/*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /// <reference no-default-lib="true"/> ///////////////////////////// /// DOM Iterable APIs ///////////////////////////// interface AudioParam { setValueCurveAtTime(values: Iterable<number>, startTime: number, duration: number): AudioParam; } interface AudioParamMap extends ReadonlyMap<string, AudioParam> { } interface BaseAudioContext { createIIRFilter(feedforward: Iterable<number>, feedback: Iterable<number>): IIRFilterNode; createPeriodicWave(real: Iterable<number>, imag: Iterable<number>, constraints?: PeriodicWaveConstraints): PeriodicWave; } interface CSSRuleList { [Symbol.iterator](): IterableIterator<CSSRule>; } interface CSSStyleDeclaration { [Symbol.iterator](): IterableIterator<string>; } interface Cache { addAll(requests: Iterable<RequestInfo>): Promise<void>; } interface CanvasPathDrawingStyles { setLineDash(segments: Iterable<number>): void; } interface ClientRectList { [Symbol.iterator](): IterableIterator<ClientRect>; } interface DOMRectList { [Symbol.iterator](): IterableIterator<DOMRect>; } interface DOMStringList { [Symbol.iterator](): IterableIterator<string>; } interface DOMTokenList { [Symbol.iterator](): IterableIterator<string>; entries(): IterableIterator<[number, string]>; keys(): IterableIterator<number>; values(): IterableIterator<string>; } interface DataTransferItemList { [Symbol.iterator](): IterableIterator<DataTransferItem>; } interface FileList { [Symbol.iterator](): IterableIterator<File>; } interface FormData { [Symbol.iterator](): IterableIterator<[string, FormDataEntryValue]>; /** * Returns an array of key, value pairs for every entry in the list. */ entries(): IterableIterator<[string, FormDataEntryValue]>; /** * Returns a list of keys in the list. */ keys(): IterableIterator<string>; /** * Returns a list of values in the list. */ values(): IterableIterator<FormDataEntryValue>; } interface HTMLAllCollection { [Symbol.iterator](): IterableIterator<Element>; } interface HTMLCollectionBase { [Symbol.iterator](): IterableIterator<Element>; } interface HTMLCollectionOf<T extends Element> { [Symbol.iterator](): IterableIterator<T>; } interface HTMLFormElement { [Symbol.iterator](): IterableIterator<Element>; } interface HTMLSelectElement { [Symbol.iterator](): IterableIterator<Element>; } interface Headers { [Symbol.iterator](): IterableIterator<[string, string]>; /** * Returns an iterator allowing to go through all key/value pairs contained in this object. */ entries(): IterableIterator<[string, string]>; /** * Returns an iterator allowing to go through all keys of the key/value pairs contained in this object. */ keys(): IterableIterator<string>; /** * Returns an iterator allowing to go through all values of the key/value pairs contained in this object. */ values(): IterableIterator<string>; } interface IDBDatabase { /** * Returns a new transaction with the given mode ("readonly" or "readwrite") and scope which can be a single object store name or an array of names. */ transaction(storeNames: string | Iterable<string>, mode?: IDBTransactionMode): IDBTransaction; } interface IDBObjectStore { /** * Creates a new index in store with the given name, keyPath and options and returns a new IDBIndex. If the keyPath and options define constraints that cannot be satisfied with the data already in store the upgrade transaction will abort with a "ConstraintError" DOMException. * * Throws an "InvalidStateError" DOMException if not called within an upgrade transaction. */ createIndex(name: string, keyPath: string | Iterable<string>, options?: IDBIndexParameters): IDBIndex; } interface MediaKeyStatusMap { [Symbol.iterator](): IterableIterator<[BufferSource, MediaKeyStatus]>; entries(): IterableIterator<[BufferSource, MediaKeyStatus]>; keys(): IterableIterator<BufferSource>; values(): IterableIterator<MediaKeyStatus>; } interface MediaList { [Symbol.iterator](): IterableIterator<string>; } interface MimeTypeArray { [Symbol.iterator](): IterableIterator<MimeType>; } interface NamedNodeMap { [Symbol.iterator](): IterableIterator<Attr>; } interface Navigator { requestMediaKeySystemAccess(keySystem: string, supportedConfigurations: Iterable<MediaKeySystemConfiguration>): Promise<MediaKeySystemAccess>; } interface NodeList { [Symbol.iterator](): IterableIterator<Node>; /** * Returns an array of key, value pairs for every entry in the list. */ entries(): IterableIterator<[number, Node]>; /** * Returns an list of keys in the list. */ keys(): IterableIterator<number>; /** * Returns an list of values in the list. */ values(): IterableIterator<Node>; } interface NodeListOf<TNode extends Node> { [Symbol.iterator](): IterableIterator<TNode>; /** * Returns an array of key, value pairs for every entry in the list. */ entries(): IterableIterator<[number, TNode]>; /** * Returns an list of keys in the list. */ keys(): IterableIterator<number>; /** * Returns an list of values in the list. */ values(): IterableIterator<TNode>; } interface Plugin { [Symbol.iterator](): IterableIterator<MimeType>; } interface PluginArray { [Symbol.iterator](): IterableIterator<Plugin>; } interface RTCRtpTransceiver { setCodecPreferences(codecs: Iterable<RTCRtpCodecCapability>): void; } interface RTCStatsReport extends ReadonlyMap<string, any> { } interface SVGLengthList { [Symbol.iterator](): IterableIterator<SVGLength>; } interface SVGNumberList { [Symbol.iterator](): IterableIterator<SVGNumber>; } interface SVGPointList { [Symbol.iterator](): IterableIterator<DOMPoint>; } interface SVGStringList { [Symbol.iterator](): IterableIterator<string>; } interface SourceBufferList { [Symbol.iterator](): IterableIterator<SourceBuffer>; } interface SpeechGrammarList { [Symbol.iterator](): IterableIterator<SpeechGrammar>; } interface SpeechRecognitionResult { [Symbol.iterator](): IterableIterator<SpeechRecognitionAlternative>; } interface SpeechRecognitionResultList { [Symbol.iterator](): IterableIterator<SpeechRecognitionResult>; } interface StyleSheetList { [Symbol.iterator](): IterableIterator<CSSStyleSheet>; } interface TextTrackCueList { [Symbol.iterator](): IterableIterator<TextTrackCue>; } interface TextTrackList { [Symbol.iterator](): IterableIterator<TextTrack>; } interface TouchList { [Symbol.iterator](): IterableIterator<Touch>; } interface URLSearchParams { [Symbol.iterator](): IterableIterator<[string, string]>; /** * Returns an array of key, value pairs for every entry in the search params. */ entries(): IterableIterator<[string, string]>; /** * Returns a list of keys in the search params. */ keys(): IterableIterator<string>; /** * Returns a list of values in the search params. */ values(): IterableIterator<string>; } interface VRDisplay { requestPresent(layers: Iterable<VRLayer>): Promise<void>; } interface WEBGL_draw_buffers { drawBuffersWEBGL(buffers: Iterable<GLenum>): void; } interface WebAuthentication { makeCredential(accountInformation: Account, cryptoParameters: Iterable<ScopedCredentialParameters>, attestationChallenge: Int8Array | Int16Array | Int32Array | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array | DataView | ArrayBuffer | null, options?: ScopedCredentialOptions): Promise<ScopedCredentialInfo>; } interface WebGL2RenderingContextBase { clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void; clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, srcOffset?: GLuint): void; clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void; drawBuffers(buffers: Iterable<GLenum>): void; getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, pname: GLenum): any; getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): Iterable<GLuint> | null; invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void; invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei): void; transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void; uniform1uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4uiv(location: WebGLUniformLocation | null, data: Iterable<GLuint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3x4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix4x2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix4x3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; vertexAttribI4iv(index: GLuint, values: Iterable<GLint>): void; vertexAttribI4uiv(index: GLuint, values: Iterable<GLuint>): void; } interface WebGL2RenderingContextOverloads { uniform1fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform1iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform2iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform3iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4fv(location: WebGLUniformLocation | null, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniform4iv(location: WebGLUniformLocation | null, data: Iterable<GLint>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, data: Iterable<GLfloat>, srcOffset?: GLuint, srcLength?: GLuint): void; } interface WebGLRenderingContextBase { vertexAttrib1fv(index: GLuint, values: Iterable<GLfloat>): void; vertexAttrib2fv(index: GLuint, values: Iterable<GLfloat>): void; vertexAttrib3fv(index: GLuint, values: Iterable<GLfloat>): void; vertexAttrib4fv(index: GLuint, values: Iterable<GLfloat>): void; } interface WebGLRenderingContextOverloads { uniform1fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform1iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniform2fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform2iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniform3fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform3iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniform4fv(location: WebGLUniformLocation | null, v: Iterable<GLfloat>): void; uniform4iv(location: WebGLUniformLocation | null, v: Iterable<GLint>): void; uniformMatrix2fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; uniformMatrix3fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; uniformMatrix4fv(location: WebGLUniformLocation | null, transpose: GLboolean, value: Iterable<GLfloat>): void; }