaderCaps->applyOptionsOverrides(options); this->onApplyOptionsOverrides(options); if (options.fDisableDriverCorrectnessWorkarounds) { SkASSERT(!fDriverDisableMSAAClipAtlas); SkASSERT(!fDisableTessellationPathRenderer); SkASSERT(!fAvoidStencilBuffers); SkASSERT(!fAvoidWritePixelsFastPath); SkASSERT(!fRequiresManualFBBarrierAfterTessellatedStencilDraw); SkASSERT(!fNativeDrawIndexedIndirectIsBroken); SkASSERT(!fAdvBlendEqDisableFlags); SkASSERT(!fPerformColorClearsAsDraws); SkASSERT(!fPerformStencilClearsAsDraws); // Don't check the partial-clear workaround, since that is a backend limitation, not a // driver workaround (it just so happens the fallbacks are the same). } if (GrContextOptions::Enable::kNo == options.fUseDrawInsteadOfClear) { fPerformColorClearsAsDraws = false; fPerformStencilClearsAsDraws = false; } else if (GrContextOptions::Enable::kYes == options.fUseDrawInsteadOfClear) { fPerformColorClearsAsDraws = true; fPerformStencilClearsAsDraws = true; } fMaxTextureSize = std::min(fMaxTextureSize, options.fMaxTextureSizeOverride); #if GR_TEST_UTILS if (options.fSuppressAdvancedBlendEquations) { fBlendEquationSupport = kBasic_BlendEquationSupport; } if (options.fClearAllTextures) { fShouldInitializeTextures = true; } if (options.fDisallowWriteAndTransferPixelRowBytes) { fWritePixelsRowBytesSupport = false; fTransferPixelsToRowBytesSupport = false; } if (options.fAlwaysPreferHardwareTessellation) { fMinPathVerbsForHwTessellation = fMinStrokeVerbsForHwTessellation = 0; } #endif if (options.fSuppressMipmapSupport) { fMipmapSupport = false; } if (fMaxWindowRectangles > GrWindowRectangles::kMaxWindows) { SkDebugf("WARNING: capping window rectangles at %i. HW advertises support for %i.\n", GrWindowRectangles::kMaxWindows, fMaxWindowRectangles); fMaxWindowRectangles = GrWindowRectangles::kMaxWindows; } fInternalMultisampleCount = options.fInternalMultisampleCount; fAvoidStencilBuffers = options.fAvoidStencilBuffers; fDriverBugWorkarounds.applyOverrides(options.fDriverBugWorkarounds); } #ifdef SK_ENABLE_DUMP_GPU #include "src/gpu/GrTestUtils.h" #include "src/utils/SkJSONWriter.h" static SkString map_flags_to_string(uint32_t flags) { SkString str; if (GrCaps::kNone_MapFlags == flags) { str = "none"; } else { SkASSERT(GrCaps::kCanMap_MapFlag & flags); SkDEBUGCODE(flags &= ~GrCaps::kCanMap_MapFlag); str = "can_map"; if (GrCaps::kSubset_MapFlag & flags) { str.append(" partial"); } else { str.append(" full"); } SkDEBUGCODE(flags &= ~GrCaps::kSubset_MapFlag); if (GrCaps::kAsyncRead_MapFlag & flags) { str.append(" async_read"); } else { str.append(" sync_read"); } SkDEBUGCODE(flags &= ~GrCaps::kAsyncRead_MapFlag); } SkASSERT(0 == flags); // Make sure we handled all the flags. return str; } void GrCaps::dumpJSON(SkJSONWriter* writer) const { writer->beginObject(); writer->appendBool("MIP Map Support", fMipmapSupport); writer->appendBool("NPOT Texture Tile Support", fNPOTTextureTileSupport); writer->appendBool("Reuse Scratch Textures", fReuseScratchTextures); writer->appendBool("Reuse Scratch Buffers", fReuseScratchBuffers); writer->appendBool("Gpu Tracing Support", fGpuTracingSupport); writer->appendBool("Oversized Stencil Support", fOversizedStencilSupport); writer->appendBool("Texture Barrier Support", fTextureBarrierSupport); writer->appendBool("Sample Locations Support", fSampleLocationsSupport); writer->appendBool("Draw Instanced Support", fDrawInstancedSupport); writer->appendBool("Native Draw Indirect Support", fNativeDrawIndirectSupport); writer->appendBool("Use client side indirect buffers", fUseClientSideIndirectBuffers); writer->appendBool("Conservative Raster Support", fConservativeRasterSupport); writer->appendBool("Wireframe Support", fWireframeSupport); writer->appendBool("MSAA Resolves Automatically", fMSAAResolvesAutomatically); writer->appendBool("Use primitive restart", fUsePrimitiveRestart); writer->appendBool("Prefer client-side dynamic buffers", fPreferClientSideDynamicBuffers); writer->appendBool("Prefer fullscreen clears (and stencil discard)", fPreferFullscreenClears); writer->appendBool("Two-sided Stencil Refs And Masks Must Match", fTwoSidedStencilRefsAndMasksMustMatch); writer->appendBool("Must clear buffer memory", fMustClearUploadedBufferData); writer->appendBool("Should initialize textures", fShouldInitializeTextures); writer->appendBool("Supports importing AHardwareBuffers", fSupportsAHardwareBufferImages); writer->appendBool("Fence sync support", fFenceSyncSupport); writer->appendBool("Semaphore support", fSemaphoreSupport); writer->appendBool("Cross context texture support", fCrossContextTextureSupport); writer->appendBool("Half float vertex attribute support", fHalfFloatVertexAttributeSupport); writer->appendBool("Specify GeometryProcessor textures as a dynamic state array", fDynamicStateArrayGeometryProcessorTextureSupport); writer->appendBool("Use draws for partial clears", fPerformPartialClearsAsDraws); writer->appendBool("Use draws for color clears", fPerformColorClearsAsDraws); writer->appendBool("Avoid Large IndexBuffer Draws", fAvoidLargeIndexBufferDraws); writer->appendBool("Use draws for stencil clip clears", fPerformStencilClearsAsDraws); writer->appendBool("Supports transfers from buffers to textures", fTransferFromBufferToTextureSupport); writer->appendBool("Supports transfers from textures to buffers", fTransferFromSurfaceToBufferSupport); writer->appendBool("Write pixels row bytes support", fWritePixelsRowBytesSupport); writer->appendBool("Transfer pixels to row bytes support", fTransferPixelsToRowBytesSupport); writer->appendBool("Read pixels row bytes support", fReadPixelsRowBytesSupport); writer->appendBool("Disable msaa clip mask atlas on current driver [workaround]", fDriverDisableMSAAClipAtlas); writer->appendBool("Disable TessellationPathRenderer current driver [workaround]", fDisableTessellationPathRenderer); writer->appendBool("Clamp-to-border", fClampToBorderSupport); writer->appendBool("Prefer VRAM Use over flushes [workaround]", fPreferVRAMUseOverFlushes); writer->appendBool("Avoid stencil buffers [workaround]", fAvoidStencilBuffers); writer->appendBool("Avoid writePixels fast path [workaround]", fAvoidWritePixelsFastPath); writer->appendBool("Requires manual FB barrier after tessellated stencilDraw [workaround]", fRequiresManualFBBarrierAfterTessellatedStencilDraw); writer->appendBool("Native draw indexed indirect is broken [workaround]", fNativeDrawIndexedIndirectIsBroken); writer->appendBool("Avoid DAG reordering [workaround]", fAvoidReorderingRenderTasks); writer->appendBool("Avoid Dithering [workaround]", fAvoidDithering); if (this->advancedBlendEquationSupport()) { writer->appendHexU32("Advanced Blend Equation Disable Flags", fAdvBlendEqDisableFlags); } writer->appendS32("Max Vertex Attributes", fMaxVertexAttributes); writer->appendS32("Max Texture Size", fMaxTextureSize); writer->appendS32("Max Render Target Size", fMaxRenderTargetSize); writer->appendS32("Max Preferred Render Target Size", fMaxPreferredRenderTargetSize); writer->appendS32("Max Window Rectangles", fMaxWindowRectangles); writer->appendS32("Sample Count for Internal MSAA", fInternalMultisampleCount); writer->appendS32("Min Path Verbs for HW Tessellation", fMinPathVerbsForHwTessellation); writer->appendS32("Min Stroke Verbs for HW Tessellation", fMinStrokeVerbsForHwTessellation); static const char* kBlendEquationSupportNames[] = { "Basic", "Advanced", "Advanced Coherent", }; static_assert(0 == kBasic_BlendEquationSupport); static_assert(1 == kAdvanced_BlendEquationSupport); static_assert(2 == kAdvancedCoherent_BlendEquationSupport); static_assert(SK_ARRAY_COUNT(kBlendEquationSupportNames) == kLast_BlendEquationSupport + 1); writer->appendString("Blend Equation Support", kBlendEquationSupportNames[fBlendEquationSupport]); writer->appendString("Map Buffer Support", map_flags_to_string(fMapBufferFlags).c_str()); this->onDumpJSON(writer); writer->appendName("shaderCaps"); this->shaderCaps()->dumpJSON(writer); writer->endObject(); } #else void GrCaps::dumpJSON(SkJSONWriter* writer) const { } #endif bool GrCaps::surfaceSupportsWritePixels(const GrSurface* surface) const { return surface->readOnly() ? false : this->onSurfaceSupportsWritePixels(surface); } bool GrCaps::canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, const SkIRect& srcRect, const SkIPoint& dstPoint) const { if (dst->readOnly()) { return false; } if (dst->backendFormat() != src->backendFormat()) { return false; } return this->onCanCopySurface(dst, src, srcRect, dstPoint); } bool GrCaps::validateSurfaceParams(const SkISize& dimensions, const GrBackendFormat& format, GrRenderable renderable, int renderTargetSampleCnt, GrMipmapped mipped, GrTextureType textureType) const { if (textureType != GrTextureType::kNone) { if (!this->isFormatTexturable(format, textureType)) { return false; } } if (GrMipmapped::kYes == mipped && !this->mipmapSupport()) { return false; } if (dimensions.width() < 1 || dimensions.height() < 1) { return false; } if (renderable == GrRenderable::kYes) { if (!this->isFormatRenderable(format, renderTargetSampleCnt)) { return false; } int maxRTSize = this->maxRenderTargetSize(); if (dimensions.width() > maxRTSize || dimensions.height() > maxRTSize) { return false; } } else { // We currently do not support multisampled textures if (renderTargetSampleCnt != 1) { return false; } int maxSize = this->maxTextureSize(); if (dimensions.width() > maxSize || dimensions.height() > maxSize) { return false; } } return true; } GrCaps::SupportedRead GrCaps::supportedReadPixelsColorType(GrColorType srcColorType, const GrBackendFormat& srcFormat, GrColorType dstColorType) const { SupportedRead read = this->onSupportedReadPixelsColorType(srcColorType, srcFormat, dstColorType); // There are known problems with 24 vs 32 bit BPP with this color type. Just fail for now if // using a transfer buffer. if (GrColorType::kRGB_888x == read.fColorType) { read.fOffsetAlignmentForTransferBuffer = 0; } // It's very convenient to access 1 byte-per-channel 32 bit color types as uint32_t on the CPU. // Make those aligned reads out of the buffer even if the underlying API doesn't require it. auto channelFlags = GrColorTypeChannelFlags(read.fColorType); if ((channelFlags == kRGBA_SkColorChannelFlags || channelFlags == kRGB_SkColorChannelFlags || channelFlags == kAlpha_SkColorChannelFlag || channelFlags == kGray_SkColorChannelFlag) && GrColorTypeBytesPerPixel(read.fColorType) == 4) { switch (read.fOffsetAlignmentForTransferBuffer & 0b11) { // offset alignment already a multiple of 4 case 0: break; // offset alignment is a multiple of 2 but not 4. case 2: read.fOffsetAlignmentForTransferBuffer *= 2; break; // offset alignment is not a multiple of 2. default: read.fOffsetAlignmentForTransferBuffer *= 4; break; } } return read; } GrBackendFormat GrCaps::getDefaultBackendFormat(GrColorType colorType, GrRenderable renderable) const { // Unknown color types are always an invalid format, so early out before calling virtual. if (colorType == GrColorType::kUnknown) { return {}; } auto format = this->onGetDefaultBackendFormat(colorType); if (!this->isFormatTexturable(format, GrTextureType::k2D)) { return {}; } if (!this->areColorTypeAndFormatCompatible(colorType, format)) { return {}; } // Currently we require that it be possible to write pixels into the "default" format. Perhaps, // that could be a separate requirement from the caller. It seems less necessary if // renderability was requested. if (this->supportedWritePixelsColorType(colorType, format, colorType).fColorType == GrColorType::kUnknown) { return {}; } if (renderable == GrRenderable::kYes && !this->isFormatAsColorTypeRenderable(colorType, format)) { return {}; } return format; } bool GrCaps::areColorTypeAndFormatCompatible(GrColorType grCT, const GrBackendFormat& format) const { if (GrColorType::kUnknown == grCT) { return false; } SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); if (compression != SkImage::CompressionType::kNone) { return grCT == (SkCompressionTypeIsOpaque(compression) ? GrColorType::kRGB_888x : GrColorType::kRGBA_8888); } return this->onAreColorTypeAndFormatCompatible(grCT, format); } GrSwizzle GrCaps::getReadSwizzle(const GrBackendFormat& format, GrColorType colorType) const { SkImage::CompressionType compression = GrBackendFormatToCompressionType(format); if (compression != SkImage::CompressionType::kNone) { if (colorType == GrColorType::kRGB_888x || colorType == GrColorType::kRGBA_8888) { return GrSwizzle::RGBA(); } SkDEBUGFAILF("Illegal color type (%d) and compressed format (%d) combination.", (int)colorType, (int)compression); return {}; } return this->onGetReadSwizzle(format, colorType); } bool GrCaps::isFormatCompressed(const GrBackendFormat& format) const { return GrBackendFormatToCompressionType(format) != SkImage::CompressionType::kNone; } GrDstSampleFlags GrCaps::getDstSampleFlagsForProxy(const GrRenderTargetProxy* rt, bool drawUsesMSAA) const { SkASSERT(rt); if (this->textureBarrierSupport() && (!drawUsesMSAA || this->msaaResolvesAutomatically())) { return this->onGetDstSampleFlagsForProxy(rt); } return GrDstSampleFlags::kNone; } bool GrCaps::supportsDynamicMSAA(const GrRenderTargetProxy* rtProxy) const { return rtProxy->numSamples() == 1 && this->internalMultisampleCount(rtProxy->backendFormat()) > 1 && this->onSupportsDynamicMSAA(rtProxy); } static inline GrColorType color_type_fallback(GrColorType ct) { switch (ct) { // kRGBA_8888 is our default fallback for many color types that may not have renderable // backend formats. case GrColorType::kAlpha_8: case GrColorType::kBGR_565: case GrColorType::kABGR_4444: case GrColorType::kBGRA_8888: case GrColorType::kRGBA_1010102: case GrColorType::kBGRA_1010102: case GrColorType::kRGBA_F16: case GrColorType::kRGBA_F16_Clamped: return GrColorType::kRGBA_8888; case GrColorType::kAlpha_F16: return GrColorType::kRGBA_F16; case GrColorType::kGray_8: return GrColorType::kRGB_888x; default: return GrColorType::kUnknown; } } std::tuple GrCaps::getFallbackColorTypeAndFormat( GrColorType ct, int sampleCnt) const { do { auto format = this->getDefaultBackendFormat(ct, GrRenderable::kYes); // We continue to the fallback color type if there no default renderable format or we // requested msaa and the format doesn't support msaa. if (format.isValid() && this->isFormatRenderable(format, sampleCnt)) { return {ct, format}; } ct = color_type_fallback(ct); } while (ct != GrColorType::kUnknown); return {GrColorType::kUnknown, {}}; }