/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/sksl/SkSLCompiler.h" #include #include #include "include/sksl/DSLCore.h" #include "src/core/SkTraceEvent.h" #include "src/sksl/SkSLConstantFolder.h" #include "src/sksl/SkSLDSLParser.h" #include "src/sksl/SkSLIntrinsicMap.h" #include "src/sksl/SkSLOperators.h" #include "src/sksl/SkSLProgramSettings.h" #include "src/sksl/SkSLRehydrator.h" #include "src/sksl/SkSLThreadContext.h" #include "src/sksl/codegen/SkSLGLSLCodeGenerator.h" #include "src/sksl/codegen/SkSLMetalCodeGenerator.h" #include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h" #include "src/sksl/codegen/SkSLSPIRVtoHLSL.h" #include "src/sksl/dsl/priv/DSLWriter.h" #include "src/sksl/dsl/priv/DSL_priv.h" #include "src/sksl/ir/SkSLExpression.h" #include "src/sksl/ir/SkSLExpressionStatement.h" #include "src/sksl/ir/SkSLExternalFunctionReference.h" #include "src/sksl/ir/SkSLField.h" #include "src/sksl/ir/SkSLFieldAccess.h" #include "src/sksl/ir/SkSLFunctionCall.h" #include "src/sksl/ir/SkSLFunctionDefinition.h" #include "src/sksl/ir/SkSLFunctionReference.h" #include "src/sksl/ir/SkSLInterfaceBlock.h" #include "src/sksl/ir/SkSLLiteral.h" #include "src/sksl/ir/SkSLModifiersDeclaration.h" #include "src/sksl/ir/SkSLNop.h" #include "src/sksl/ir/SkSLSymbolTable.h" #include "src/sksl/ir/SkSLTernaryExpression.h" #include "src/sksl/ir/SkSLTypeReference.h" #include "src/sksl/ir/SkSLUnresolvedFunction.h" #include "src/sksl/ir/SkSLVarDeclarations.h" #include "src/sksl/transform/SkSLProgramWriter.h" #include "src/sksl/transform/SkSLTransform.h" #include "src/utils/SkBitSet.h" #include #if !defined(SKSL_STANDALONE) & SK_SUPPORT_GPU #include "include/gpu/GrContextOptions.h" #include "src/gpu/GrShaderCaps.h" #endif #ifdef SK_ENABLE_SPIRV_VALIDATION #include "spirv-tools/libspirv.hpp" #endif #if defined(SKSL_STANDALONE) // In standalone mode, we load the textual sksl source files. GN generates or copies these files // to the skslc executable directory. The "data" in this mode is just the filename. #define MODULE_DATA(name) MakeModulePath("sksl_" #name ".sksl") #else // At runtime, we load the dehydrated sksl data files. The data is a (pointer, size) pair. #include "src/sksl/generated/sksl_frag.dehydrated.sksl" #include "src/sksl/generated/sksl_gpu.dehydrated.sksl" #include "src/sksl/generated/sksl_public.dehydrated.sksl" #include "src/sksl/generated/sksl_rt_shader.dehydrated.sksl" #include "src/sksl/generated/sksl_vert.dehydrated.sksl" #define MODULE_DATA(name) MakeModuleData(SKSL_INCLUDE_sksl_##name,\ SKSL_INCLUDE_sksl_##name##_LENGTH) #endif namespace SkSL { // These flags allow tools like Viewer or Nanobench to override the compiler's ProgramSettings. Compiler::OverrideFlag Compiler::sOptimizer = OverrideFlag::kDefault; Compiler::OverrideFlag Compiler::sInliner = OverrideFlag::kDefault; using RefKind = VariableReference::RefKind; class AutoSource { public: AutoSource(Compiler* compiler, const char* source) : fCompiler(compiler) { SkASSERT(!fCompiler->errorReporter().source()); fCompiler->errorReporter().setSource(source); } ~AutoSource() { fCompiler->errorReporter().setSource(nullptr); } Compiler* fCompiler; }; class AutoProgramConfig { public: AutoProgramConfig(std::shared_ptr& context, ProgramConfig* config) : fContext(context.get()) , fOldConfig(fContext->fConfig) { fContext->fConfig = config; } ~AutoProgramConfig() { fContext->fConfig = fOldConfig; } Context* fContext; ProgramConfig* fOldConfig; }; class AutoModifiersPool { public: AutoModifiersPool(std::shared_ptr& context, ModifiersPool* modifiersPool) : fContext(context.get()) { SkASSERT(!fContext->fModifiersPool); fContext->fModifiersPool = modifiersPool; } ~AutoModifiersPool() { fContext->fModifiersPool = nullptr; } Context* fContext; }; Compiler::Compiler(const ShaderCapsClass* caps) : fErrorReporter(this) , fContext(std::make_shared(fErrorReporter, *caps, fMangler)) , fInliner(fContext.get()) { SkASSERT(caps); fRootModule.fSymbols = this->makeRootSymbolTable(); fPrivateModule.fSymbols = this->makePrivateSymbolTable(fRootModule.fSymbols); } Compiler::~Compiler() {} #define TYPE(t) &BuiltinTypes::f ## t using BuiltinTypePtr = const std::unique_ptr BuiltinTypes::*; inline static constexpr BuiltinTypePtr kRootTypes[] = { TYPE(Void), TYPE( Float), TYPE( Float2), TYPE( Float3), TYPE( Float4), TYPE( Half), TYPE( Half2), TYPE( Half3), TYPE( Half4), TYPE( Int), TYPE( Int2), TYPE( Int3), TYPE( Int4), TYPE( UInt), TYPE( UInt2), TYPE( UInt3), TYPE( UInt4), TYPE( Short), TYPE( Short2), TYPE( Short3), TYPE( Short4), TYPE(UShort), TYPE(UShort2), TYPE(UShort3), TYPE(UShort4), TYPE( Bool), TYPE( Bool2), TYPE( Bool3), TYPE( Bool4), TYPE(Float2x2), TYPE(Float2x3), TYPE(Float2x4), TYPE(Float3x2), TYPE(Float3x3), TYPE(Float3x4), TYPE(Float4x2), TYPE(Float4x3), TYPE(Float4x4), TYPE(Half2x2), TYPE(Half2x3), TYPE(Half2x4), TYPE(Half3x2), TYPE(Half3x3), TYPE(Half3x4), TYPE(Half4x2), TYPE(Half4x3), TYPE(Half4x4), TYPE(SquareMat), TYPE(SquareHMat), TYPE(Mat), TYPE(HMat), // TODO(skia:12349): generic short/ushort TYPE(GenType), TYPE(GenIType), TYPE(GenUType), TYPE(GenHType), /* (GenSType) (GenUSType) */ TYPE(GenBType), TYPE(Vec), TYPE(IVec), TYPE(UVec), TYPE(HVec), TYPE(SVec), TYPE(USVec), TYPE(BVec), TYPE(ColorFilter), TYPE(Shader), TYPE(Blender), }; inline static constexpr BuiltinTypePtr kPrivateTypes[] = { TYPE(Sampler1D), TYPE(Sampler2D), TYPE(Sampler3D), TYPE(SamplerExternalOES), TYPE(Sampler2DRect), TYPE(ISampler2D), TYPE(SubpassInput), TYPE(SubpassInputMS), TYPE(Sampler), TYPE(Texture2D), }; #undef TYPE std::shared_ptr Compiler::makeRootSymbolTable() { auto rootSymbolTable = std::make_shared(*fContext, /*builtin=*/true); for (BuiltinTypePtr rootType : kRootTypes) { rootSymbolTable->addWithoutOwnership((fContext->fTypes.*rootType).get()); } return rootSymbolTable; } std::shared_ptr Compiler::makePrivateSymbolTable(std::shared_ptr parent) { auto privateSymbolTable = std::make_shared(parent, /*builtin=*/true); for (BuiltinTypePtr privateType : kPrivateTypes) { privateSymbolTable->addWithoutOwnership((fContext->fTypes.*privateType).get()); } // sk_Caps is "builtin", but all references to it are resolved to Settings, so we don't need to // treat it as builtin (ie, no need to clone it into the Program). privateSymbolTable->add(std::make_unique(/*line=*/-1, fCoreModifiers.add(Modifiers{}), "sk_Caps", fContext->fTypes.fSkCaps.get(), /*builtin=*/false, Variable::Storage::kGlobal)); return privateSymbolTable; } const ParsedModule& Compiler::loadGPUModule() { if (!fGPUModule.fSymbols) { fGPUModule = this->parseModule(ProgramKind::kFragment, MODULE_DATA(gpu), fPrivateModule); } return fGPUModule; } const ParsedModule& Compiler::loadFragmentModule() { if (!fFragmentModule.fSymbols) { fFragmentModule = this->parseModule(ProgramKind::kFragment, MODULE_DATA(frag), this->loadGPUModule()); } return fFragmentModule; } const ParsedModule& Compiler::loadVertexModule() { if (!fVertexModule.fSymbols) { fVertexModule = this->parseModule(ProgramKind::kVertex, MODULE_DATA(vert), this->loadGPUModule()); } return fVertexModule; } static void add_glsl_type_aliases(SkSL::SymbolTable* symbols, const SkSL::BuiltinTypes& types) { // Add some aliases to the runtime effect modules so that it's friendlier, and more like GLSL. symbols->addAlias("vec2", types.fFloat2.get()); symbols->addAlias("vec3", types.fFloat3.get()); symbols->addAlias("vec4", types.fFloat4.get()); symbols->addAlias("ivec2", types.fInt2.get()); symbols->addAlias("ivec3", types.fInt3.get()); symbols->addAlias("ivec4", types.fInt4.get()); symbols->addAlias("bvec2", types.fBool2.get()); symbols->addAlias("bvec3", types.fBool3.get()); symbols->addAlias("bvec4", types.fBool4.get()); symbols->addAlias("mat2", types.fFloat2x2.get()); symbols->addAlias("mat3", types.fFloat3x3.get()); symbols->addAlias("mat4", types.fFloat4x4.get()); // Alias every private type to "invalid". This will prevent code from using built-in names like // `sampler2D` as variable names. for (BuiltinTypePtr privateType : kPrivateTypes) { symbols->addAlias((types.*privateType)->name(), types.fInvalid.get()); } } const ParsedModule& Compiler::loadPublicModule() { if (!fPublicModule.fSymbols) { fPublicModule = this->parseModule(ProgramKind::kGeneric, MODULE_DATA(public), fRootModule); add_glsl_type_aliases(fPublicModule.fSymbols.get(), fContext->fTypes); } return fPublicModule; } const ParsedModule& Compiler::loadRuntimeShaderModule() { if (!fRuntimeShaderModule.fSymbols) { fRuntimeShaderModule = this->parseModule( ProgramKind::kRuntimeShader, MODULE_DATA(rt_shader), this->loadPublicModule()); } return fRuntimeShaderModule; } const ParsedModule& Compiler::moduleForProgramKind(ProgramKind kind) { switch (kind) { case ProgramKind::kVertex: return this->loadVertexModule(); break; case ProgramKind::kFragment: return this->loadFragmentModule(); break; case ProgramKind::kRuntimeColorFilter: return this->loadPublicModule(); break; case ProgramKind::kRuntimeShader: return this->loadRuntimeShaderModule(); break; case ProgramKind::kRuntimeBlender: return this->loadPublicModule(); break; case ProgramKind::kGeneric: return this->loadPublicModule(); break; } SkUNREACHABLE; } LoadedModule Compiler::loadModule(ProgramKind kind, ModuleData data, std::shared_ptr base, bool dehydrate) { if (dehydrate) { // NOTE: This is a workaround. When dehydrating includes, skslc doesn't know which module // it's preparing, nor what the correct base module is. We can't use 'Root', because many // GPU intrinsics reference private types, like samplers or textures. Today, 'Private' does // contain the union of all known types, so this is safe. If we ever have types that only // exist in 'Public' (for example), this logic needs to be smarter (by choosing the correct // base for the module we're compiling). base = fPrivateModule.fSymbols; } SkASSERT(base); // Put the core-module modifier pool into the context. AutoModifiersPool autoPool(fContext, &fCoreModifiers); // Built-in modules always use default program settings. Program::Settings settings; settings.fReplaceSettings = !dehydrate; #if defined(SKSL_STANDALONE) SkASSERT(this->errorCount() == 0); SkASSERT(data.fPath); std::ifstream in(data.fPath); String text{std::istreambuf_iterator(in), std::istreambuf_iterator()}; if (in.rdstate()) { printf("error reading %s\n", data.fPath); abort(); } ParsedModule baseModule = {base, /*fIntrinsics=*/nullptr}; LoadedModule result = DSLParser(this, settings, kind, std::move(text)).moduleInheritingFrom(std::move(baseModule)); if (this->errorCount()) { printf("Unexpected errors: %s\n", this->fErrorText.c_str()); SkDEBUGFAILF("%s %s\n", data.fPath, this->fErrorText.c_str()); } #else ProgramConfig config; config.fIsBuiltinCode = true; config.fKind = kind; config.fSettings = settings; AutoProgramConfig autoConfig(fContext, &config); SkASSERT(data.fData && (data.fSize != 0)); Rehydrator rehydrator(fContext.get(), base, data.fData, data.fSize); LoadedModule result = { kind, rehydrator.symbolTable(), rehydrator.elements() }; #endif return result; } ParsedModule Compiler::parseModule(ProgramKind kind, ModuleData data, const ParsedModule& base) { LoadedModule module = this->loadModule(kind, data, base.fSymbols, /*dehydrate=*/false); this->optimize(module); // For modules that just declare (but don't define) intrinsic functions, there will be no new // program elements. In that case, we can share our parent's intrinsic map: if (module.fElements.empty()) { return ParsedModule{module.fSymbols, base.fIntrinsics}; } auto intrinsics = std::make_shared(base.fIntrinsics.get()); // Now, transfer all of the program elements to an intrinsic map. This maps certain types of // global objects to the declaring ProgramElement. for (std::unique_ptr& element : module.fElements) { switch (element->kind()) { case ProgramElement::Kind::kFunction: { const FunctionDefinition& f = element->as(); SkASSERT(f.declaration().isBuiltin()); intrinsics->insertOrDie(f.declaration().description(), std::move(element)); break; } case ProgramElement::Kind::kFunctionPrototype: { // These are already in the symbol table. break; } case ProgramElement::Kind::kGlobalVar: { const GlobalVarDeclaration& global = element->as(); const Variable& var = global.declaration()->as().var(); SkASSERT(var.isBuiltin()); intrinsics->insertOrDie(String(var.name()), std::move(element)); break; } case ProgramElement::Kind::kInterfaceBlock: { const Variable& var = element->as().variable(); SkASSERT(var.isBuiltin()); intrinsics->insertOrDie(String(var.name()), std::move(element)); break; } default: printf("Unsupported element: %s\n", element->description().c_str()); SkASSERT(false); break; } } return ParsedModule{module.fSymbols, std::move(intrinsics)}; } std::unique_ptr Compiler::convertProgram(ProgramKind kind, String text, Program::Settings settings) { TRACE_EVENT0("skia.shaders", "SkSL::Compiler::convertProgram"); SkASSERT(!settings.fExternalFunctions || (kind == ProgramKind::kGeneric)); // Honor our optimization-override flags. switch (sOptimizer) { case OverrideFlag::kDefault: break; case OverrideFlag::kOff: settings.fOptimize = false; break; case OverrideFlag::kOn: settings.fOptimize = true; break; } switch (sInliner) { case OverrideFlag::kDefault: break; case OverrideFlag::kOff: settings.fInlineThreshold = 0; break; case OverrideFlag::kOn: if (settings.fInlineThreshold == 0) { settings.fInlineThreshold = kDefaultInlineThreshold; } break; } // Disable optimization settings that depend on a parent setting which has been disabled. settings.fInlineThreshold *= (int)settings.fOptimize; settings.fRemoveDeadFunctions &= settings.fOptimize; settings.fRemoveDeadVariables &= settings.fOptimize; // Runtime effects always allow narrowing conversions. if (ProgramConfig::IsRuntimeEffect(kind)) { settings.fAllowNarrowingConversions = true; } this->resetErrors(); fInliner.reset(); settings.fDSLMangling = false; return DSLParser(this, settings, kind, std::move(text)).program(); } std::unique_ptr Compiler::convertIdentifier(int line, skstd::string_view name) { const Symbol* result = (*fSymbolTable)[name]; if (!result) { this->errorReporter().error(line, "unknown identifier '" + name + "'"); return nullptr; } switch (result->kind()) { case Symbol::Kind::kFunctionDeclaration: { std::vector f = { &result->as() }; return std::make_unique(*fContext, line, f); } case Symbol::Kind::kUnresolvedFunction: { const UnresolvedFunction* f = &result->as(); return std::make_unique(*fContext, line, f->functions()); } case Symbol::Kind::kVariable: { const Variable* var = &result->as(); const Modifiers& modifiers = var->modifiers(); switch (modifiers.fLayout.fBuiltin) { case SK_FRAGCOORD_BUILTIN: if (fContext->fCaps.canUseFragCoord()) { ThreadContext::Inputs().fUseFlipRTUniform = true; } break; case SK_CLOCKWISE_BUILTIN: ThreadContext::Inputs().fUseFlipRTUniform = true; break; } // default to kRead_RefKind; this will be corrected later if the variable is written to return VariableReference::Make(line, var, VariableReference::RefKind::kRead); } case Symbol::Kind::kField: { const Field* field = &result->as(); auto base = VariableReference::Make(line, &field->owner(), VariableReference::RefKind::kRead); return FieldAccess::Make(*fContext, std::move(base), field->fieldIndex(), FieldAccess::OwnerKind::kAnonymousInterfaceBlock); } case Symbol::Kind::kType: { return TypeReference::Convert(*fContext, line, &result->as()); } case Symbol::Kind::kExternal: { const ExternalFunction* r = &result->as(); return std::make_unique(line, r); } default: SK_ABORT("unsupported symbol type %d\n", (int) result->kind()); } } bool Compiler::optimize(LoadedModule& module) { SkASSERT(!this->errorCount()); // Create a temporary program configuration with default settings. ProgramConfig config; config.fIsBuiltinCode = true; config.fKind = module.fKind; AutoProgramConfig autoConfig(fContext, &config); AutoModifiersPool autoPool(fContext, &fCoreModifiers); // Reset the Inliner. fInliner.reset(); std::unique_ptr usage = Analysis::GetUsage(module); while (this->errorCount() == 0) { // Perform inline-candidate analysis and inline any functions deemed suitable. if (!this->runInliner(module.fElements, module.fSymbols, usage.get())) { break; } } return this->errorCount() == 0; } bool Compiler::optimize(Program& program) { // The optimizer only needs to run when it is enabled. if (!program.fConfig->fSettings.fOptimize) { return true; } SkASSERT(!this->errorCount()); ProgramUsage* usage = program.fUsage.get(); if (this->errorCount() == 0) { // Run the inliner only once; it is expensive! Multiple passes can occasionally shake out // more wins, but it's diminishing returns. this->runInliner(program.fOwnedElements, program.fSymbols, usage); // Unreachable code can confuse some drivers, so it's worth removing. (skia:12012) Transform::EliminateUnreachableCode(program, usage); while (Transform::EliminateDeadFunctions(program, usage)) { // Removing dead functions may cause more functions to become unreferenced. Try again. } while (Transform::EliminateDeadLocalVariables(program, usage)) { // Removing dead variables may cause more variables to become unreferenced. Try again. } Transform::EliminateDeadGlobalVariables(program, usage); } return this->errorCount() == 0; } bool Compiler::runInliner(const std::vector>& elements, std::shared_ptr symbols, ProgramUsage* usage) { // The program's SymbolTable was taken out of fSymbolTable when the program was bundled, but // the inliner relies (indirectly) on having a valid SymbolTable. // In particular, inlining can turn a non-optimizable expression like `normalize(myVec)` into // `normalize(vec2(7))`, which is now optimizable. The optimizer can use DSL to simplify this // expression--e.g., in the case of normalize, using DSL's Length(). The DSL relies on // convertIdentifier() to look up `length`. convertIdentifier() needs a valid symbol table to // find the declaration of `length`. To allow this chain of events to succeed, we re-insert the // program's symbol table temporarily. SkASSERT(!fSymbolTable); fSymbolTable = symbols; bool result = fInliner.analyze(elements, symbols, usage); fSymbolTable = nullptr; return result; } bool Compiler::finalize(Program& program) { // Do a pass looking for @if/@switch statements that didn't optimize away, or dangling // FunctionReference or TypeReference expressions. Report these as errors. Analysis::VerifyStaticTestsAndExpressions(program); // Verify that the program conforms to ES2 limitations. if (fContext->fConfig->strictES2Mode() && this->errorCount() == 0) { // Enforce Appendix A, Section 5 of the GLSL ES 1.00 spec -- Indexing. This logic assumes // that all loops meet the criteria of Section 4, and if they don't, could crash. for (const auto& pe : program.fOwnedElements) { Analysis::ValidateIndexingForES2(*pe, this->errorReporter()); } // Verify that the program size is reasonable after unrolling and inlining. This also // issues errors for static recursion and overly-deep function-call chains. Analysis::CheckProgramUnrolledSize(program); } return this->errorCount() == 0; } #if defined(SKSL_STANDALONE) || SK_SUPPORT_GPU bool Compiler::toSPIRV(Program& program, OutputStream& out) { TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toSPIRV"); AutoSource as(this, program.fSource->c_str()); ProgramSettings settings; settings.fDSLUseMemoryPool = false; dsl::Start(this, program.fConfig->fKind, settings); dsl::SetErrorReporter(&fErrorReporter); fSymbolTable = program.fSymbols; #ifdef SK_ENABLE_SPIRV_VALIDATION StringStream buffer; SPIRVCodeGenerator cg(fContext.get(), &program, &buffer); bool result = cg.generateCode(); if (result && program.fConfig->fSettings.fValidateSPIRV) { spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_0); const String& data = buffer.str(); SkASSERT(0 == data.size() % 4); String errors; auto dumpmsg = [&errors](spv_message_level_t, const char*, const spv_position_t&, const char* m) { errors.appendf("SPIR-V validation error: %s\n", m); }; tools.SetMessageConsumer(dumpmsg); // Verify that the SPIR-V we produced is valid. At runtime, we will abort() with a message // explaining the error. In standalone mode (skslc), we will send the message, plus the // entire disassembled SPIR-V (for easier context & debugging) as *our* error message. result = tools.Validate((const uint32_t*) data.c_str(), data.size() / 4); if (!result) { #if defined(SKSL_STANDALONE) // Convert the string-stream to a SPIR-V disassembly. std::string disassembly; if (tools.Disassemble((const uint32_t*)data.data(), data.size() / 4, &disassembly)) { errors.append(disassembly); } this->errorReporter().error(-1, errors); this->errorReporter().reportPendingErrors(PositionInfo()); #else SkDEBUGFAILF("%s", errors.c_str()); #endif } out.write(data.c_str(), data.size()); } #else SPIRVCodeGenerator cg(fContext.get(), &program, &out); bool result = cg.generateCode(); #endif dsl::End(); return result; } bool Compiler::toSPIRV(Program& program, String* out) { StringStream buffer; bool result = this->toSPIRV(program, buffer); if (result) { *out = buffer.str(); } return result; } bool Compiler::toGLSL(Program& program, OutputStream& out) { TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toGLSL"); AutoSource as(this, program.fSource->c_str()); GLSLCodeGenerator cg(fContext.get(), &program, &out); bool result = cg.generateCode(); return result; } bool Compiler::toGLSL(Program& program, String* out) { StringStream buffer; bool result = this->toGLSL(program, buffer); if (result) { *out = buffer.str(); } return result; } bool Compiler::toHLSL(Program& program, String* out) { String spirv; if (!this->toSPIRV(program, &spirv)) { return false; } return SPIRVtoHLSL(spirv, out); } bool Compiler::toMetal(Program& program, OutputStream& out) { TRACE_EVENT0("skia.shaders", "SkSL::Compiler::toMetal"); AutoSource as(this, program.fSource->c_str()); MetalCodeGenerator cg(fContext.get(), &program, &out); bool result = cg.generateCode(); return result; } bool Compiler::toMetal(Program& program, String* out) { StringStream buffer; bool result = this->toMetal(program, buffer); if (result) { *out = buffer.str(); } return result; } #endif // defined(SKSL_STANDALONE) || SK_SUPPORT_GPU void Compiler::handleError(skstd::string_view msg, PositionInfo pos) { fErrorText += "error: " + (pos.line() >= 1 ? to_string(pos.line()) + ": " : "") + msg + "\n"; } String Compiler::errorText(bool showCount) { if (showCount) { this->writeErrorCount(); } String result = fErrorText; this->resetErrors(); return result; } void Compiler::writeErrorCount() { int count = this->errorCount(); if (count) { fErrorText += to_string(count) + " error"; if (count > 1) { fErrorText += "s"; } fErrorText += "\n"; } } } // namespace SkSL