#ifndef _GLCUNIFORMBLOCKCASE_HPP #define _GLCUNIFORMBLOCKCASE_HPP /*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2016 Google Inc. * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief Uniform block tests. */ /*-------------------------------------------------------------------*/ #include "glcTestCase.hpp" #include "gluShaderProgram.hpp" #include "gluShaderUtil.hpp" #include "tcuDefs.hpp" namespace deqp { // Uniform block details. namespace ub { enum UniformFlags { PRECISION_LOW = (1 << 0), PRECISION_MEDIUM = (1 << 1), PRECISION_HIGH = (1 << 2), PRECISION_MASK = PRECISION_LOW | PRECISION_MEDIUM | PRECISION_HIGH, LAYOUT_SHARED = (1 << 3), LAYOUT_PACKED = (1 << 4), LAYOUT_STD140 = (1 << 5), LAYOUT_ROW_MAJOR = (1 << 6), LAYOUT_COLUMN_MAJOR = (1 << 7), //!< \note Lack of both flags means column-major matrix. LAYOUT_MASK = LAYOUT_SHARED | LAYOUT_PACKED | LAYOUT_STD140 | LAYOUT_ROW_MAJOR | LAYOUT_COLUMN_MAJOR, DECLARE_VERTEX = (1 << 8), DECLARE_FRAGMENT = (1 << 9), DECLARE_BOTH = DECLARE_VERTEX | DECLARE_FRAGMENT, UNUSED_VERTEX = (1 << 10), //!< Uniform or struct member is not read in vertex shader. UNUSED_FRAGMENT = (1 << 11), //!< Uniform or struct member is not read in fragment shader. UNUSED_BOTH = UNUSED_VERTEX | UNUSED_FRAGMENT }; // \todo [2012-07-25 pyry] Use glu::VarType. class StructType; class VarType { public: VarType(void); VarType(const VarType& other); VarType(glu::DataType basicType, deUint32 flags); VarType(const VarType& elementType, int arraySize); explicit VarType(const StructType* structPtr); ~VarType(void); bool isBasicType(void) const { return m_type == TYPE_BASIC; } bool isArrayType(void) const { return m_type == TYPE_ARRAY; } bool isStructType(void) const { return m_type == TYPE_STRUCT; } deUint32 getFlags(void) const { return m_flags; } glu::DataType getBasicType(void) const { return m_data.basicType; } const VarType& getElementType(void) const { return *m_data.array.elementType; } int getArraySize(void) const { return m_data.array.size; } const StructType& getStruct(void) const { return *m_data.structPtr; } VarType& operator=(const VarType& other); private: enum Type { TYPE_BASIC, TYPE_ARRAY, TYPE_STRUCT, TYPE_LAST }; Type m_type; deUint32 m_flags; union Data { glu::DataType basicType; struct { VarType* elementType; int size; } array; const StructType* structPtr; Data(void) { array.elementType = DE_NULL; array.size = 0; } } m_data; }; class StructMember { public: StructMember(const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags) { } StructMember(void) : m_flags(0) { } const char* getName(void) const { return m_name.c_str(); } const VarType& getType(void) const { return m_type; } deUint32 getFlags(void) const { return m_flags; } private: std::string m_name; VarType m_type; deUint32 m_flags; }; class StructType { public: typedef std::vector::iterator Iterator; typedef std::vector::const_iterator ConstIterator; StructType(const char* typeName) : m_typeName(typeName) { } ~StructType(void) { } const char* getTypeName(void) const { return m_typeName.empty() ? DE_NULL : m_typeName.c_str(); } inline Iterator begin(void) { return m_members.begin(); } inline ConstIterator begin(void) const { return m_members.begin(); } inline Iterator end(void) { return m_members.end(); } inline ConstIterator end(void) const { return m_members.end(); } void addMember(const char* name, const VarType& type, deUint32 flags = 0); private: std::string m_typeName; std::vector m_members; }; class Uniform { public: Uniform(const char* name, const VarType& type, deUint32 flags = 0); const char* getName(void) const { return m_name.c_str(); } const VarType& getType(void) const { return m_type; } deUint32 getFlags(void) const { return m_flags; } private: std::string m_name; VarType m_type; deUint32 m_flags; }; class UniformBlock { public: typedef std::vector::iterator Iterator; typedef std::vector::const_iterator ConstIterator; UniformBlock(const char* blockName); const char* getBlockName(void) const { return m_blockName.c_str(); } const char* getInstanceName(void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); } bool isArray(void) const { return m_arraySize > 0; } int getArraySize(void) const { return m_arraySize; } deUint32 getFlags(void) const { return m_flags; } void setInstanceName(const char* name) { m_instanceName = name; } void setFlags(deUint32 flags) { m_flags = flags; } void setArraySize(int arraySize) { m_arraySize = arraySize; } void addUniform(const Uniform& uniform) { m_uniforms.push_back(uniform); } inline Iterator begin(void) { return m_uniforms.begin(); } inline ConstIterator begin(void) const { return m_uniforms.begin(); } inline Iterator end(void) { return m_uniforms.end(); } inline ConstIterator end(void) const { return m_uniforms.end(); } private: std::string m_blockName; std::string m_instanceName; std::vector m_uniforms; int m_arraySize; //!< Array size or 0 if not interface block array. deUint32 m_flags; }; class ShaderInterface { public: ShaderInterface(void); ~ShaderInterface(void); StructType& allocStruct(const char* name); const StructType* findStruct(const char* name) const; void getNamedStructs(std::vector& structs) const; UniformBlock& allocBlock(const char* name); int getNumUniformBlocks(void) const { return (int)m_uniformBlocks.size(); } const UniformBlock& getUniformBlock(int ndx) const { return *m_uniformBlocks[ndx]; } private: std::vector m_structs; std::vector m_uniformBlocks; }; class UniformLayout; } // ub class UniformBlockCase : public TestCase { public: enum BufferMode { BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. BUFFERMODE_PER_BLOCK, //!< Per-block buffers BUFFERMODE_LAST }; UniformBlockCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); ~UniformBlockCase(void); IterateResult iterate(void); protected: bool compareStd140Blocks(const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; bool compareSharedBlocks(const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; bool compareTypes(const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; bool checkLayoutIndices(const ub::UniformLayout& layout) const; bool checkLayoutBounds(const ub::UniformLayout& layout) const; bool checkIndexQueries(deUint32 program, const ub::UniformLayout& layout) const; bool render(glu::ShaderProgram& program) const; glu::GLSLVersion m_glslVersion; BufferMode m_bufferMode; ub::ShaderInterface m_interface; }; } // deqp #endif // _GLCUNIFORMBLOCKCASE_HPP