/* * Copyright 2007 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorShader_DEFINED #define SkColorShader_DEFINED #include "src/shaders/SkShaderBase.h" /** \class SkColorShader A Shader that represents a single color. In general, this effect can be accomplished by just using the color field on the paint, but if an actual shader object is needed, this provides that feature. */ class SkColorShader : public SkShaderBase { public: /** Create a ColorShader that ignores the color in the paint, and uses the specified color. Note: like all shaders, at draw time the paint's alpha will be respected, and is applied to the specified color. */ explicit SkColorShader(SkColor c); bool isOpaque() const override; bool isConstant() const override { return true; } GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif private: SK_FLATTENABLE_HOOKS(SkColorShader) void flatten(SkWriteBuffer&) const override; bool onAsLuminanceColor(SkColor* lum) const override { *lum = fColor; return true; } bool onAppendStages(const SkStageRec&) const override; skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, const SkMatrixProvider&, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc*) const override; SkColor fColor; }; class SkColor4Shader : public SkShaderBase { public: SkColor4Shader(const SkColor4f&, sk_sp); bool isOpaque() const override { return fColor.isOpaque(); } bool isConstant() const override { return true; } #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif private: SK_FLATTENABLE_HOOKS(SkColor4Shader) void flatten(SkWriteBuffer&) const override; bool onAppendStages(const SkStageRec&) const override; skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, const SkMatrixProvider&, const SkMatrix* localM, const SkColorInfo& dst, skvm::Uniforms* uniforms, SkArenaAlloc*) const override; sk_sp fColorSpace; const SkColor4f fColor; }; #endif