/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_COMPILER #define SKSL_COMPILER #include #include #include #include "include/core/SkSize.h" #include "src/sksl/SkSLAnalysis.h" #include "src/sksl/SkSLContext.h" #include "src/sksl/SkSLInliner.h" #include "src/sksl/SkSLParsedModule.h" #include "src/sksl/ir/SkSLProgram.h" #include "src/sksl/ir/SkSLSymbolTable.h" #if !defined(SKSL_STANDALONE) && SK_SUPPORT_GPU #include "src/gpu/GrShaderVar.h" #endif #define SK_FRAGCOLOR_BUILTIN 10001 #define SK_LASTFRAGCOLOR_BUILTIN 10008 #define SK_MAIN_COORDS_BUILTIN 10009 #define SK_INPUT_COLOR_BUILTIN 10010 #define SK_DEST_COLOR_BUILTIN 10011 #define SK_SECONDARYFRAGCOLOR_BUILTIN 10012 #define SK_FRAGCOORD_BUILTIN 15 #define SK_CLOCKWISE_BUILTIN 17 #define SK_VERTEXID_BUILTIN 42 #define SK_INSTANCEID_BUILTIN 43 #define SK_POSITION_BUILTIN 0 class SkBitSet; class SkSLCompileBench; namespace SkSL { namespace dsl { class DSLCore; class DSLWriter; } class ExternalFunction; class FunctionDeclaration; class ProgramUsage; struct LoadedModule { ProgramKind fKind; std::shared_ptr fSymbols; std::vector> fElements; }; /** * Main compiler entry point. This is a traditional compiler design which first parses the .sksl * file into an abstract syntax tree (a tree of ASTNodes), then performs semantic analysis to * produce a Program (a tree of IRNodes), then feeds the Program into a CodeGenerator to produce * compiled output. * * See the README for information about SkSL. */ class SK_API Compiler { public: inline static constexpr const char FRAGCOLOR_NAME[] = "sk_FragColor"; inline static constexpr const char RTADJUST_NAME[] = "sk_RTAdjust"; inline static constexpr const char PERVERTEX_NAME[] = "sk_PerVertex"; inline static constexpr const char POISON_TAG[] = ""; /** * Gets a float4 that adjusts the position from Skia device coords to normalized device coords, * used to populate sk_RTAdjust. Assuming the transformed position, pos, is a homogeneous * float4, the vec, v, is applied as such: * float4((pos.xy * v.xz) + sk_Position.ww * v.yw, 0, pos.w); */ static std::array GetRTAdjustVector(SkISize rtDims, bool flipY) { std::array result; result[0] = 2.f/rtDims.width(); result[2] = 2.f/rtDims.height(); result[1] = -1.f; result[3] = -1.f; if (flipY) { result[2] = -result[2]; result[3] = -result[3]; } return result; } /** * Uniform values by the compiler to implement origin-neutral dFdy, sk_Clockwise, and * sk_FragCoord. */ static std::array GetRTFlipVector(int rtHeight, bool flipY) { std::array result; result[0] = flipY ? rtHeight : 0.f; result[1] = flipY ? -1.f : 1.f; return result; } struct OptimizationContext { // nodes we have already reported errors for and should not error on again std::unordered_set fSilences; // true if we have updated the CFG during this pass bool fUpdated = false; // true if we need to completely regenerate the CFG bool fNeedsRescan = false; // Metadata about function and variable usage within the program ProgramUsage* fUsage = nullptr; // Nodes which we can't throw away until the end of optimization StatementArray fOwnedStatements; }; Compiler(const ShaderCapsClass* caps); ~Compiler(); Compiler(const Compiler&) = delete; Compiler& operator=(const Compiler&) = delete; /** * Allows optimization settings to be unilaterally overridden. This is meant to allow tools like * Viewer or Nanobench to override the compiler's ProgramSettings and ShaderCaps for debugging. */ enum class OverrideFlag { kDefault, kOff, kOn, }; static void EnableOptimizer(OverrideFlag flag) { sOptimizer = flag; } static void EnableInliner(OverrideFlag flag) { sInliner = flag; } /** * If fExternalFunctions is supplied in the settings, those values are registered in the symbol * table of the Program, but ownership is *not* transferred. It is up to the caller to keep them * alive. */ std::unique_ptr convertProgram( ProgramKind kind, String text, Program::Settings settings); std::unique_ptr convertIdentifier(int line, skstd::string_view name); bool toSPIRV(Program& program, OutputStream& out); bool toSPIRV(Program& program, String* out); bool toGLSL(Program& program, OutputStream& out); bool toGLSL(Program& program, String* out); bool toHLSL(Program& program, String* out); bool toMetal(Program& program, OutputStream& out); bool toMetal(Program& program, String* out); void handleError(skstd::string_view msg, PositionInfo pos); String errorText(bool showCount = true); ErrorReporter& errorReporter() { return *fContext->fErrors; } int errorCount() const { return fContext->fErrors->errorCount(); } void writeErrorCount(); void resetErrors() { fErrorText.clear(); this->errorReporter().resetErrorCount(); } Context& context() { return *fContext; } // When SKSL_STANDALONE, fPath is used. (fData, fSize) will be (nullptr, 0) // When !SKSL_STANDALONE, fData and fSize are used. fPath will be nullptr. struct ModuleData { const char* fPath; const uint8_t* fData; size_t fSize; }; static ModuleData MakeModulePath(const char* path) { return ModuleData{path, /*fData=*/nullptr, /*fSize=*/0}; } static ModuleData MakeModuleData(const uint8_t* data, size_t size) { return ModuleData{/*fPath=*/nullptr, data, size}; } LoadedModule loadModule(ProgramKind kind, ModuleData data, std::shared_ptr base, bool dehydrate); ParsedModule parseModule(ProgramKind kind, ModuleData data, const ParsedModule& base); const ParsedModule& moduleForProgramKind(ProgramKind kind); private: class CompilerErrorReporter : public ErrorReporter { public: CompilerErrorReporter(Compiler* compiler) : fCompiler(*compiler) {} void handleError(skstd::string_view msg, PositionInfo pos) override { fCompiler.handleError(msg, pos); } private: Compiler& fCompiler; }; const ParsedModule& loadGPUModule(); const ParsedModule& loadFragmentModule(); const ParsedModule& loadVertexModule(); const ParsedModule& loadPublicModule(); const ParsedModule& loadRuntimeShaderModule(); std::shared_ptr makeRootSymbolTable(); std::shared_ptr makePrivateSymbolTable(std::shared_ptr parent); /** Optimize every function in the program. */ bool optimize(Program& program); /** Performs final checks to confirm that a fully-assembled/optimized is valid. */ bool finalize(Program& program); /** Optimize the module. */ bool optimize(LoadedModule& module); /** Flattens out function calls when it is safe to do so. */ bool runInliner(const std::vector>& elements, std::shared_ptr symbols, ProgramUsage* usage); CompilerErrorReporter fErrorReporter; std::shared_ptr fContext; ParsedModule fRootModule; // Core types ParsedModule fPrivateModule; // [Root] + Internal types ParsedModule fGPUModule; // [Private] + GPU intrinsics, helper functions ParsedModule fVertexModule; // [GPU] + Vertex stage decls ParsedModule fFragmentModule; // [GPU] + Fragment stage decls ParsedModule fPublicModule; // [Root] + Public features ParsedModule fRuntimeShaderModule; // [Public] + Runtime shader decls // holds ModifiersPools belonging to the core includes for lifetime purposes ModifiersPool fCoreModifiers; Mangler fMangler; Inliner fInliner; // This is the current symbol table of the code we are processing, and therefore changes during // compilation std::shared_ptr fSymbolTable; String fErrorText; static OverrideFlag sOptimizer; static OverrideFlag sInliner; friend class AutoSource; friend class ::SkSLCompileBench; friend class DSLParser; friend class ThreadContext; friend class dsl::DSLCore; }; } // namespace SkSL #endif