/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrPaint_DEFINED #define GrPaint_DEFINED #include "include/core/SkBlendMode.h" #include "include/core/SkRefCnt.h" #include "include/core/SkRegion.h" #include "src/core/SkTLazy.h" #include "src/gpu/GrColor.h" #include "src/gpu/GrFragmentProcessor.h" class GrTextureProxy; class GrXPFactory; /** * The paint describes how color and coverage are computed at each pixel by GrContext draw * functions and the how color is blended with the destination pixel. * * The paint allows installation of custom color and coverage stages. New types of stages are * created by subclassing GrProcessor. * * The primitive color computation starts with the color specified by setColor(). This color is the * input to the first color stage. Each color stage feeds its output to the next color stage. * * Fractional pixel coverage follows a similar flow. The GrGeometryProcessor (specified elsewhere) * provides the initial coverage which is passed to the first coverage fragment processor, which * feeds its output to next coverage fragment processor. * * setXPFactory is used to control blending between the output color and dest. It also implements * the application of fractional coverage from the coverage pipeline. */ class GrPaint { public: GrPaint() = default; ~GrPaint() = default; static GrPaint Clone(const GrPaint& src) { return GrPaint(src); } /** * The initial color of the drawn primitive. Defaults to solid white. */ void setColor4f(const SkPMColor4f& color) { fColor = color; } const SkPMColor4f& getColor4f() const { return fColor; } void setXPFactory(const GrXPFactory* xpFactory) { fXPFactory = xpFactory; fTrivial &= !SkToBool(xpFactory); } void setPorterDuffXPFactory(SkBlendMode mode); void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false); /** * Sets a processor for color computation. */ void setColorFragmentProcessor(std::unique_ptr fp) { SkASSERT(fp); SkASSERT(fColorFragmentProcessor == nullptr); fColorFragmentProcessor = std::move(fp); fTrivial = false; } /** * Appends an additional coverage processor to the coverage computation. */ void setCoverageFragmentProcessor(std::unique_ptr fp) { SkASSERT(fp); SkASSERT(fCoverageFragmentProcessor == nullptr); fCoverageFragmentProcessor = std::move(fp); fTrivial = false; } bool hasColorFragmentProcessor() const { return fColorFragmentProcessor ? true : false; } int hasCoverageFragmentProcessor() const { return fCoverageFragmentProcessor ? true : false; } int numTotalFragmentProcessors() const { return (this->hasColorFragmentProcessor() ? 1 : 0) + (this->hasCoverageFragmentProcessor() ? 1 : 0); } const GrXPFactory* getXPFactory() const { return fXPFactory; } GrFragmentProcessor* getColorFragmentProcessor() const { return fColorFragmentProcessor.get(); } GrFragmentProcessor* getCoverageFragmentProcessor() const { return fCoverageFragmentProcessor.get(); } bool usesLocalCoords() const { // The sample coords for the top level FPs are implicitly the GP's local coords. return (fColorFragmentProcessor && fColorFragmentProcessor->usesSampleCoords()) || (fCoverageFragmentProcessor && fCoverageFragmentProcessor->usesSampleCoords()); } /** * Returns true if the paint's output color will be constant after blending. If the result is * true, constantColor will be updated to contain the constant color. Note that we can conflate * coverage and color, so the actual values written to pixels with partial coverage may still * not seem constant, even if this function returns true. */ bool isConstantBlendedColor(SkPMColor4f* constantColor) const; /** * A trivial paint is one that uses src-over and has no fragment processors. * It may have variable sRGB settings. **/ bool isTrivial() const { return fTrivial; } friend void assert_alive(GrPaint& p) { SkASSERT(p.fAlive); } private: // Since paint copying is expensive if there are fragment processors, we require going through // the Clone() method. GrPaint(const GrPaint&); GrPaint& operator=(const GrPaint&) = delete; friend class GrProcessorSet; const GrXPFactory* fXPFactory = nullptr; std::unique_ptr fColorFragmentProcessor; std::unique_ptr fCoverageFragmentProcessor; bool fTrivial = true; SkPMColor4f fColor = SK_PMColor4fWHITE; SkDEBUGCODE(bool fAlive = true;) // Set false after moved from. }; #endif