out vec4 sk_FragColor; uniform mat2 testMatrix2x2; uniform vec4 colorRed; uniform vec4 colorGreen; uniform float unknownInput; vec4 main() { bool _0_ok = true; _0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0)); _0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0)); _0_ok = _0_ok && vec4(testMatrix2x2) == vec4(1.0, 2.0, 3.0, 4.0); { float _3_five = 5.0; _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, _3_five, 6.0, 7.0, 8.0, 9.0)[1] == vec3(4.0, _3_five, 6.0); } { float _4_num = 6.0; _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, _4_num++, 7.0, 8.0, 9.0)[0] == vec3(1.0, 2.0, 3.0); _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, _4_num++, 8.0, 9.0)[1] == vec3(4.0, 5.0, 6.0); _0_ok = _0_ok && mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, _4_num++, 9.0)[2] == vec3(7.0, 8.0, 9.0); } { _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[0] == vec4(1.0, 2.0, 0.0, 0.0); _0_ok = _0_ok && mat4(mat3(testMatrix2x2))[1] == vec4(3.0, 4.0, 0.0, 0.0); } return _0_ok ? colorGreen : colorRed; }