/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ #include "gl4cProgramInterfaceQueryTests.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include #include #include namespace gl4cts { using namespace glw; namespace { class PIQBase : public deqp::SubcaseBase { public: virtual std::string PassCriteria() { return "All called functions return expected values."; } virtual std::string Purpose() { return "Verify that the set of tested functions glGetProgram* return\n" "expected results when used to get data from program\n" "made of " + ShadersDesc() + "." + PurposeExt(); } virtual std::string Method() { return "Create a program using " + ShadersDesc() + "\n" "then use set of tested functions to get an information about it and\n" "verify that information with the expected data" + Expectations(); } virtual long Cleanup() { glUseProgram(0); return NO_ERROR; } virtual long Setup() { return NO_ERROR; } virtual ~PIQBase() { } protected: void LinkProgram(GLuint program) { glLinkProgram(program); GLsizei length; GLchar log[1024]; glGetProgramInfoLog(program, sizeof(log), &length, log); if (length > 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" << log << tcu::TestLog::EndMessage; } } GLuint CreateProgram(const char* src_vs, const char* src_fs, bool link) { const GLuint p = glCreateProgram(); if (src_vs) { GLuint sh = glCreateShader(GL_VERTEX_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_vs, NULL); glCompileShader(sh); } if (src_fs) { GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_fs, NULL); glCompileShader(sh); } if (link) { LinkProgram(p); } return p; } GLuint CreateProgram(const char* src_vs, const char* src_tcs, const char* src_tes, const char* src_gs, const char* src_fs, bool link) { const GLuint p = glCreateProgram(); if (src_vs) { GLuint sh = glCreateShader(GL_VERTEX_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_vs, NULL); glCompileShader(sh); } if (src_tcs) { GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_tcs, NULL); glCompileShader(sh); } if (src_tes) { GLuint sh = glCreateShader(GL_TESS_EVALUATION_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_tes, NULL); glCompileShader(sh); } if (src_gs) { GLuint sh = glCreateShader(GL_GEOMETRY_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_gs, NULL); glCompileShader(sh); } if (src_fs) { GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); glAttachShader(p, sh); glDeleteShader(sh); glShaderSource(sh, 1, &src_fs, NULL); glCompileShader(sh); } if (link) { LinkProgram(p); } return p; } virtual std::string ShadersDesc() { return ""; } virtual std::string Expectations() { return "."; } virtual std::string PurposeExt() { return ""; } virtual inline void ExpectError(GLenum expected, long& error) { if (error != NO_ERROR) return; GLenum tmp = glGetError(); if (tmp == expected) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Found expected error" << tcu::TestLog::EndMessage; error = NO_ERROR; // Error is expected } else { error = ERROR; m_context.getTestContext().getLog() << tcu::TestLog::Message << expected << " error was expected, found: " << tmp << tcu::TestLog::EndMessage; } } virtual inline void VerifyGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, int expected, long& error) { GLint res; glGetProgramInterfaceiv(program, programInterface, pname, &res); if (res != expected) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " << expected << tcu::TestLog::EndMessage; error = ERROR; } } virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, const std::string& name, GLuint expected, long& error) { GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); if (res != expected) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " << expected << tcu::TestLog::EndMessage; error = ERROR; } } virtual inline void VerifyGetProgramResourceIndex(GLuint program, GLenum programInterface, std::map& indices, const std::string& name, long& error) { GLuint res = glGetProgramResourceIndex(program, programInterface, name.c_str()); if (res == GL_INVALID_INDEX) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected number other than -1" << tcu::TestLog::EndMessage; error = ERROR; return; } std::map::iterator it = indices.begin(); while (it != indices.end()) { if (it->second == res) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Duplicated value found: " << res << tcu::TestLog::EndMessage; error = ERROR; return; } ++it; } indices[name] = res; } virtual inline void VerifyGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, const std::string& expected, long& error) { GLchar name[1024] = { '\0' }; GLsizei len; glGetProgramResourceName(program, programInterface, index, 1024, &len, name); if (len <= 0 || len > 1023 || name[len - 1] == '\0') { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Length in glGetProgramResourceName should not count null terminator!" << tcu::TestLog::EndMessage; error = ERROR; } else if (name != expected || name[len] != '\0') { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << name << ", expected " << expected << tcu::TestLog::EndMessage; error = ERROR; } } virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, const std::string& name, GLint expected, long& error) { GLint res = glGetProgramResourceLocation(program, programInterface, name.c_str()); if (res != expected) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " << expected << tcu::TestLog::EndMessage; error = ERROR; } } virtual inline void VerifyGetProgramResourceLocation(GLuint program, GLenum programInterface, std::map& locations, const std::string& name, long& error) { GLint res = glGetProgramResourceLocation(program, programInterface, name.c_str()); if (res < 0) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected not less than 0" << tcu::TestLog::EndMessage; error = ERROR; return; } std::map::iterator it = locations.begin(); while (it != locations.end()) { if (it->second == res) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Duplicated value found: " << res << tcu::TestLog::EndMessage; error = ERROR; return; } ++it; } locations[name] = res; } virtual inline void VerifyGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum props[], GLsizei expectedLength, const GLint expected[], long& error) { const GLsizei bufSize = 1000; GLsizei length; GLint params[bufSize]; glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, &length, params); if (length != expectedLength || length <= 0) { error = ERROR; m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got length " << length << ", expected " << expectedLength << "\nCALL: glGetProgramResourceiv, with " << programInterface << ", " << index << tcu::TestLog::EndMessage; return; } for (int i = 0; i < length; ++i) { if (params[i] != expected[i]) { error = ERROR; m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << params[i] << ", expected " << expected[i] << " at: " << i << "\nCALL: glGetProgramResourceiv, with " << programInterface << ", " << index << tcu::TestLog::EndMessage; } } } virtual inline void VerifyGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const std::string& name, GLint expected, long& error) { GLint res = glGetProgramResourceLocationIndex(program, programInterface, name.c_str()); if (res != expected) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: Got " << res << ", expected " << expected << "\nCALL: glGetProgramResourceLocationIndex, with " << programInterface << ", " << name << tcu::TestLog::EndMessage; error = ERROR; } } virtual inline GLint GetProgramivRetValue(GLuint program, GLenum pname) { GLint ret; glGetProgramiv(program, pname, &ret); return ret; } static const GLenum interfaces[]; }; const GLenum PIQBase::interfaces[] = { GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_UNIFORM, GL_UNIFORM_BLOCK, GL_BUFFER_VARIABLE, GL_SHADER_STORAGE_BLOCK, GL_VERTEX_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE, GL_GEOMETRY_SUBROUTINE, GL_FRAGMENT_SUBROUTINE, GL_COMPUTE_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_TRANSFORM_FEEDBACK_VARYING }; class NoShaders : public PIQBase { virtual std::string Title() { return "No Shaders Test"; } virtual std::string ShadersDesc() { return "no shaders"; } virtual long Run() { const GLuint program = glCreateProgram(); long error = NO_ERROR; int size = sizeof(PIQBase::interfaces) / sizeof(PIQBase::interfaces[0]); for (int i = 0; i < size; ++i) { VerifyGetProgramInterfaceiv(program, PIQBase::interfaces[i], GL_ACTIVE_RESOURCES, 0, error); if (PIQBase::interfaces[i] == GL_ATOMIC_COUNTER_BUFFER) continue; VerifyGetProgramInterfaceiv(program, PIQBase::interfaces[i], GL_MAX_NAME_LENGTH, 0, error); } VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error); VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 0, error); VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 0, error); for (int i = 0; i < size; ++i) { if (PIQBase::interfaces[i] == GL_ATOMIC_COUNTER_BUFFER) continue; VerifyGetProgramResourceIndex(program, PIQBase::interfaces[i], "", GL_INVALID_INDEX, error); } // can't test GetProgramResourceLocation* here since program has to be linked // can't test GetProgramResourceiv, need valid index glDeleteProgram(program); return error; } }; class SimpleShaders : public PIQBase { public: virtual std::string Title() { return "Simple Shaders Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "void main(void) \n" "{ \n" " gl_Position = position; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 6, error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position", 0, error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, "color", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, "position", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH }; GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 11, props, 11, expected, error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props2, 12, expected2, error); glDeleteProgram(program); return error; } }; class InputTypes : public SimpleShaders { virtual std::string Title() { return "Input Types Test"; } virtual std::string ShadersDesc() { return "vertex shader with different `in` types and a fallthrough fragment shader"; } virtual std::string VertexShader() { return "#version 430 \n" "in mat4 a; \n" "in ivec4 b; \n" "in float c[2]; \n" "in mat2x3 d[2]; \n" "in uvec2 e; \n" "in uint f; \n" "in vec3 g[2]; \n" "in int h; \n" "void main(void) \n" "{ \n" " vec4 pos; \n" " pos.w = h + g[0].x + g[1].y + d[1][1].y; \n" " pos.y = b.x * c[0] + c[1] + d[0][0].x; \n" " pos.x = a[0].x + a[1].y + a[2].z + a[3].w; \n" " pos.z = d[0][1].z + e.x * f + d[1][0].z; \n" " gl_Position = pos; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "a"); glBindAttribLocation(program, 4, "b"); glBindAttribLocation(program, 5, "c"); glBindAttribLocation(program, 7, "d"); glBindAttribLocation(program, 11, "e"); glBindAttribLocation(program, 12, "f"); glBindAttribLocation(program, 13, "g"); glBindAttribLocation(program, 15, "h"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 8, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "a", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "b", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "c[0]", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "d", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "e", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "f", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "g", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "h", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["a"], "a", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["b"], "b", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["c[0]"], "c[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["d"], "d[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["e"], "e", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["f"], "f", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["g"], "g[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["h"], "h", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "a", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "b", 4, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[0]", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[1]", 6, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d[0]", 7, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d", 7, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "e", 11, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "f", 12, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[0]", 13, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g", 13, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[1]", 14, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "h", 15, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH }; GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["a"], 11, props, 11, expected, error); GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["b"], 11, props, 11, expected2, error); GLint expected3[] = { 5, GL_FLOAT, 2, 0, 0, 0, 0, 0, 1, 5, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["c[0]"], 11, props, 11, expected3, error); GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["d"], 11, props, 11, expected4, error); GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["e"], 11, props, 11, expected5, error); GLint expected6[] = { 2, GL_UNSIGNED_INT, 1, 0, 0, 0, 0, 0, 1, 12, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["f"], 11, props, 11, expected6, error); GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["g"], 11, props, 11, expected7, error); GLint expected8[] = { 2, GL_INT, 1, 0, 0, 0, 0, 0, 1, 15, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["h"], 11, props, 11, expected8, error); glDeleteProgram(program); return error; } }; class OutputTypes : public SimpleShaders { virtual std::string Title() { return "Output Types Test"; } virtual std::string ShadersDesc() { return "fragment shader with different `out` types and a fallthrough vertex shader"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec3 a[2]; \n" "out uint b; \n" "out float c[2]; \n" "out int d[2]; \n" "out vec2 e; \n" "void main() { \n" " c[1] = -0.6; \n" " d[0] = 0; \n" " b = 12u; \n" " c[0] = 1.1; \n" " e = vec2(0, 1); \n" " d[1] = -19; \n" " a[1] = vec3(0, 1, 0); \n" " a[0] = vec3(0, 1, 0); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "a"); glBindFragDataLocation(program, 2, "b"); glBindFragDataLocation(program, 3, "c"); glBindFragDataLocation(program, 5, "d"); glBindFragDataLocation(program, 7, "e"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "a", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "b", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "c[0]", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "d", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "e", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["a"], "a[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["b"], "b", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["c[0]"], "c[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["d"], "d[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["e"], "e", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[1]", 1, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "b", 2, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[0]", 3, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c", 3, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[1]", 4, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[0]", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[1]", 6, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "e", 7, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "b", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c[0]", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d[0]", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "e", 0, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["a"], 12, props, 12, expected, error); GLint expected2[] = { 2, GL_UNSIGNED_INT, 1, 0, 1, 0, 0, 0, 0, 2, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["b"], 12, props, 12, expected2, error); GLint expected3[] = { 5, GL_FLOAT, 2, 0, 1, 0, 0, 0, 0, 3, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["c[0]"], 12, props, 12, expected3, error); GLint expected4[] = { 5, GL_INT, 2, 0, 1, 0, 0, 0, 0, 5, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["d"], 12, props, 12, expected4, error); GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["e"], 12, props, 12, expected5, error); glDeleteProgram(program); return error; } }; class OutputLocationIndex : public SimpleShaders { virtual std::string Title() { return "Output Location Index Test"; } virtual std::string ShadersDesc() { return "fragment shader with `out` location index different from 0 and a fallthrough vertex shader"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocationIndexed(program, 0, 1, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 1, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props, 12, expected, error); glDeleteProgram(program); return error; } }; class InputBuiltIn : public SimpleShaders { virtual std::string Title() { return "Input Built-ins Test"; } virtual std::string ShadersDesc() { return "vertex shader using built-in variables and a fallthrough fragment shader"; } virtual std::string Expectations() { return ".\n\n In this case we ask for information about built-in variables for the input interface."; } virtual std::string VertexShader() { return "#version 430 \n" "void main(void) \n" "{ \n" " gl_Position = (gl_VertexID + gl_InstanceID) * vec4(0.1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 2, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 14, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "gl_VertexID", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "gl_InstanceID", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["gl_VertexID"], "gl_VertexID", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["gl_InstanceID"], "gl_InstanceID", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "gl_VertexID", -1, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "gl_InstanceID", -1, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH }; GLint expected[] = { 12, GL_INT, 1, 0, 0, 0, 0, 0, 1, -1, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["gl_VertexID"], 11, props, 11, expected, error); GLint expected2[] = { 14, GL_INT, 1, 0, 0, 0, 0, 0, 1, -1, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["gl_InstanceID"], 11, props, 11, expected2, error); glDeleteProgram(program); return error; } }; class OutputBuiltIn : public SimpleShaders { virtual std::string Title() { return "Output Built-ins Test"; } virtual std::string ShadersDesc() { return "fragment shader using built-in variables and a fallthrough vertex shader"; } virtual std::string Expectations() { return ".\n\n In this case we ask for information about built-in variables for the output interface."; } virtual std::string FragmentShader() { return "#version 430 \n" "void main(void) \n" "{ \n" " gl_FragDepth = 0.1; \n" " gl_SampleMask[0] = 1; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 2, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 17, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "gl_FragDepth", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "gl_SampleMask[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["gl_FragDepth"], "gl_FragDepth", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["gl_SampleMask[0]"], "gl_SampleMask[0]", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_FragDepth", -1, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_SampleMask", -1, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "gl_SampleMask[0]", -1, error); // spec is not clear what to require here VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_FragDepth", -1, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_SampleMask", -1, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "gl_SampleMask[0]", -1, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected[] = { 13, GL_FLOAT, 1, 0, 1, 0, 0, 0, 0, -1, 0, -1 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["gl_FragDepth"], 12, props, 12, expected, error); GLint expected2[] = { 17, GL_INT, 1, 0, 1, 0, 0, 0, 0, -1, 0, -1 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["gl_SampleMask[0]"], 12, props, 12, expected2, error); glDeleteProgram(program); return error; } }; class InputLayout : public SimpleShaders { virtual std::string Title() { return "Input Layout Test"; } virtual std::string ShadersDesc() { return "vertex shader with different `in` variables locations set through layout and a fallthrough fragment " "shader"; } virtual std::string VertexShader() { return "#version 430 \n" "layout(location = 4) in ivec4 b; \n" "layout(location = 7) in mat2x3 d[2]; \n" "layout(location = 5) in float c[2]; \n" "layout(location = 12) in uint f; \n" "layout(location = 13) in vec3 g[2]; \n" "layout(location = 0) in mat4 a; \n" "layout(location = 15) in int h; \n" "layout(location = 11) in uvec2 e; \n" "void main(void) \n" "{ \n" " vec4 pos; \n" " pos.w = h + g[0].x + g[1].y + d[1][1].y; \n" " pos.y = b.x * c[0] + c[1] + d[0][0].x; \n" " pos.x = a[0].x + a[1].y + a[2].z + a[3].w; \n" " pos.z = d[0][1].z + e.x * f + d[1][0].z; \n" " gl_Position = pos; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 8, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "a", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "b", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "c[0]", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "d", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "e", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "f", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "g", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indices, "h", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["a"], "a", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["b"], "b", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["c[0]"], "c[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["d"], "d[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["e"], "e", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["f"], "f", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["g"], "g[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indices["h"], "h", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "a", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "b", 4, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[0]", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "c[1]", 6, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d[0]", 7, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "d", 7, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "e", 11, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "f", 12, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[0]", 13, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g", 13, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "g[1]", 14, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "h", 15, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH }; GLint expected[] = { 2, GL_FLOAT_MAT4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["a"], 11, props, 11, expected, error); GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["b"], 11, props, 11, expected2, error); GLint expected3[] = { 5, GL_FLOAT, 2, 0, 0, 0, 0, 0, 1, 5, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["c[0]"], 11, props, 11, expected3, error); GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["d"], 11, props, 11, expected4, error); GLint expected5[] = { 2, GL_UNSIGNED_INT_VEC2, 1, 0, 0, 0, 0, 0, 1, 11, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["e"], 11, props, 11, expected5, error); GLint expected6[] = { 2, GL_UNSIGNED_INT, 1, 0, 0, 0, 0, 0, 1, 12, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["f"], 11, props, 11, expected6, error); GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["g"], 11, props, 11, expected7, error); GLint expected8[] = { 2, GL_INT, 1, 0, 0, 0, 0, 0, 1, 15, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indices["h"], 11, props, 11, expected8, error); glDeleteProgram(program); return error; } }; class OutputLayout : public SimpleShaders { virtual std::string Title() { return "Output Layout Test"; } virtual std::string ShadersDesc() { return "fragment shader with different `out` variables locations set through layout and a fallthrough vertex " "shader"; } virtual std::string FragmentShader() { return "#version 430 \n" "layout(location = 2) out uint b; \n" "layout(location = 7) out vec2 e; \n" "layout(location = 3) out float c[2]; \n" "layout(location = 5) out int d[2]; \n" "layout(location = 0) out vec3 a[2]; \n" "void main() { \n" " c[1] = -0.6; \n" " d[0] = 0; \n" " b = 12u; \n" " c[0] = 1.1; \n" " e = vec2(0, 1); \n" " d[1] = -19; \n" " a[1] = vec3(0, 1, 0); \n" " a[0] = vec3(0, 1, 0); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "a", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "b", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "c[0]", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "d", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indices, "e", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["a"], "a[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["b"], "b", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["c[0]"], "c[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["d"], "d[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indices["e"], "e", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "a[1]", 1, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "b", 2, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[0]", 3, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c", 3, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "c[1]", 4, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[0]", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d", 5, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "d[1]", 6, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "e", 7, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a[0]", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "a", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "b", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c[0]", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "c", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d[0]", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "d", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "e", 0, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["a"], 12, props, 12, expected, error); GLint expected2[] = { 2, GL_UNSIGNED_INT, 1, 0, 1, 0, 0, 0, 0, 2, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["b"], 12, props, 12, expected2, error); GLint expected3[] = { 5, GL_FLOAT, 2, 0, 1, 0, 0, 0, 0, 3, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["c[0]"], 12, props, 12, expected3, error); GLint expected4[] = { 5, GL_INT, 2, 0, 1, 0, 0, 0, 0, 5, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["d"], 12, props, 12, expected4, error); GLint expected5[] = { 2, GL_FLOAT_VEC2, 1, 0, 1, 0, 0, 0, 0, 7, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indices["e"], 12, props, 12, expected5, error); glDeleteProgram(program); return error; } }; class OutputLayoutIndex : public SimpleShaders { virtual std::string Title() { return "Output Layout Index Test"; } virtual std::string ShadersDesc() { return "fragment shader with different `out` variables fragment color index\n" "locations set through layout and a fallthrough vertex shader"; } virtual std::string FragmentShader() { return "#version 430 \n" "layout(location = 0, index = 1) out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 1, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props, 12, expected, error); glDeleteProgram(program); return error; } }; class UniformSimple : public PIQBase { virtual std::string Title() { return "Uniform Simple Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with uniforms used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_UNIFORM as an interface param."; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "uniform vec4 repos; \n" "void main(void) \n" "{ \n" " gl_Position = position + repos; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "uniform vec4 recolor; \n" "out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1) + recolor; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES, GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 8, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "repos", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "recolor", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["repos"], "repos", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["recolor"], "recolor", error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "repos", glGetUniformLocation(program, "repos"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "recolor", glGetUniformLocation(program, "recolor"), error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_OFFSET, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected[] = { 6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["repos"], 16, props, 16, expected, error); GLint expected2[] = { 8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recolor") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["recolor"], 16, props, 16, expected2, error); glDeleteProgram(program); return error; } }; class UniformTypes : public PIQBase { virtual std::string Title() { return "Uniform Types Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with different uniform types used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_UNIFORM as an interface param.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "uniform vec4 a; \n" "uniform ivec3 b; \n" "uniform uvec2 c[3]; \n" "uniform mat2 g[8]; \n" "uniform mat3x2 i; \n" "void main(void) \n" "{ \n" " float tmp; \n" " tmp = g[0][1][1] + a.z + b.y + c[0].x; \n" " tmp += g[1][1][1] + c[1].x; \n" " tmp += g[2][1][1] + c[2].x; \n" " for (int i = 3; i < 8; ++i) \n" " tmp += g[i][1][1]; \n" " tmp = tmp + i[1][1]; \n" " gl_Position = position * tmp; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "struct U { \n" " bool a[3]; \n" " vec4 b; \n" " mat3 c; \n" " float d[2]; \n" "}; \n" "struct UU { \n" " U a; \n" " U b[2]; \n" " uvec2 c; \n" "}; \n" "uniform mat4 d; \n" "uniform mat3 e; \n" "uniform float h; \n" "uniform int f; \n" "uniform U j; \n" "uniform UU k; \n" "uniform UU l[3]; \n" "out vec4 color; \n" "void main() { \n" " float tmp; \n" " tmp = h + f + e[2][2]; \n" " tmp = tmp + d[0][0] + j.b.x; \n" " tmp = tmp + k.b[0].c[0][0]; \n" " tmp = tmp + l[2].a.c[0][1]; \n" " tmp = tmp + l[2].b[1].d[0]; \n" " tmp = tmp + l[2].b[1].d[1]; \n" " tmp = tmp + l[0].c.x; \n" " color = vec4(0, 1, 0, 1) * tmp; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; // only active structure members VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES, GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); // l[2].b[1].d[0] and \0 VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 15, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "a", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "b", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "c", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "d", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "e", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "f", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "g", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "h", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "i", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "j.b", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "k.b[0].c", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[0].c", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[2].b[1].d[0]", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "l[2].a.c", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["a"], "a", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["b"], "b", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["c"], "c[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["d"], "d", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["e"], "e", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["f"], "f", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["g"], "g[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["h"], "h", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["i"], "i", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["j.b"], "j.b", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["k.b[0].c"], "k.b[0].c", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[0].c"], "l[0].c", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[2].b[1].d[0]"], "l[2].b[1].d[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["l[2].a.c"], "l[2].a.c", error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", glGetUniformLocation(program, "b"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", glGetUniformLocation(program, "c"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", glGetUniformLocation(program, "d"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", glGetUniformLocation(program, "e"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "f", glGetUniformLocation(program, "f"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "g", glGetUniformLocation(program, "g"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "h", glGetUniformLocation(program, "h"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "i", glGetUniformLocation(program, "i"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "j.b", glGetUniformLocation(program, "j.b"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "k.b[0].c", glGetUniformLocation(program, "k.b[0].c"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[0].c", glGetUniformLocation(program, "l[0].c"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[2].b[1].d[0]", glGetUniformLocation(program, "l[2].b[1].d[0]"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "l[2].a.c", glGetUniformLocation(program, "l[2].a.c"), error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_OFFSET, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected[] = { 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["a"], 16, props, 16, expected, error); GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "b") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["b"], 16, props, 16, expected2, error); GLint expected3[] = { 5, GL_UNSIGNED_INT_VEC2, 3, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "c") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["c"], 16, props, 16, expected3, error); GLint expected4[] = { 2, GL_FLOAT_MAT4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "d") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["d"], 16, props, 16, expected4, error); GLint expected5[] = { 2, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "e") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["e"], 16, props, 16, expected5, error); GLint expected6[] = { 2, GL_INT, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "f") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["f"], 16, props, 16, expected6, error); GLint expected7[] = { 5, GL_FLOAT_MAT2, 8, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "g") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["g"], 16, props, 16, expected7, error); GLint expected8[] = { 2, GL_FLOAT, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "h") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["h"], 16, props, 16, expected8, error); GLint expected9[] = { 2, GL_FLOAT_MAT3x2, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "i") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["i"], 16, props, 16, expected9, error); GLint expected10[] = { 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["j.b"], 16, props, 16, expected10, error); GLint expected11[] = { 9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "k.b[0].c") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["k.b[0].c"], 16, props, 16, expected11, error); GLint expected12[] = { 7, GL_UNSIGNED_INT_VEC2, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[0].c") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[0].c"], 16, props, 16, expected12, error); GLint expected13[] = { 15, GL_FLOAT, 2, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].b[1].d[0]") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[2].b[1].d[0]"], 16, props, 16, expected13, error); GLint expected14[] = { 9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].a.c") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["l[2].a.c"], 16, props, 16, expected14, error); glDeleteProgram(program); return error; } }; class UniformBlockTypes : public PIQBase { virtual std::string Title() { return "Uniform Block Types Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with different types of uniform blocks used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_UNIFORM_BLOCK as an interface param.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "uniform SimpleBlock { \n" " mat3x2 a; \n" " mat4 b; \n" " vec4 c; \n" "}; \n" "" "uniform NotSoSimpleBlockk { \n" " ivec2 a[4]; \n" " mat3 b[2]; \n" " mat2 c; \n" "} d; \n" "" "void main(void) \n" "{ \n" " float tmp; \n" " tmp = a[0][1] * b[1][2] * c.x; \n" " tmp = tmp + d.a[2].y + d.b[0][1][1] + d.c[1][1]; \n" " gl_Position = position * tmp; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "struct U { \n" " bool a[3]; \n" " vec4 b; \n" " mat3 c; \n" " float d[2]; \n" "}; \n" "struct UU { \n" " U a; \n" " U b[2]; \n" " uvec2 c; \n" "}; \n" "" "uniform TrickyBlock { \n" " UU a[3]; \n" " mat4 b; \n" " uint c; \n" "} e[2]; \n" "" "out vec4 color; \n" "void main() { \n" " float tmp; \n" " tmp = e[0].a[2].b[0].d[1]; \n" " color = vec4(0, 1, 0, 1) * tmp; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_ACTIVE_RESOURCES, GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, 4, error); VerifyGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NAME_LENGTH, 18, error); std::map indicesUB; std::map indicesU; VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "SimpleBlock", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "NotSoSimpleBlockk", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TrickyBlock", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TrickyBlock[1]", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "c", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.a[0]", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.c", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "NotSoSimpleBlockk.b[0]", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "TrickyBlock.a[2].b[0].d", error); glUniformBlockBinding(program, indicesUB["SimpleBlock"], 0); glUniformBlockBinding(program, indicesUB["NotSoSimpleBlockk"], 2); glUniformBlockBinding(program, indicesUB["TrickyBlock"], 3); glUniformBlockBinding(program, indicesUB["TrickyBlock[1]"], 4); VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], "SimpleBlock", error); VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], "NotSoSimpleBlockk", error); VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock"], "TrickyBlock[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock[1]"], "TrickyBlock[1]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["a"], "a", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["b"], "b", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["c"], "c", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.a[0]"], "NotSoSimpleBlockk.a[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.c"], "NotSoSimpleBlockk.c", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["NotSoSimpleBlockk.b[0]"], "NotSoSimpleBlockk.b[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["TrickyBlock.a[2].b[0].d"], "TrickyBlock.a[2].b[0].d[0]", error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", -1, error); GLenum props[] = { GL_NAME_LENGTH, GL_BUFFER_BINDING, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_BUFFER_DATA_SIZE, }; GLint size; glGetActiveUniformBlockiv(program, indicesUB["SimpleBlock"], GL_UNIFORM_BLOCK_DATA_SIZE, &size); GLint expected[] = { 12, 0, 0, 0, 0, 0, 0, 1, size }; VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 9, props, 9, expected, error); glGetActiveUniformBlockiv(program, indicesUB["NotSoSimpleBlockk"], GL_UNIFORM_BLOCK_DATA_SIZE, &size); GLint expected2[] = { 18, 2, 0, 0, 0, 0, 0, 1, size }; VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 9, props, 9, expected2, error); glGetActiveUniformBlockiv(program, indicesUB["TrickyBlock"], GL_UNIFORM_BLOCK_DATA_SIZE, &size); GLint expected3[] = { 15, 3, 0, 1, 0, 0, 0, 0, size }; VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock"], 9, props, 9, expected3, error); GLint expected4[] = { 15, 4, 0, 0, 0, 0, 0, 0, size }; VerifyGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["TrickyBlock[1]"], 9, props, 9, expected4, error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected5[] = { 2, GL_FLOAT_MAT3x2, 1, static_cast(indicesUB["SimpleBlock"]), 0, 0, -1, 0, 0, 0, 0, 0, 1, -1 }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 14, props2, 14, expected5, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected6[] = { 27, GL_FLOAT, 2, static_cast(indicesUB["TrickyBlock"]), 0, 0, -1, 0, 1, 0, 0, 0, 0, -1 }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["TrickyBlock.a[2].b[0].d"], 14, props3, 14, expected6, error); GLenum prop = GL_ACTIVE_VARIABLES; const GLsizei bufSize = 1000; GLsizei length; GLint param[bufSize]; std::set exp; exp.insert(indicesU["a"]); exp.insert(indicesU["b"]); exp.insert(indicesU["c"]); glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 1, &prop, bufSize, &length, param); for (int i = 0; i < length; ++i) { if (exp.find(param[i]) == exp.end()) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Unexpected index found in active variables of SimpleBlock: " << param[i] << "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK" << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } else if (length != 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK\n" << "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } } std::set exp2; exp2.insert(indicesU["NotSoSimpleBlockk.a[0]"]); exp2.insert(indicesU["NotSoSimpleBlockk.b[0]"]); exp2.insert(indicesU["NotSoSimpleBlockk.c"]); glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 1, &prop, bufSize, &length, param); for (int i = 0; i < length; ++i) { if (exp2.find(param[i]) == exp2.end()) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Unexpected index found in active variables of NotSoSimpleBlockk: " << param[i] << "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK" << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } else if (length != 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: GL_UNIFORM_BLOCK" << "\nExpected length: 3, actual length: " << length << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } } GLint res; glGetProgramInterfaceiv(program, GL_UNIFORM_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, &res); if (res < 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Value of GL_MAX_NUM_ACTIVE_VARIABLES less than 3!" << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } glDeleteProgram(program); return error; } }; class TransformFeedbackTypes : public SimpleShaders { virtual std::string Title() { return "Transform Feedback Varying Types"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with different types of out variables used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_TRANSFORM_FEEDBACK_VARYING as an interface param.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "flat out ivec4 a; \n" "out float b[2]; \n" "flat out uvec2 c; \n" "flat out uint d; \n" "out vec3 e[2]; \n" "flat out int f; \n" "" "void main(void) \n" "{ \n" " vec4 pos; \n" " a = ivec4(1); \n" " b[0] = 1.1; \n" " b[1] = 1.1; \n" " c = uvec2(1u); \n" " d = 1u; \n" " e[0] = vec3(1.1); \n" " e[1] = vec3(1.1); \n" " f = 1; \n" " gl_Position = position; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); const char* varyings[6] = { "a", "b[0]", "b[1]", "c", "d", "e" }; glTransformFeedbackVaryings(program, 6, varyings, GL_INTERLEAVED_ATTRIBS); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_ACTIVE_RESOURCES, 6, error); VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_MAX_NAME_LENGTH, 5, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "a", error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "b[0]", error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "b[1]", error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "c", error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "d", error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, indices, "e", error); VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["a"], "a", error); VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[0]"], "b[0]", error); VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[1]"], "b[1]", error); VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["c"], "c", error); VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["d"], "d", error); VerifyGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["e"], "e", error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE }; GLint expected[] = { 2, GL_INT_VEC4, 1 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["a"], 3, props, 3, expected, error); GLint expected2[] = { 5, GL_FLOAT, 1 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[0]"], 3, props, 3, expected2, error); GLint expected3[] = { 5, GL_FLOAT, 1 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["b[1]"], 3, props, 3, expected3, error); GLint expected4[] = { 2, GL_UNSIGNED_INT_VEC2, 1 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["c"], 3, props, 3, expected4, error); GLint expected5[] = { 2, GL_UNSIGNED_INT, 1 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["d"], 3, props, 3, expected5, error); GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["e"], 3, props, 3, expected6, error); glDeleteProgram(program); return error; } }; class AtomicCounterSimple : public SimpleShaders { public: virtual std::string Title() { return "Atomic Counter Buffer Simple Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with atomic counters used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_ATOMIC_COUNTER_BUFFER as an interface param.\n"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec4 color; \n" "" "layout (binding = 1, offset = 0) uniform atomic_uint a; \n" "layout (binding = 2, offset = 0) uniform atomic_uint b; \n" "layout (binding = 2, offset = 4) uniform atomic_uint c; \n" "layout (binding = 5, offset = 0) uniform atomic_uint d[3]; \n" "layout (binding = 5, offset = 12) uniform atomic_uint e; \n" "" "void main() { \n" " uint x = atomicCounterIncrement(d[0]) + atomicCounterIncrement(a); \n" " uint y = atomicCounterIncrement(d[1]) + atomicCounterIncrement(b); \n" " uint z = atomicCounterIncrement(d[2]) + atomicCounterIncrement(c); \n" " uint w = atomicCounterIncrement(e); \n" " color = vec4(float(x), float(y), float(z), float(w)); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_ACTIVE_RESOURCES, 3, error); VerifyGetProgramInterfaceiv(program, GL_ATOMIC_COUNTER_BUFFER, GL_MAX_NUM_ACTIVE_VARIABLES, 2, error); std::map indicesU; VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "c", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "d", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "e", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["a"], "a", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["b"], "b", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["c"], "c", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["d"], "d[0]", error); VerifyGetProgramResourceName(program, GL_UNIFORM, indicesU["e"], "e", error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "b", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "c", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "e", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[0]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[1]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "d[2]", -1, error); GLenum prop = GL_ATOMIC_COUNTER_BUFFER_INDEX; const GLsizei bufSize = 1000; GLsizei length; GLint res; glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res); GLenum props[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES, GL_ACTIVE_VARIABLES }; glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res); GLint expected[] = { 1, 4, 1, static_cast(indicesU["a"]) }; VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 4, props, 4, expected, error); GLenum props2[] = { GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES }; glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res); GLint expected2[] = { 2, 8, 2 }; VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected2, error); glGetProgramResourceiv(program, GL_UNIFORM, indicesU["c"], 1, &prop, bufSize, &length, &res); VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected2, error); glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res); GLint expected3[] = { 5, 16, 2 }; VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected3, error); glGetProgramResourceiv(program, GL_UNIFORM, indicesU["e"], 1, &prop, bufSize, &length, &res); VerifyGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 3, props2, 3, expected3, error); GLenum prop2 = GL_ACTIVE_VARIABLES; GLint param[bufSize]; std::set exp; exp.insert(indicesU["b"]); exp.insert(indicesU["c"]); glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res); glGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 1, &prop2, bufSize, &length, param); for (int i = 0; i < length; ++i) { if (exp.find(param[i]) == exp.end() || length != 2) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Length: " << length << "\nUnexpected index/length found in active variables of ATOMIC_COUNTER_BUFFER: " << param[i] << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } } m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_ACTIVE_VARIABLES ok for 1st ATOMIC_COUNTER_BUFFER" << tcu::TestLog::EndMessage; std::set exp2; GLint param2[bufSize]; exp2.insert(indicesU["d"]); exp2.insert(indicesU["e"]); glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res); glGetProgramResourceiv(program, GL_ATOMIC_COUNTER_BUFFER, res, 1, &prop2, bufSize, &length, param2); for (int i = 0; i < length; ++i) { if (exp2.find(param2[i]) == exp2.end() || length != 2) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Length: " << length << "\nUnexpected index/length found in active variables of ATOMIC_COUNTER_BUFFER: " << param2[i] << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } } glDeleteProgram(program); return error; } }; class SubroutinesBase : public SimpleShaders { protected: virtual std::string ShadersDesc() { return "fallthrough vertex, geometry, tesselation and fragment shaders with subroutines used"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "subroutine vec4 a_t(); \n" "subroutine uniform a_t a; \n" "subroutine(a_t) vec4 x() { \n" " return vec4(1); \n" "} \n" "subroutine(a_t) vec4 y() { \n" " return vec4(0); \n" "} \n" "void main(void) \n" "{ \n" " gl_Position = a(); \n" "}"; } virtual std::string TessControlShader() { return "#version 430 \n" "layout(vertices = 3) out; \n" "" "subroutine vec4 a_t(); \n" "subroutine uniform a_t a; \n" "subroutine(a_t) vec4 x() { \n" " return vec4(1); \n" "} \n" "" "void main() { \n" " gl_out[gl_InvocationID].gl_Position = a(); \n" " gl_TessLevelInner[0] = 1.0; \n" " gl_TessLevelInner[1] = 1.0; \n" " gl_TessLevelOuter[0] = 1.0; \n" " gl_TessLevelOuter[1] = 1.0; \n" " gl_TessLevelOuter[2] = 1.0; \n" "}"; } virtual std::string TessEvalShader() { return "#version 430 \n" "layout(triangles, equal_spacing) in; \n" "" "subroutine vec4 a_t(); \n" "subroutine uniform a_t a; \n" "subroutine(a_t) vec4 x() { \n" " return vec4(1); \n" "} \n" "" "void main() { \n" " vec4 p0 = gl_in[0].gl_Position; \n" " vec4 p1 = gl_in[1].gl_Position; \n" " vec4 p2 = gl_in[2].gl_Position; \n" " vec3 p = gl_TessCoord.xyz; \n" " gl_Position = a(); \n" "}"; } virtual std::string GeometryShader() { return "#version 430 \n" "layout(triangles) in; \n" "layout(triangle_strip, max_vertices = 4) out; \n" "" "subroutine vec4 a_t(); \n" "subroutine uniform a_t a; \n" "subroutine(a_t) vec4 x() { \n" " return vec4(1); \n" "} \n" "" "void main() { \n" " gl_Position = vec4(-1, 1, 0, 1); \n" " EmitVertex(); \n" " gl_Position = vec4(-1, -1, 0, 1); \n" " EmitVertex(); \n" " gl_Position = vec4(1, 1, 0, 1); \n" " EmitVertex(); \n" " gl_Position = a(); \n" " EmitVertex(); \n" " EndPrimitive(); \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec4 color; \n" "" "subroutine vec4 a_t(); \n" "subroutine uniform a_t a; \n" "subroutine(a_t) vec4 x() { \n" " return vec4(1); \n" "} \n" "" "void main() { \n" " color = a(); \n" "}"; } virtual void inline VerifyVS(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE, GL_ACTIVE_RESOURCES, 2, error); VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 2, error); std::map indicesS; VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE, indicesS, "x", error); VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE, indicesS, "y", error); std::map indicesU; VerifyGetProgramResourceIndex(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU, "a", error); VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE, indicesS["x"], "x", error); VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE, indicesS["y"], "y", error); VerifyGetProgramResourceName(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], "a", error); VerifyGetProgramResourceLocation(program, GL_VERTEX_SUBROUTINE_UNIFORM, "a", glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a"), error); GLenum propsS[] = { GL_NAME_LENGTH }; GLint expectedS[] = { 2 }; VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE, indicesS["x"], 1, propsS, 1, expectedS, error); VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE, indicesS["y"], 1, propsS, 1, expectedS, error); GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION }; GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_VERTEX_SHADER, "a") }; VerifyGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 4, propsU, 4, expectedU, error); GLenum prop = GL_COMPATIBLE_SUBROUTINES; const GLsizei bufSize = 1000; GLint param[bufSize]; GLsizei length; std::set exp; exp.insert(indicesS["x"]); exp.insert(indicesS["y"]); glGetProgramResourceiv(program, GL_VERTEX_SUBROUTINE_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, param); for (int i = 0; i < length; ++i) { if (exp.find(param[i]) == exp.end() || length != 2) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Length: " << length << "\nUnexpected index/length found in active variables of GL_VERTEX_SUBROUTINE_UNIFORM: " << param[i] << tcu::TestLog::EndMessage; error = ERROR; } } } virtual void inline VerifyTCS(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, error); std::map indicesTS; VerifyGetProgramResourceIndex(program, GL_TESS_CONTROL_SUBROUTINE, indicesTS, "x", error); std::map indicesTU; VerifyGetProgramResourceIndex(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU, "a", error); VerifyGetProgramResourceName(program, GL_TESS_CONTROL_SUBROUTINE, indicesTS["x"], "x", error); VerifyGetProgramResourceName(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); VerifyGetProgramResourceLocation(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "a", glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), error); GLenum propsS[] = { GL_NAME_LENGTH }; GLint expectedS[] = { 2 }; VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE, static_cast(indicesTS["x"]), 1, propsS, 1, expectedS, error); GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, GL_COMPATIBLE_SUBROUTINES }; GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), static_cast(indicesTS["x"]) }; VerifyGetProgramResourceiv(program, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, error); } }; class SubroutinesVertex : public SubroutinesBase { virtual std::string Title() { return "Vertex Shader Subroutines Test"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using *VERTEX_SUBROUTINE* as an interface params.\n"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), GeometryShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyVS(program, error); glDeleteProgram(program); return error; } }; class SubroutinesTessControl : public SubroutinesBase { virtual std::string Title() { return "Tess Control Subroutines Test"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using *TESS_CONTROL_SUBROUTINE* as an interface params.\n"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), GeometryShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyTCS(program, error); glDeleteProgram(program); return error; } }; class SubroutinesTessEval : public SubroutinesBase { virtual std::string Title() { return "Tess Evaluation Subroutines Test"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using *TESS_EVALUATION_SUBROUTINE* as an interface params.\n"; } virtual void inline VerifyTES(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, error); std::map indicesTS; VerifyGetProgramResourceIndex(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS, "x", error); std::map indicesTU; VerifyGetProgramResourceIndex(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU, "a", error); VerifyGetProgramResourceName(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS["x"], "x", error); VerifyGetProgramResourceName(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); VerifyGetProgramResourceLocation(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, "a", glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), error); GLenum propsS[] = { GL_NAME_LENGTH }; GLint expectedS[] = { 2 }; VerifyGetProgramResourceiv(program, GL_TESS_EVALUATION_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error); GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, GL_COMPATIBLE_SUBROUTINES }; GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_EVALUATION_SHADER, "a"), static_cast(indicesTS["x"]) }; VerifyGetProgramResourceiv(program, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, error); } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), GeometryShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyTES(program, error); glDeleteProgram(program); return error; } }; class SubroutinesGeometry : public SubroutinesBase { virtual std::string Title() { return "Geometry Shader Subroutines Test"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using *GEOMETRY_SUBROUTINE* as an interface params.\n"; } virtual void inline VerifyGEO(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, error); std::map indicesTS; VerifyGetProgramResourceIndex(program, GL_GEOMETRY_SUBROUTINE, indicesTS, "x", error); std::map indicesTU; VerifyGetProgramResourceIndex(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU, "a", error); VerifyGetProgramResourceName(program, GL_GEOMETRY_SUBROUTINE, indicesTS["x"], "x", error); VerifyGetProgramResourceName(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); VerifyGetProgramResourceLocation(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, "a", glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"), error); GLenum propsS[] = { GL_NAME_LENGTH }; GLint expectedS[] = { 2 }; VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error); GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, GL_COMPATIBLE_SUBROUTINES }; GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_GEOMETRY_SHADER, "a"), static_cast(indicesTS["x"]) }; VerifyGetProgramResourceiv(program, GL_GEOMETRY_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, error); } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), GeometryShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGEO(program, error); glDeleteProgram(program); return error; } }; class SubroutinesFragment : public SubroutinesBase { virtual std::string Title() { return "Fragment Shader Subroutines Test"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using *FRAGMENT_SUBROUTINE* as an interface params.\n"; } virtual void inline VerifyFS(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 1, error); std::map indicesTS; VerifyGetProgramResourceIndex(program, GL_FRAGMENT_SUBROUTINE, indicesTS, "x", error); std::map indicesTU; VerifyGetProgramResourceIndex(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU, "a", error); VerifyGetProgramResourceName(program, GL_FRAGMENT_SUBROUTINE, indicesTS["x"], "x", error); VerifyGetProgramResourceName(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); VerifyGetProgramResourceLocation(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, "a", glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"), error); GLenum propsS[] = { GL_NAME_LENGTH }; GLint expectedS[] = { 2 }; VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE, indicesTS["x"], 1, propsS, 1, expectedS, error); GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION, GL_COMPATIBLE_SUBROUTINES }; GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_FRAGMENT_SHADER, "a"), static_cast(indicesTS["x"]) }; VerifyGetProgramResourceiv(program, GL_FRAGMENT_SUBROUTINE_UNIFORM, indicesTU["a"], 5, propsU, 5, expectedU, error); } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), TessControlShader().c_str(), TessEvalShader().c_str(), GeometryShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyFS(program, error); glDeleteProgram(program); return error; } }; class SoubroutinesCompute : public PIQBase { virtual std::string Title() { return "Compute Shader Subroutines Test"; } virtual std::string ShadersDesc() { return "compute shader with subroutines used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using *COMPUTE_SUBROUTINE* as an interface params.\n"; } virtual std::string ComputeShader() { return "layout(local_size_x = 1, local_size_y = 1) in; \n" "layout(std430) buffer Output { \n" " vec4 data; \n" "} g_out; \n" "" "subroutine vec4 a_t(); \n" "subroutine uniform a_t a; \n" "subroutine(a_t) vec4 ax() { \n" " return vec4(1); \n" "} \n" "subroutine(a_t) vec4 ay() { \n" " return vec4(0); \n" "} \n" "" "subroutine vec4 b_t(); \n" "subroutine uniform b_t b[3]; \n" "subroutine(b_t) vec4 bx() { \n" " return vec4(1); \n" "} \n" "subroutine(b_t) vec4 by() { \n" " return vec4(0); \n" "} \n" "subroutine(b_t) vec4 bz() { \n" " return vec4(-1); \n" "} \n" "" "void main() { \n" " g_out.data = a() + b[0]() + b[1]() + b[2](); \n" "}"; } GLuint CreateComputeProgram(const std::string& cs) { const GLuint p = glCreateProgram(); const char* const kGLSLVer = "#version 430 core\n"; if (!cs.empty()) { const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); glAttachShader(p, sh); glDeleteShader(sh); const char* const src[2] = { kGLSLVer, cs.c_str() }; glShaderSource(sh, 2, src, NULL); glCompileShader(sh); } return p; } bool CheckProgram(GLuint program, bool* compile_error = NULL) { GLint compile_status = GL_TRUE; GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint attached_shaders; glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); if (attached_shaders > 0) { std::vector shaders(attached_shaders); glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); for (GLint i = 0; i < attached_shaders; ++i) { GLenum type; glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast(&type)); switch (type) { case GL_VERTEX_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Vertex Shader ***" << tcu::TestLog::EndMessage; break; case GL_TESS_CONTROL_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Tessellation Control Shader ***" << tcu::TestLog::EndMessage; break; case GL_TESS_EVALUATION_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Tessellation Evaluation Shader ***" << tcu::TestLog::EndMessage; break; case GL_GEOMETRY_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Geometry Shader ***" << tcu::TestLog::EndMessage; break; case GL_FRAGMENT_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Fragment Shader ***" << tcu::TestLog::EndMessage; break; case GL_COMPUTE_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Compute Shader ***" << tcu::TestLog::EndMessage; break; default: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Unknown Shader ***" << tcu::TestLog::EndMessage; } GLint res; glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); if (res != GL_TRUE) compile_status = res; // shader source GLint length; glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); if (length > 0) { std::vector source(length); glGetShaderSource(shaders[i], length, NULL, &source[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << &source[0] << tcu::TestLog::EndMessage; } // shader info log glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); if (length > 0) { std::vector log(length); glGetShaderInfoLog(shaders[i], length, NULL, &log[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage; } } } // program info log GLint length; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); if (length > 0) { std::vector log(length); glGetProgramInfoLog(program, length, NULL, &log[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage; } } if (compile_error) *compile_error = (compile_status == GL_TRUE ? false : true); if (compile_status != GL_TRUE) return false; return status == GL_TRUE ? true : false; } virtual void inline VerifyCompute(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE, GL_ACTIVE_RESOURCES, 5, error); VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE, GL_MAX_NAME_LENGTH, 3, error); GLint res; glGetProgramStageiv(program, GL_COMPUTE_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &res); VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_ACTIVE_RESOURCES, res, error); VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, 5, error); VerifyGetProgramInterfaceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, 3, error); std::map indicesTS; VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "ax", error); VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "ay", error); VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "bx", error); VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "by", error); VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE, indicesTS, "bz", error); std::map indicesTU; VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU, "a", error); VerifyGetProgramResourceIndex(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU, "b[0]", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["ax"], "ax", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["ay"], "ay", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["bx"], "bx", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["by"], "by", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE, indicesTS["bz"], "bz", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["a"], "a", error); VerifyGetProgramResourceName(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["b[0]"], "b[0]", error); VerifyGetProgramResourceLocation(program, GL_COMPUTE_SUBROUTINE_UNIFORM, "a", glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a"), error); VerifyGetProgramResourceLocation(program, GL_COMPUTE_SUBROUTINE_UNIFORM, "b", glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b"), error); GLenum propsS[] = { GL_NAME_LENGTH }; GLint expectedS[] = { 3 }; VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["ax"], 1, propsS, 1, expectedS, error); VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["ay"], 1, propsS, 1, expectedS, error); VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["bx"], 1, propsS, 1, expectedS, error); VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["by"], 1, propsS, 1, expectedS, error); VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE, indicesTS["bz"], 1, propsS, 1, expectedS, error); GLenum propsU[] = { GL_NAME_LENGTH, GL_ARRAY_SIZE, GL_NUM_COMPATIBLE_SUBROUTINES, GL_LOCATION }; GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a") }; VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["a"], 4, propsU, 4, expectedU, error); GLint expectedU2[] = { 5, 3, 3, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b") }; VerifyGetProgramResourceiv(program, GL_COMPUTE_SUBROUTINE_UNIFORM, indicesTU["b[0]"], 4, propsU, 4, expectedU2, error); } virtual long Run() { GLuint program = CreateComputeProgram(ComputeShader()); glLinkProgram(program); if (!CheckProgram(program)) { glDeleteProgram(program); return ERROR; } glUseProgram(program); long error = NO_ERROR; VerifyCompute(program, error); glDeleteProgram(program); return error; } }; class InvalidValueTest : public SimpleShaders { virtual std::string Title() { return "Invalid Value Test"; } virtual std::string PassCriteria() { return "GL_INVALID_VALUE error is generated after every function call."; } virtual std::string Purpose() { return "Verify that wrong use of functions generates GL_INVALID_VALUE as described in spec."; } virtual std::string Method() { return "Call functions with invalid values and check if GL_INVALID_VALUE was generated."; } virtual long Run() { long error = NO_ERROR; GLint res = 0; GLsizei len = 0; GLchar name[100] = { '\0' }; GLenum props[1] = { GL_NAME_LENGTH }; m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1: not a name of shader/program object" << tcu::TestLog::EndMessage; glGetProgramInterfaceiv(1337u, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &res); ExpectError(GL_INVALID_VALUE, error); glGetProgramResourceIndex(31337u, GL_PROGRAM_INPUT, "pie"); ExpectError(GL_INVALID_VALUE, error); glGetProgramResourceName(1337u, GL_PROGRAM_INPUT, 0, 1024, &len, name); ExpectError(GL_INVALID_VALUE, error); glGetProgramResourceiv(1337u, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res); ExpectError(GL_INVALID_VALUE, error); glGetProgramResourceLocation(1337u, GL_PROGRAM_INPUT, "pie"); ExpectError(GL_INVALID_VALUE, error); glGetProgramResourceLocationIndex(1337u, GL_PROGRAM_OUTPUT, "pie"); ExpectError(GL_INVALID_VALUE, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1 finished" << tcu::TestLog::EndMessage; GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2: is greater than the number of the active resources in GetProgramResourceName" << tcu::TestLog::EndMessage; glGetProgramResourceName(program, GL_PROGRAM_INPUT, 3000, 1024, &len, name); ExpectError(GL_INVALID_VALUE, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2 finished" << tcu::TestLog::EndMessage; m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 3: is zero in GetProgramResourceiv" << tcu::TestLog::EndMessage; glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 0, props, 1024, &len, &res); ExpectError(GL_INVALID_VALUE, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 3 finished" << tcu::TestLog::EndMessage; std::string str = "position"; glGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, -100, NULL, const_cast(str.c_str())); ExpectError(GL_INVALID_VALUE, error); GLenum prop = GL_NAME_LENGTH; glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, &prop, -100, &len, &res); ExpectError(GL_INVALID_VALUE, error); glDeleteProgram(program); return error; } }; class InvalidEnumTest : public AtomicCounterSimple { virtual std::string Title() { return "Invalid Enum Test"; } virtual std::string PassCriteria() { return "GL_INVALID_ENUM error is generated after every function call."; } virtual std::string Purpose() { return "Verify that wrong use of functions generates GL_INVALID_ENUM as described in spec."; } virtual std::string Method() { return "Call functions with invalid enums and check if GL_INVALID_ENUM was generated."; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; GLint res = 0; GLsizei len = 0; GLchar name[100] = { '\0' }; GLenum props[1] = { GL_TEXTURE_1D }; m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1: is ATOMIC_COUNTER_BUFFER " << "in GetProgramResourceIndex or GetProgramResourceName" << tcu::TestLog::EndMessage; glGetProgramResourceIndex(program, GL_ATOMIC_COUNTER_BUFFER, name); ExpectError(GL_INVALID_ENUM, error); glGetProgramResourceName(program, GL_ATOMIC_COUNTER_BUFFER, 0, 1024, &len, name); ExpectError(GL_INVALID_ENUM, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1 finished" << tcu::TestLog::EndMessage; m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2: is not a property name supported by " << "the command GetProgramResourceiv" << tcu::TestLog::EndMessage; glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res); ExpectError(GL_INVALID_ENUM, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2 finished" << tcu::TestLog::EndMessage; glGetProgramResourceLocation(program, GL_ATOMIC_COUNTER_BUFFER, "position"); ExpectError(GL_INVALID_ENUM, error); glDeleteProgram(program); return error; } }; class InvalidOperationTest : public SimpleShaders { virtual std::string Title() { return "Invalid Operation Test"; } virtual std::string PassCriteria() { return "GL_INVALID_OPERATION error is generated after every function call."; } virtual std::string Purpose() { return "Verify that wrong use of functions generates GL_INVALID_OPERATION as described in spec."; } virtual std::string Method() { return "Perform invalid operation and check if GL_INVALID_OPERATION was generated."; } virtual long Run() { long error = NO_ERROR; GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); GLuint program2 = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); const GLuint sh = glCreateShader(GL_FRAGMENT_SHADER); GLint res = 0; GLsizei len = 0; GLchar name[100] = { '\0' }; GLenum props[1] = { GL_OFFSET }; m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1: is the name of a shader object" << tcu::TestLog::EndMessage; glGetProgramInterfaceiv(sh, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &res); ExpectError(GL_INVALID_OPERATION, error); glGetProgramResourceIndex(sh, GL_PROGRAM_INPUT, "pie"); ExpectError(GL_INVALID_OPERATION, error); glGetProgramResourceName(sh, GL_PROGRAM_INPUT, 0, 1024, &len, name); ExpectError(GL_INVALID_OPERATION, error); glGetProgramResourceiv(sh, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res); ExpectError(GL_INVALID_OPERATION, error); glGetProgramResourceLocation(sh, GL_PROGRAM_INPUT, "pie"); ExpectError(GL_INVALID_OPERATION, error); glGetProgramResourceLocationIndex(sh, GL_PROGRAM_OUTPUT, "pie"); ExpectError(GL_INVALID_OPERATION, error); glDeleteShader(sh); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 1 finished\n" << "Case 2: is not supported in GetProgramInterfacei" << tcu::TestLog::EndMessage; glGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NUM_ACTIVE_VARIABLES, &res); ExpectError(GL_INVALID_OPERATION, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 2 finished\n" << "Case 3: is not supported in GetProgramResourceiv" << tcu::TestLog::EndMessage; glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, props, 1024, &len, &res); ExpectError(GL_INVALID_OPERATION, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 3 finished\n" << "Case 4: has not been linked in GetProgramResourceLocation/GetProgramResourceLocationIndex" << tcu::TestLog::EndMessage; glGetProgramResourceLocation(program2, GL_PROGRAM_INPUT, "pie"); ExpectError(GL_INVALID_OPERATION, error); glGetProgramResourceLocationIndex(program2, GL_PROGRAM_OUTPUT, "pie"); ExpectError(GL_INVALID_OPERATION, error); m_context.getTestContext().getLog() << tcu::TestLog::Message << "Case 4 finished\n" << tcu::TestLog::EndMessage; glDeleteProgram(program); glDeleteProgram(program2); return error; } }; class ShaderStorageBlock : public SimpleShaders { virtual std::string Title() { return "Shader Storage Block Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with different types of storage blocks used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_BUFFER_VARIABLE and GL_SHADER_STORAGE_BLOCK as an interface " "params.\n"; } virtual std::string FragmentShader() { return "#version 430 \n" "" "struct U { \n" " bool a[3]; \n" " mediump vec4 b; \n" " mediump mat3 c; \n" " mediump float d[2]; \n" "}; \n" "" "struct UU { \n" " U a; \n" " U b[2]; \n" " uvec2 c; \n" "}; \n" "" "layout(binding=4) buffer TrickyBuffer { \n" " UU a[3]; \n" " mediump mat4 b; \n" " uint c; \n" "} e[2]; \n" "" "layout(binding = 0) buffer SimpleBuffer { \n" " mediump mat3x2 a; \n" " mediump mat4 b; \n" " mediump vec4 c; \n" "}; \n" "" "layout(binding = 1) buffer NotSoSimpleBuffer { \n" " ivec2 a[4]; \n" " mediump mat3 b[2]; \n" " mediump mat2 c; \n" "} d; \n" "" "out mediump vec4 color; \n" "" "void main() { \n" " mediump float tmp; \n" " mediump float tmp2; \n" " tmp = e[0].a[0].b[0].d[0] * float(e[1].c); \n" " tmp2 = a[0][0] * b[0][0] * c.x; \n" " tmp2 = tmp2 + float(d.a[0].y) + d.b[0][0][0] + d.c[0][0]; \n" " color = vec4(0, 1, 0, 1) * tmp * tmp2; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; GLint res; VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 28, error); glGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &res); if (res < 7) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Error on: glGetProgramInterfaceiv, if: GL_BUFFER_VARIABLE, param: GL_ACTIVE_RESOURCES\n" << "Expected value greater or equal to 7, got " << res << tcu::TestLog::EndMessage; error = ERROR; } VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 4, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 18, error); std::map indicesSSB; std::map indicesBV; VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "SimpleBuffer", error); VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "NotSoSimpleBuffer", error); VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "TrickyBuffer", error); VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "TrickyBuffer[1]", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "a", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "b", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "c", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "NotSoSimpleBuffer.a[0]", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "NotSoSimpleBuffer.c", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "NotSoSimpleBuffer.b[0]", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "TrickyBuffer.a[0].b[0].d", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "TrickyBuffer.b", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "TrickyBuffer.c", error); VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], "SimpleBuffer", error); VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"], "NotSoSimpleBuffer", error); VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer"], "TrickyBuffer[0]", error); VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer[1]"], "TrickyBuffer[1]", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["a"], "a", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["b"], "b", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["c"], "c", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["NotSoSimpleBuffer.a[0]"], "NotSoSimpleBuffer.a[0]", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["NotSoSimpleBuffer.c"], "NotSoSimpleBuffer.c", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["NotSoSimpleBuffer.b[0]"], "NotSoSimpleBuffer.b[0]", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.a[0].b[0].d"], "TrickyBuffer.a[0].b[0].d[0]", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.b"], "TrickyBuffer.b", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.c"], "TrickyBuffer.c", error); GLenum props[] = { GL_NAME_LENGTH, GL_BUFFER_BINDING, GL_NUM_ACTIVE_VARIABLES, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER }; GLint expected[] = { 13, 0, 3, 0, 1, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 9, props, 9, expected, error); GLenum props2[] = { GL_NAME_LENGTH, GL_BUFFER_BINDING, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER }; GLint expected2[] = { 18, 1, 0, 1, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"], 8, props2, 8, expected2, error); GLint expected3[] = { 16, 4, 0, 1, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer"], 8, props2, 8, expected3, error); GLint expected4[] = { 16, 5, 0, 1, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["TrickyBuffer[1]"], 8, props2, 8, expected4, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_IS_ROW_MAJOR, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE }; GLint expected5[] = { 2, GL_FLOAT_MAT3x2, 1, static_cast(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 }; VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a"], 14, props3, 14, expected5, error); GLenum props4[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_TOP_LEVEL_ARRAY_SIZE }; GLint expected6[] = { 28, GL_FLOAT, 2, static_cast(indicesSSB["TrickyBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 3 }; VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["TrickyBuffer.a[0].b[0].d"], 13, props4, 13, expected6, error); GLenum prop = GL_ACTIVE_VARIABLES; const GLsizei bufSize = 1000; GLsizei length; GLint param[bufSize]; std::set exp; exp.insert(indicesBV["a"]); exp.insert(indicesBV["b"]); exp.insert(indicesBV["c"]); glGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 1, &prop, bufSize, &length, param); for (int i = 0; i < length; ++i) { if (exp.find(param[i]) == exp.end()) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Unexpected index found in active variables of SimpleBuffer: " << param[i] << "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: " "GL_SHADER_STORAGE_BLOCK" << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } else if (length != 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES " "interface: GL_SHADER_STORAGE_BLOCK\n" << "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } } std::set exp2; exp2.insert(indicesBV["NotSoSimpleBuffer.a[0]"]); exp2.insert(indicesBV["NotSoSimpleBuffer.b[0]"]); exp2.insert(indicesBV["NotSoSimpleBuffer.c"]); glGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"], 1, &prop, bufSize, &length, param); for (int i = 0; i < length; ++i) { if (exp2.find(param[i]) == exp2.end()) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Unexpected index found in active variables of NotSoSimpleBuffer: " << param[i] << "\nCall: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES interface: " "GL_SHADER_STORAGE_BLOCK" << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } else if (length != 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Call: glGetProgramResourceiv, property: GL_ACTIVE_VARIABLES " "interface: GL_SHADER_STORAGE_BLOCK\n" << "Expected length: 3, actual length: " << length << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } } glGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, &res); if (res < 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Value of GL_MAX_NUM_ACTIVE_VARIABLES less than 3!\n" << "Call: glGetProgramInterfaceiv, interface: GL_SHADER_STORAGE_BLOCK" << tcu::TestLog::EndMessage; return ERROR; } glDeleteProgram(program); return error; } }; class UniformBlockArray : public SimpleShaders { virtual std::string Title() { return "Uniform Block Array Test"; } virtual std::string ShadersDesc() { return "verify BLOCK_INDEX property when an interface block is declared as an array of block instances"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_BLOCK_INDEX as an interface param.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "void main(void) \n" "{ \n" " gl_Position = vec4(1.0); \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "uniform TestBlock { \n" " mediump vec4 color; \n" "} blockInstance[4]; \n" "" "out mediump vec4 color; \n" "void main() { \n" " color = blockInstance[2].color + blockInstance[3].color; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); LinkProgram(program); long error = NO_ERROR; std::map indicesUB; VerifyGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, indicesUB, "TestBlock", error); std::map indicesU; VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "TestBlock.color", error); GLenum props[] = { GL_BLOCK_INDEX }; GLint expected[] = { static_cast(indicesUB["TestBlock"]) }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["TestBlock.color"], 1, props, 1, expected, error); glDeleteProgram(program); return error; } }; class TransformFeedbackBuiltin : public SimpleShaders { virtual std::string Title() { return "Transform Feedback Built-in Variables"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with different types of out variables used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_TRANSFORM_FEEDBACK_VARYING as an interface param with" " built-in variables (gl_NextBuffer, gl_SkipComponents) used.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "out ivec4 a; \n" "out uvec2 c; \n" "out uint d; \n" "out int f; \n" "out uint e; \n" "out int g; \n" "" "void main(void) \n" "{ \n" " vec4 pos; \n" " a = ivec4(1); \n" " c = uvec2(1u); \n" " d = 1u; \n" " f = 1; \n" " e = 1u; \n" " g = 1; \n" " gl_Position = position; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); const char* varyings[11] = { "a", "gl_NextBuffer", "c", "gl_SkipComponents1", "d", "gl_SkipComponents2", "f", "gl_SkipComponents3", "e", "gl_SkipComponents4", "g" }; glTransformFeedbackVaryings(program, 11, varyings, GL_INTERLEAVED_ATTRIBS); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_ACTIVE_RESOURCES, 11, error); VerifyGetProgramInterfaceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, GL_MAX_NAME_LENGTH, 19, error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_NextBuffer", GL_INVALID_INDEX, error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents1", GL_INVALID_INDEX, error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents2", GL_INVALID_INDEX, error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents3", GL_INVALID_INDEX, error); VerifyGetProgramResourceIndex(program, GL_TRANSFORM_FEEDBACK_VARYING, "gl_SkipComponents4", GL_INVALID_INDEX, error); std::map indices; for (int i = 0; i < 11; i++) { GLsizei length; GLchar name[1024] = { '\0' }; glGetProgramResourceName(program, GL_TRANSFORM_FEEDBACK_VARYING, i, 1024, &length, name); indices[name] = i; } m_context.getTestContext().getLog() << tcu::TestLog::Message << "Indices of builtins:\n" << indices["gl_NextBuffer"] << ", " << indices["gl_SkipComponents1"] << ", " << indices["gl_SkipComponents2"] << ", " << indices["gl_SkipComponents3"] << ", " << indices["gl_SkipComponents4"] << tcu::TestLog::EndMessage; GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE }; GLint expected[] = { 14, GL_NONE, 0 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_NextBuffer"], 3, props, 3, expected, error); GLint expected2[] = { 19, GL_NONE, 1 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents1"], 3, props, 3, expected2, error); GLint expected3[] = { 19, GL_NONE, 2 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents2"], 3, props, 3, expected3, error); GLint expected4[] = { 19, GL_NONE, 3 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents3"], 3, props, 3, expected4, error); GLint expected5[] = { 19, GL_NONE, 4 }; VerifyGetProgramResourceiv(program, GL_TRANSFORM_FEEDBACK_VARYING, indices["gl_SkipComponents4"], 3, props, 3, expected5, error); glDeleteProgram(program); return error; } }; class NullLength : public SimpleShaders { virtual std::string Title() { return "NULL Length Test"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that GetProgramResourceName with null length doesn't return length (doesn't " "crash).\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "void main(void) \n" "{ \n" " gl_Position = position; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); GLchar name[1024] = { '\0' }; GLuint index = glGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color"); GLenum prop = GL_ARRAY_SIZE; GLint res; glGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, 1024, NULL, name); glGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, index, 1, &prop, 1, NULL, &res); std::string expected = "color"; if (name != expected) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Expected name: " << expected << ", got: " << name << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } else if (res != 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Expected array_size: 1, got: " << res << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } glDeleteProgram(program); return NO_ERROR; } }; class ArraysOfArrays : public SimpleShaders { virtual std::string Title() { return "Arrays Of Arrays Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with multi dimensional uniform array used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that feature works correctly with arrays_of_arrays extension.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "uniform vec4 a[3][4][5]; \n" "void main(void) \n" "{ \n" " gl_Position = position; \n" " for (int i = 0; i < 5; ++i) \n" " gl_Position += a[2][1][i]; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_UNIFORM, GL_MAX_NAME_LENGTH, 11, error); std::map indices; VerifyGetProgramResourceIndex(program, GL_UNIFORM, indices, "a[2][1]", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, "a[2][1][0]", indices["a[2][1]"], error); VerifyGetProgramResourceName(program, GL_UNIFORM, indices["a[2][1]"], "a[2][1][0]", error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_OFFSET, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected[] = { 11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2][1]") }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indices["a[2][1]"], 16, props, 16, expected, error); glDeleteProgram(program); return error; } }; class TopLevelArray : public SimpleShaders { virtual std::string Title() { return "Top Level Array Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with multi dimensional array used inside storage block"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that feature works correctly when querying for GL_TOP_LEVEL_ARRAY_SIZE\n" " and GL_TOP_LEVEL_ARRAY_STRIDE extension.\n"; } virtual std::string FragmentShader() { return "#version 430 \n" "buffer Block { \n" " vec4 a[5][4][3]; \n" "}; \n" "out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1) + a[0][0][0]; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 11, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 6, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 1, error); std::map indicesSSB; std::map indicesBV; VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "a[0][0]", error); VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "Block", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], "a[0][0][0]", error); VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["Block"], "Block", error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_IS_ROW_MAJOR, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_TOP_LEVEL_ARRAY_SIZE }; GLint expected5[] = { 11, GL_FLOAT_VEC4, 3, static_cast(indicesSSB["Block"]), 0, 0, 1, 0, 0, 0, 0, 5 }; VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], 12, props3, 12, expected5, error); GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE; GLsizei len; GLint res; glGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], 1, &prop, 1024, &len, &res); if (res <= 0) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Call: glGetProgramResourceiv, interface: GL_BUFFER_VARIABLE, param: GL_TOP_LEVEL_ARRAY_STRIDE\n" << "Expected value greater than 0, got: " << res << tcu::TestLog::EndMessage; glDeleteProgram(program); return ERROR; } glDeleteProgram(program); return error; } }; class SeparateProgramsVertex : public SimpleShaders { public: virtual std::string Title() { return "Separate Program Vertex Shader Test"; } virtual std::string ShadersDesc() { return "vertex shader as separate shader object"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that feature works correctly when using separate_shader_objects " "functionality.\n"; } virtual GLuint CreateShaderProgram(GLenum type, GLsizei count, const GLchar** strings) { GLuint program = glCreateShaderProgramv(type, count, strings); GLint status = GL_TRUE; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLsizei length; GLchar log[1024]; glGetProgramInfoLog(program, sizeof(log), &length, log); if (length > 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Program Info Log:\n" << log << tcu::TestLog::EndMessage; } } return program; } virtual long Run() { long error = NO_ERROR; const char* srcVS = "#version 430 core \n" "layout(location = 0) in vec4 in_vertex; \n" "" "out Color { \n" " float r, g, b; \n" " vec4 iLikePie; \n" "} vs_color; \n" "out gl_PerVertex { \n" " vec4 gl_Position; \n" "}; \n" "" "uniform float u; \n" "uniform vec4 v; \n" "" "void main() { \n" " gl_Position = in_vertex; \n" " vs_color.r = u; \n" " vs_color.g = 0.0; \n" " vs_color.b = 0.0; \n" " vs_color.iLikePie = v; \n" "}"; const GLuint vs = CreateShaderProgram(GL_VERTEX_SHADER, 1, &srcVS); VerifyGetProgramInterfaceiv(vs, GL_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(vs, GL_UNIFORM, GL_ACTIVE_RESOURCES, 2, error); VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 10, error); VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 15, error); VerifyGetProgramInterfaceiv(vs, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 5, error); std::map indicesU; std::map indicesI; std::map indicesO; VerifyGetProgramResourceIndex(vs, GL_UNIFORM, indicesU, "u", error); VerifyGetProgramResourceIndex(vs, GL_UNIFORM, indicesU, "v", error); VerifyGetProgramResourceIndex(vs, GL_PROGRAM_INPUT, indicesI, "in_vertex", error); VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.r", error); VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.g", error); VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.b", error); VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "Color.iLikePie", error); VerifyGetProgramResourceIndex(vs, GL_PROGRAM_OUTPUT, indicesO, "gl_Position", error); VerifyGetProgramResourceName(vs, GL_UNIFORM, indicesU["u"], "u", error); VerifyGetProgramResourceName(vs, GL_UNIFORM, indicesU["v"], "v", error); VerifyGetProgramResourceName(vs, GL_PROGRAM_INPUT, indicesI["in_vertex"], "in_vertex", error); VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.r"], "Color.r", error); VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.g"], "Color.g", error); VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.b"], "Color.b", error); VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["Color.iLikePie"], "Color.iLikePie", error); VerifyGetProgramResourceName(vs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], "gl_Position", error); VerifyGetProgramResourceLocation(vs, GL_UNIFORM, "u", glGetUniformLocation(vs, "u"), error); VerifyGetProgramResourceLocation(vs, GL_UNIFORM, "v", glGetUniformLocation(vs, "v"), error); VerifyGetProgramResourceLocation(vs, GL_PROGRAM_INPUT, "in_vertex", 0, error); VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.r", -1, error); VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.g", -1, error); VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.b", -1, error); VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "Color.iLikePie", -1, error); VerifyGetProgramResourceLocationIndex(vs, GL_PROGRAM_OUTPUT, "gl_Position", -1, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_OFFSET, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected[] = { 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(vs, "v") }; VerifyGetProgramResourceiv(vs, GL_UNIFORM, indicesU["v"], 16, props, 16, expected, error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH }; GLint expected2[] = { 10, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; VerifyGetProgramResourceiv(vs, GL_PROGRAM_INPUT, indicesI["in_vertex"], 11, props2, 11, expected2, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected3[] = { 15, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, -1 }; VerifyGetProgramResourceiv(vs, GL_PROGRAM_OUTPUT, indicesO["Color.iLikePie"], 11, props3, 11, expected3, error); glDeleteProgram(vs); return error; } }; class SeparateProgramsTessControl : public SeparateProgramsVertex { virtual std::string Title() { return "Separate Program Tess Control Shader Test"; } virtual std::string ShadersDesc() { return "tess control shader as separate shader object"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that feature works correctly when using separate_shader_objects " "functionality.\n"; } virtual long Run() { long error = NO_ERROR; const char* srcTCS = "#version 430 \n" "layout(vertices = 3) out; \n" "layout(location = 0) patch out vec4 data; \n" "out gl_PerVertex { \n" " vec4 gl_Position; \n" " float gl_PointSize; \n" " float gl_ClipDistance[]; \n" "} gl_out[]; \n" "" "in Color { \n" " float r, g, b; \n" " vec4 iLikePie; \n" "} vs_color[]; \n" "" "void main() { \n" " data = vec4(1); \n" " gl_out[gl_InvocationID].gl_Position = \n" " vec4(vs_color[0].r, vs_color[0].g, vs_color[0].b, vs_color[0].iLikePie.x + " "float(gl_InvocationID)); \n" " gl_TessLevelInner[0] = 1.0; \n" " gl_TessLevelInner[1] = 1.0; \n" " gl_TessLevelOuter[0] = 1.0; \n" " gl_TessLevelOuter[1] = 1.0; \n" " gl_TessLevelOuter[2] = 1.0; \n" "}"; const GLuint tcs = CreateShaderProgram(GL_TESS_CONTROL_SHADER, 1, &srcTCS); // gl_InvocationID should be included VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 16, error); VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 5, error); std::map indicesI; std::map indicesO; VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "gl_PerVertex.gl_Position", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "data", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.r", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.g", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.b", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "Color.iLikePie", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_PerVertex.gl_Position"], "gl_PerVertex.gl_Position", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["data"], "data", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.r"], "Color.r", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.g"], "Color.g", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.b"], "Color.b", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["Color.iLikePie"], "Color.iLikePie", error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH }; GLint expected2[] = { 15, GL_FLOAT_VEC4, 1, 0, 0, 0, 1, 0, 0, 0 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["Color.iLikePie"], 10, props2, 10, expected2, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH, GL_LOCATION, GL_LOCATION_INDEX }; GLint expected3[] = { 5, GL_FLOAT_VEC4, 1, 0, 0, 0, 1, 0, 0, 1, 0, -1 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["data"], 12, props3, 12, expected3, error); glDeleteProgram(tcs); return error; } }; class SeparateProgramsTessEval : public SeparateProgramsVertex { virtual std::string Title() { return "Separate Program Tess Eval Shader Test"; } virtual std::string ShadersDesc() { return "tess eval shader as separate shader object"; } virtual long Run() { long error = NO_ERROR; const char* srcTCS = "#version 430 \n" "layout(quads, equal_spacing, ccw) in; \n" "out gl_PerVertex { \n" " vec4 gl_Position; \n" " float gl_PointSize; \n" " float gl_ClipDistance[]; \n" "}; \n" "" "in gl_PerVertex { \n" " vec4 gl_Position; \n" " float gl_PointSize; \n" " float gl_ClipDistance[]; \n" "} gl_in[]; \n" "" "void main() { \n" " vec4 p0 = gl_in[0].gl_Position; \n" " vec4 p1 = gl_in[1].gl_Position; \n" " vec4 p2 = gl_in[2].gl_Position; \n" " gl_Position = vec4(p0.x, p1.y, p2.z, p0.x); \n" "}"; const GLuint tcs = CreateShaderProgram(GL_TESS_EVALUATION_SHADER, 1, &srcTCS); std::map indicesI; std::map indicesO; VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "gl_PerVertex.gl_Position", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "gl_Position", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"], "gl_PerVertex.gl_Position", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], "gl_Position", error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH }; GLint expected2[] = { 25, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 1, 0, 0 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"], 10, props2, 10, expected2, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected3[] = { 12, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 1, 0, 0, -1 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], 11, props3, 11, expected3, error); glDeleteProgram(tcs); return error; } }; class SeparateProgramsGeometry : public SeparateProgramsVertex { virtual std::string Title() { return "Separate Program Geometry Shader Test"; } virtual std::string ShadersDesc() { return "geometry shader as separate shader object"; } virtual long Run() { long error = NO_ERROR; const char* srcTCS = "#version 430 \n" "layout(triangles) in; \n" "layout(triangle_strip, max_vertices = 4) out; \n" "" "out gl_PerVertex { \n" " vec4 gl_Position; \n" " float gl_PointSize; \n" " float gl_ClipDistance[]; \n" "}; \n" "" "in gl_PerVertex { \n" " vec4 gl_Position; \n" " float gl_PointSize; \n" " float gl_ClipDistance[]; \n" "} gl_in[]; \n" "" "void main() { \n" " gl_Position = vec4(-1, 1, 0, 1); \n" " EmitVertex(); \n" " gl_Position = vec4(-1, -1, 0, 1); \n" " EmitVertex(); \n" " gl_Position = vec4(1, 1, 0, 1); \n" " EmitVertex(); \n" " gl_Position = gl_in[0].gl_Position; \n" " EmitVertex(); \n" " EndPrimitive(); \n" "}"; const GLuint tcs = CreateShaderProgram(GL_GEOMETRY_SHADER, 1, &srcTCS); std::map indicesI; std::map indicesO; VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "gl_PerVertex.gl_Position", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "gl_Position", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"], "gl_PerVertex.gl_Position", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], "gl_Position", error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH }; GLint expected2[] = { 25, GL_FLOAT_VEC4, 1, 0, 0, 1, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["gl_PerVertex.gl_Position"], 10, props2, 10, expected2, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected3[] = { 12, GL_FLOAT_VEC4, 1, 0, 0, 1, 0, 0, 0, 0, -1 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["gl_Position"], 11, props3, 11, expected3, error); glDeleteProgram(tcs); return error; } }; class SeparateProgramsFragment : public SeparateProgramsVertex { virtual std::string Title() { return "Separate Program Fragment Shader Test"; } virtual std::string ShadersDesc() { return "fragment shader as separate shader object"; } virtual long Run() { long error = NO_ERROR; const char* srcTCS = "#version 430 \n" "out vec4 fs_color; \n" "" "layout(location = 1) uniform vec4 x; \n" "" "layout(binding = 0) buffer SimpleBuffer { \n" " vec4 a; \n" "}; \n" "" "in vec4 vs_color; \n" "void main() { \n" " fs_color = vs_color + x + a; \n" "}"; const GLuint tcs = CreateShaderProgram(GL_FRAGMENT_SHADER, 1, &srcTCS); VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error); VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 9, error); VerifyGetProgramInterfaceiv(tcs, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(tcs, GL_UNIFORM, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(tcs, GL_UNIFORM, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(tcs, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 2, error); VerifyGetProgramInterfaceiv(tcs, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(tcs, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(tcs, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 13, error); VerifyGetProgramInterfaceiv(tcs, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 1, error); std::map indicesSSB; std::map indicesBV; std::map indicesI; std::map indicesO; std::map indicesU; VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_INPUT, indicesI, "vs_color", error); VerifyGetProgramResourceIndex(tcs, GL_PROGRAM_OUTPUT, indicesO, "fs_color", error); VerifyGetProgramResourceIndex(tcs, GL_UNIFORM, indicesU, "x", error); VerifyGetProgramResourceIndex(tcs, GL_SHADER_STORAGE_BLOCK, indicesSSB, "SimpleBuffer", error); VerifyGetProgramResourceIndex(tcs, GL_BUFFER_VARIABLE, indicesBV, "a", error); VerifyGetProgramResourceName(tcs, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], "SimpleBuffer", error); VerifyGetProgramResourceName(tcs, GL_BUFFER_VARIABLE, indicesBV["a"], "a", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_INPUT, indicesI["vs_color"], "vs_color", error); VerifyGetProgramResourceName(tcs, GL_PROGRAM_OUTPUT, indicesO["fs_color"], "fs_color", error); VerifyGetProgramResourceName(tcs, GL_UNIFORM, indicesU["x"], "x", error); VerifyGetProgramResourceLocation(tcs, GL_UNIFORM, "x", 1, error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH }; GLint expected2[] = { 9, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_INPUT, indicesI["vs_color"], 10, props2, 10, expected2, error); GLenum props3[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected3[] = { 9, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(tcs, GL_PROGRAM_OUTPUT, indicesO["fs_color"], 11, props3, 11, expected3, error); GLenum props5[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_OFFSET, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; GLint expected5[] = { 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 1 }; VerifyGetProgramResourceiv(tcs, GL_UNIFORM, indicesU["x"], 13, props5, 13, expected5, error); GLenum props6[] = { GL_NAME_LENGTH, GL_BUFFER_BINDING, GL_NUM_ACTIVE_VARIABLES, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_ACTIVE_VARIABLES }; GLint expected6[] = { 13, 0, 1, 0, 1, 0, static_cast(indicesBV["a"]) }; VerifyGetProgramResourceiv(tcs, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 7, props6, 7, expected6, error); GLenum props7[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_IS_ROW_MAJOR, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE }; GLint expected7[] = { 2, GL_FLOAT_VEC4, 1, static_cast(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 1, 0 }; VerifyGetProgramResourceiv(tcs, GL_BUFFER_VARIABLE, indicesBV["a"], 11, props7, 11, expected7, error); glDeleteProgram(tcs); return error; } }; class UniformBlockAdvanced : public SimpleShaders { virtual std::string Title() { return "Uniform Block Advanced Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment and vertex shaders with different types of uniform blocks used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify calls using GL_UNIFORM_BLOCK as an interface param and\n" "verify results of querying offset, strides and row order.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "layout(row_major) uniform SimpleBlock { \n" " mat4 a; \n" " vec4 b[10]; \n" "}; \n" "void main(void) \n" "{ \n" " float tmp; \n" " tmp = a[0][0] + b[0].x; \n" " gl_Position = position * tmp; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; std::map indicesU; VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "a", error); VerifyGetProgramResourceIndex(program, GL_UNIFORM, indicesU, "b", error); GLenum props[] = { GL_IS_ROW_MAJOR }; GLint expected[] = { 1 }; VerifyGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, props, 1, expected, error); GLenum prop = GL_MATRIX_STRIDE; GLsizei len; GLint res; glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, 1024, &len, &res); if (res < 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_MATRIX_STRIDE\n" << "Expected value greater than 0, got " << res << tcu::TestLog::EndMessage; } prop = GL_OFFSET; glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, 1024, &len, &res); if (res < 0) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_OFFSET\n" << "Expected value not less than 0, got " << res << tcu::TestLog::EndMessage; } prop = GL_ARRAY_STRIDE; glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, 1024, &len, &res); if (res < 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_ARRAY_STRIDE\n" << "Expected value greater than 0, got " << res << tcu::TestLog::EndMessage; } glDeleteProgram(program); return error; } }; class ArrayNames : public SimpleShaders { virtual std::string Title() { return "Array Names Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment shader and a vertex shader with array of vec4 uniform used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that GetProgramResourceLocation match " "name strings correctly.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "uniform vec4 a[2]; \n" "" "void main(void) \n" "{ \n" " gl_Position = position + a[0] + a[1]; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a", glGetUniformLocation(program, "a"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0]", glGetUniformLocation(program, "a"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[1]", glGetUniformLocation(program, "a[1]"), error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[2]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0 + 0]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0+0]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[ 0]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[0 ]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[\n0]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[\t0]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[01]", -1, error); VerifyGetProgramResourceLocation(program, GL_UNIFORM, "a[00]", -1, error); glDeleteProgram(program); return error; } }; class BuffLength : public SimpleShaders { virtual std::string Title() { return "Buff Length Test"; } virtual std::string ShadersDesc() { return "fallthrough fragment shader and vertex with uniform of vec4 type used"; } virtual std::string PurposeExt() { return "\n\n Purpose is to verify that bufsize of GetProgramResourceName and " "GetProgramResourceiv is respected.\n"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "" "uniform vec4 someLongName; \n" "" "void main(void) \n" "{ \n" " gl_Position = position + someLongName; \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); LinkProgram(program); long error = NO_ERROR; GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM, "someLongName"); GLsizei length; GLchar buff[3] = { 'a', 'b', 'c' }; glGetProgramResourceName(program, GL_UNIFORM, index, 0, NULL, NULL); glGetProgramResourceName(program, GL_UNIFORM, index, 0, NULL, buff); if (buff[0] != 'a' || buff[1] != 'b' || buff[2] != 'c') { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: buff has changed" << tcu::TestLog::EndMessage; error = ERROR; } glGetProgramResourceName(program, GL_UNIFORM, index, 2, &length, buff); if (buff[0] != 's' || buff[1] != '\0' || buff[2] != 'c') { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: buff different then expected" << tcu::TestLog::EndMessage; error = ERROR; } if (length != 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: incorrect length, expected 1, got " << length << tcu::TestLog::EndMessage; error = ERROR; } GLint params[3] = { 1, 2, 3 }; GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_OFFSET, GL_BLOCK_INDEX, GL_ARRAY_STRIDE, GL_MATRIX_STRIDE, GL_IS_ROW_MAJOR, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION }; glGetProgramResourceiv(program, GL_UNIFORM, index, 13, props, 0, NULL, NULL); glGetProgramResourceiv(program, GL_UNIFORM, index, 13, props, 0, NULL, params); if (params[0] != 1 || params[1] != 2 || params[2] != 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: params has changed" << tcu::TestLog::EndMessage; error = ERROR; } glGetProgramResourceiv(program, GL_UNIFORM, index, 13, props, 2, &length, params); if (params[0] != 13 || params[1] != GL_FLOAT_VEC4 || params[2] != 3) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: params has incorrect values" << tcu::TestLog::EndMessage; error = ERROR; } if (length != 2) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "ERROR: incorrect length, expected 2, got " << length << tcu::TestLog::EndMessage; error = ERROR; } glDeleteProgram(program); return error; } }; class NoLocations : public SimpleShaders { virtual std::string Title() { return "No Locations Test"; } virtual std::string ShadersDesc() { return "fragment and vertex shaders with no locations set"; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 a; \n" "in vec4 b; \n" "in vec4 c[1]; \n" "in vec4 d; \n" "void main(void) \n" "{ \n" " gl_Position = a + b + c[0] + d; \n" "}"; } virtual std::string FragmentShader() { return "#version 430 \n" "out vec4 a; \n" "out vec4 b; \n" "out vec4 c; \n" "out vec4 d[1]; \n" "void main() { \n" " a = vec4(0, 1, 0, 1); \n" " b = vec4(0, 1, 0, 1); \n" " c = vec4(0, 1, 0, 1); \n" " d[0] = vec4(0, 1, 0, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glLinkProgram(program); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 4, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 5, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 4, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 5, error); std::map indicesI; std::map indicesO; VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "a", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "b", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "c", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, indicesI, "d", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "a", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "b", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "c", error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, indicesO, "d[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["a"], "a", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["b"], "b", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["c"], "c[0]", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, indicesI["d"], "d", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["a"], "a", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["b"], "b", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["c"], "c", error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, indicesO["d[0]"], "d[0]", error); std::map locationsI; std::map locationsO; VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "a", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "b", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "c", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, locationsI, "d", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "a", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "b", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "c", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, locationsO, "d[0]", error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER }; GLint expected[] = { 2, GL_FLOAT_VEC4, 1, 0, 0, 1 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["a"], 6, props, 6, expected, error); VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["b"], 6, props, 6, expected, error); VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["d"], 6, props, 6, expected, error); GLint expected2[] = { 5, GL_FLOAT_VEC4, 1, 0, 0, 1 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, indicesI["c"], 6, props, 6, expected2, error); GLint expected3[] = { 2, GL_FLOAT_VEC4, 1, 0, 1, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["a"], 6, props, 6, expected3, error); VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["b"], 6, props, 6, expected3, error); VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["c"], 6, props, 6, expected3, error); GLint expected4[] = { 5, GL_FLOAT_VEC4, 1, 0, 1, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, indicesO["d[0]"], 6, props, 6, expected4, error); glDeleteProgram(program); return error; } }; class ComputeShaderTest : public PIQBase { virtual std::string Title() { return "Compute Shader Test"; } virtual std::string ShadersDesc() { return "compute shader"; } virtual std::string ComputeShader() { return "layout(local_size_x = 1, local_size_y = 1) in; \n" "layout(std430) buffer Output { \n" " vec4 data[]; \n" "} g_out; \n" "" "void main() { \n" " g_out.data[0] = vec4(1.0, 2.0, 3.0, 4.0); \n" " g_out.data[100] = vec4(1.0, 2.0, 3.0, 4.0); \n" "}"; } GLuint CreateComputeProgram(const std::string& cs) { const GLuint p = glCreateProgram(); const char* const kGLSLVer = "#version 430 core \n"; if (!cs.empty()) { const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); glAttachShader(p, sh); glDeleteShader(sh); const char* const src[2] = { kGLSLVer, cs.c_str() }; glShaderSource(sh, 2, src, NULL); glCompileShader(sh); } return p; } bool CheckProgram(GLuint program, bool* compile_error = NULL) { GLint compile_status = GL_TRUE; GLint status; glGetProgramiv(program, GL_LINK_STATUS, &status); if (status == GL_FALSE) { GLint attached_shaders; glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); if (attached_shaders > 0) { std::vector shaders(attached_shaders); glGetAttachedShaders(program, attached_shaders, NULL, &shaders[0]); for (GLint i = 0; i < attached_shaders; ++i) { GLenum type; glGetShaderiv(shaders[i], GL_SHADER_TYPE, reinterpret_cast(&type)); switch (type) { case GL_VERTEX_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Vertex Shader ***" << tcu::TestLog::EndMessage; break; case GL_TESS_CONTROL_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Tessellation Control Shader ***" << tcu::TestLog::EndMessage; break; case GL_TESS_EVALUATION_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Tessellation Evaluation Shader ***" << tcu::TestLog::EndMessage; break; case GL_GEOMETRY_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Geometry Shader ***" << tcu::TestLog::EndMessage; break; case GL_FRAGMENT_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Fragment Shader ***" << tcu::TestLog::EndMessage; break; case GL_COMPUTE_SHADER: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Compute Shader ***" << tcu::TestLog::EndMessage; break; default: m_context.getTestContext().getLog() << tcu::TestLog::Message << "*** Unknown Shader ***" << tcu::TestLog::EndMessage; } GLint res; glGetShaderiv(shaders[i], GL_COMPILE_STATUS, &res); if (res != GL_TRUE) compile_status = res; // shader source GLint length; glGetShaderiv(shaders[i], GL_SHADER_SOURCE_LENGTH, &length); if (length > 0) { std::vector source(length); glGetShaderSource(shaders[i], length, NULL, &source[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << &source[0] << tcu::TestLog::EndMessage; } // shader info log glGetShaderiv(shaders[i], GL_INFO_LOG_LENGTH, &length); if (length > 0) { std::vector log(length); glGetShaderInfoLog(shaders[i], length, NULL, &log[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage; } } } // program info log GLint length; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); if (length > 0) { std::vector log(length); glGetProgramInfoLog(program, length, NULL, &log[0]); m_context.getTestContext().getLog() << tcu::TestLog::Message << &log[0] << tcu::TestLog::EndMessage; } } if (compile_error) *compile_error = (compile_status == GL_TRUE ? false : true); if (compile_status != GL_TRUE) return false; return status == GL_TRUE ? true : false; } virtual void inline VerifyCompute(GLuint program, long& error) { VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_MAX_NAME_LENGTH, 15, error); VerifyGetProgramInterfaceiv(program, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, 7, error); VerifyGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NUM_ACTIVE_VARIABLES, 1, error); std::map indicesSSB; std::map indicesBV; VerifyGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, indicesSSB, "Output", error); VerifyGetProgramResourceIndex(program, GL_BUFFER_VARIABLE, indicesBV, "Output.data", error); VerifyGetProgramResourceName(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["Output"], "Output", error); VerifyGetProgramResourceName(program, GL_BUFFER_VARIABLE, indicesBV["Outputa.data"], "Output.data[0]", error); GLenum props3[] = { GL_NAME_LENGTH, GL_BUFFER_BINDING, GL_NUM_ACTIVE_VARIABLES, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_ACTIVE_VARIABLES }; GLint expected3[] = { 7, 0, 1, 1, 0, 0, static_cast(indicesBV["Outputa.data"]) }; VerifyGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["Output"], 7, props3, 7, expected3, error); GLenum props4[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_BLOCK_INDEX, GL_IS_ROW_MAJOR, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_TOP_LEVEL_ARRAY_SIZE }; GLint expected4[] = { 15, GL_FLOAT_VEC4, 0, static_cast(indicesSSB["Output"]), 0, 1, 0, 0, 1 }; VerifyGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["Outputa.data"], 9, props4, 9, expected4, error); } virtual long Run() { GLuint program = CreateComputeProgram(ComputeShader()); glLinkProgram(program); if (!CheckProgram(program)) { glDeleteProgram(program); return ERROR; } glUseProgram(program); long error = NO_ERROR; VerifyCompute(program, error); glDeleteProgram(program); return error; } }; class QueryNotUsed : public SimpleShaders { virtual std::string Title() { return "Query Not Used Test"; } virtual std::string PassCriteria() { return "Data from queries matches the not used program."; } virtual std::string Purpose() { return "Verify that program parameter works correctly and proper program is queried when different program is " "used."; } virtual std::string Method() { return "Create 2 programs, use one of them and query the other, verify the results."; } virtual std::string VertexShader2() { return "#version 430 \n" "in vec4 p; \n" "void main(void) \n" "{ \n" " gl_Position = p; \n" "}"; } virtual std::string FragmentShader2() { return "#version 430 \n" "out vec4 c; \n" "void main() { \n" " c = vec4(0, 1, 0, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); GLuint program2 = CreateProgram(VertexShader2().c_str(), FragmentShader2().c_str(), false); glBindAttribLocation(program, 0, "p"); glBindFragDataLocation(program, 0, "c"); LinkProgram(program2); glUseProgram(program2); long error = NO_ERROR; VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, 9, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_ACTIVE_RESOURCES, 1, error); VerifyGetProgramInterfaceiv(program, GL_PROGRAM_OUTPUT, GL_MAX_NAME_LENGTH, 6, error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error); VerifyGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position", 0, error); VerifyGetProgramResourceName(program, GL_PROGRAM_OUTPUT, 0, "color", error); VerifyGetProgramResourceName(program, GL_PROGRAM_INPUT, 0, "position", error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", 0, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", 0, error); VerifyGetProgramResourceLocationIndex(program, GL_PROGRAM_OUTPUT, "color", 0, error); GLenum props[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH }; GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 11, props, 11, expected, error); GLenum props2[] = { GL_NAME_LENGTH, GL_TYPE, GL_ARRAY_SIZE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_LOCATION, GL_IS_PER_PATCH, GL_LOCATION_INDEX }; GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; VerifyGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, 0, 12, props2, 12, expected2, error); glDeleteProgram(program); glDeleteProgram(program2); return error; } }; class RelinkFailure : public SimpleShaders { virtual std::string Title() { return "Relink Failure Test"; } virtual std::string PassCriteria() { return "INVALID_OPERATION is generated when asking for locations after failed link."; } virtual std::string Purpose() { return "Verify that queries behave correctly after failed relink of a program."; } virtual std::string Method() { return "Create a program, use it, relink with failure and then verify that INVALID_OPERATION is returned when " "asking for locations."; } virtual std::string VertexShader() { return "#version 430 \n" "in vec4 position; \n" "in vec3 pos; \n" "void main(void) \n" "{ \n" " gl_Position = position + vec4(pos, 1); \n" "}"; } virtual long Run() { GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); glBindAttribLocation(program, 0, "position"); glBindAttribLocation(program, 1, "pos"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "pos", 1, error); glUseProgram(program); tcu::Vec4 v[4] = { tcu::Vec4(-1, 1, 0, 1), tcu::Vec4(-1, -1, 0, 1), tcu::Vec4(1, 1, 0, 1), tcu::Vec4(1, -1, 0, 1) }; GLuint vao, vbuf; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbuf); glBindBuffer(GL_ARRAY_BUFFER, vbuf); glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), 0); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisableVertexAttribArray(0); glDeleteVertexArrays(1, &vao); glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &vbuf); glBindAttribLocation(program, 0, "pos"); glBindAttribLocation(program, 0, "position"); const char* varyings[2] = { "q", "z" }; glTransformFeedbackVaryings(program, 2, varyings, GL_INTERLEAVED_ATTRIBS); LinkProgram(program); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", -1, error); ExpectError(GL_INVALID_OPERATION, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "pos", -1, error); ExpectError(GL_INVALID_OPERATION, error); VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", -1, error); ExpectError(GL_INVALID_OPERATION, error); glDeleteProgram(program); return error; } }; class LinkFailure : public SimpleShaders { virtual std::string Title() { return "Link Failure Test"; } virtual std::string PassCriteria() { return "INVALID_OPERATION is generated when asking for locations after failed link."; } virtual std::string Purpose() { return "Verify that queries behave correctly after failed relink of a program with changed sources."; } virtual std::string Method() { return "Create a program, use it, relink with failure using different sources and then \n" "verify that INVALID_OPERATION is returned when asking for locations."; } virtual const char* VertexShader_prop() { return "#version 430 \n" "in vec4 posit; \n" "in vec4 p; \n" "void main(void) \n" "{ \n" " gl_Position = p + posit; \n" "}"; } virtual const char* FragmentShader_prop() { return "#version 430 \n" "out vec4 color; \n" "void main() { \n" " color = vec4(0, 1, 0, 1); \n" "}"; } virtual const char* VertexShader_fail() { return "#version 430 \n" "in vec4 position; \n" "void main(void) \n" "{ \n" " gl_Position = position; \n" "}"; } virtual long Run() { const GLuint program = glCreateProgram(); const char* src_vs = VertexShader_prop(); const char* src_fs = FragmentShader_prop(); const char* src_vsh = VertexShader_fail(); GLuint sh1 = glCreateShader(GL_VERTEX_SHADER); glAttachShader(program, sh1); glDeleteShader(sh1); glShaderSource(sh1, 1, &src_vs, NULL); glCompileShader(sh1); GLuint sh2 = glCreateShader(GL_FRAGMENT_SHADER); glAttachShader(program, sh2); glDeleteShader(sh2); glShaderSource(sh2, 1, &src_fs, NULL); glCompileShader(sh2); glBindAttribLocation(program, 0, "p"); glBindAttribLocation(program, 1, "posit"); glBindFragDataLocation(program, 0, "color"); LinkProgram(program); long error = NO_ERROR; VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "posit", 1, error); glUseProgram(program); tcu::Vec4 v[4] = { tcu::Vec4(-1, 1, 0, 1), tcu::Vec4(-1, -1, 0, 1), tcu::Vec4(1, 1, 0, 1), tcu::Vec4(1, -1, 0, 1) }; GLuint vao, vbuf; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbuf); glBindBuffer(GL_ARRAY_BUFFER, vbuf); glBufferData(GL_ARRAY_BUFFER, sizeof(v), v, GL_STATIC_DRAW); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4), 0); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisableVertexAttribArray(0); glDeleteVertexArrays(1, &vao); glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &vbuf); glDetachShader(program, sh1); GLuint vsh = glCreateShader(GL_VERTEX_SHADER); glAttachShader(program, vsh); glDeleteShader(vsh); glShaderSource(vsh, 1, &src_vsh, NULL); glCompileShader(vsh); const char* varyings[2] = { "q", "z" }; glTransformFeedbackVaryings(program, 2, varyings, GL_INTERLEAVED_ATTRIBS); LinkProgram(program); GLint res; VerifyGetProgramResourceLocation(program, GL_PROGRAM_INPUT, "position", -1, error); ExpectError(GL_INVALID_OPERATION, error); glGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &res); if (res != 0 && res != 1) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Error, expected 0 or 1 active resources, got: " << res << tcu::TestLog::EndMessage; error = ERROR; } glGetProgramInterfaceiv(program, GL_PROGRAM_INPUT, GL_MAX_NAME_LENGTH, &res); if (res != 0 && res != 9) { m_context.getTestContext().getLog() << tcu::TestLog::Message << "Error, expected 1 or 9 GL_MAX_NAME_LENGTH, got: " << res << tcu::TestLog::EndMessage; error = ERROR; } VerifyGetProgramResourceLocation(program, GL_PROGRAM_OUTPUT, "color", -1, error); ExpectError(GL_INVALID_OPERATION, error); glDeleteProgram(program); return error; } }; } // anonymous namespace ProgramInterfaceQueryTests::ProgramInterfaceQueryTests(deqp::Context& context) : TestCaseGroup(context, "program_interface_query", "") { } ProgramInterfaceQueryTests::~ProgramInterfaceQueryTests(void) { } void ProgramInterfaceQueryTests::init() { using namespace deqp; addChild(new TestSubcase(m_context, "empty-shaders", TestSubcase::Create)); addChild(new TestSubcase(m_context, "simple-shaders", TestSubcase::Create)); addChild(new TestSubcase(m_context, "input-types", TestSubcase::Create)); addChild(new TestSubcase(m_context, "input-built-in", TestSubcase::Create)); addChild(new TestSubcase(m_context, "input-layout", TestSubcase::Create)); addChild(new TestSubcase(m_context, "output-types", TestSubcase::Create)); addChild(new TestSubcase(m_context, "output-location-index", TestSubcase::Create)); addChild(new TestSubcase(m_context, "output-built-in", TestSubcase::Create)); addChild(new TestSubcase(m_context, "output-layout", TestSubcase::Create)); addChild(new TestSubcase(m_context, "output-layout-index", TestSubcase::Create)); addChild(new TestSubcase(m_context, "uniform-simple", TestSubcase::Create)); addChild(new TestSubcase(m_context, "uniform-types", TestSubcase::Create)); addChild(new TestSubcase(m_context, "uniform-block-types", TestSubcase::Create)); addChild(new TestSubcase(m_context, "transform-feedback-types", TestSubcase::Create)); addChild(new TestSubcase(m_context, "atomic-counters", TestSubcase::Create)); addChild(new TestSubcase(m_context, "subroutines-vertex", TestSubcase::Create)); addChild(new TestSubcase(m_context, "subroutines-tess-control", TestSubcase::Create)); addChild(new TestSubcase(m_context, "subroutines-tess-eval", TestSubcase::Create)); addChild(new TestSubcase(m_context, "subroutines-geometry", TestSubcase::Create)); addChild(new TestSubcase(m_context, "subroutines-fragment", TestSubcase::Create)); addChild(new TestSubcase(m_context, "subroutines-compute", TestSubcase::Create)); addChild(new TestSubcase(m_context, "ssb-types", TestSubcase::Create)); addChild(new TestSubcase(m_context, "transform-feedback-built-in", TestSubcase::Create)); addChild(new TestSubcase(m_context, "null-length", TestSubcase::Create)); addChild(new TestSubcase(m_context, "arrays-of-arrays", TestSubcase::Create)); addChild(new TestSubcase(m_context, "top-level-array", TestSubcase::Create)); addChild(new TestSubcase(m_context, "separate-programs-vertex", TestSubcase::Create)); addChild( new TestSubcase(m_context, "separate-programs-tess-control", TestSubcase::Create)); addChild(new TestSubcase(m_context, "separate-programs-tess-eval", TestSubcase::Create)); addChild(new TestSubcase(m_context, "separate-programs-geometry", TestSubcase::Create)); addChild(new TestSubcase(m_context, "separate-programs-fragment", TestSubcase::Create)); addChild(new TestSubcase(m_context, "uniform-block", TestSubcase::Create)); addChild(new TestSubcase(m_context, "uniform-block-array", TestSubcase::Create)); addChild(new TestSubcase(m_context, "array-names", TestSubcase::Create)); addChild(new TestSubcase(m_context, "buff-length", TestSubcase::Create)); addChild(new TestSubcase(m_context, "no-locations", TestSubcase::Create)); addChild(new TestSubcase(m_context, "query-not-used", TestSubcase::Create)); addChild(new TestSubcase(m_context, "relink-failure", TestSubcase::Create)); addChild(new TestSubcase(m_context, "link-failure", TestSubcase::Create)); addChild(new TestSubcase(m_context, "compute-shader", TestSubcase::Create)); addChild(new TestSubcase(m_context, "invalid-value", TestSubcase::Create)); addChild(new TestSubcase(m_context, "invalid-operation", TestSubcase::Create)); addChild(new TestSubcase(m_context, "invalid-enum", TestSubcase::Create)); } } // gl4cts namespace