/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2016 Google Inc. * Copyright (c) 2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief OpenGL 4.x Test Packages. */ /*-------------------------------------------------------------------*/ #include "gl4cTestPackages.hpp" #include "gl4cBufferStorageTests.hpp" #include "gl4cClipControlTests.hpp" #include "gl4cComputeShaderTests.hpp" #include "gl4cConditionalRenderInvertedTests.hpp" #include "gl4cContextFlushControlTests.hpp" #include "gl4cCopyImageTests.hpp" #include "gl4cDirectStateAccessTests.hpp" #include "gl4cES31CompatibilityTests.hpp" #include "gl4cGPUShaderFP64Tests.hpp" #include "gl4cGetTextureSubImageTests.hpp" #include "gl4cGlSpirvTests.hpp" #include "gl4cIncompleteTextureAccessTests.hpp" #include "gl4cIndirectParametersTests.hpp" #include "gl4cLimitsTests.hpp" #include "gl4cMapBufferAlignmentTests.hpp" #include "gl4cMultiBindTests.hpp" #include "gl4cPostDepthCoverageTests.hpp" #include "gl4cProgramInterfaceQueryTests.hpp" #include "gl4cShaderAtomicCounterOpsTests.hpp" #include "gl4cShaderAtomicCountersTests.hpp" #include "gl4cShaderBallotTests.hpp" #include "gl4cShaderDrawParametersTests.hpp" #include "gl4cShaderImageLoadStoreTests.hpp" #include "gl4cShaderImageSizeTests.hpp" #include "gl4cShaderStorageBufferObjectTests.hpp" #include "gl4cShaderSubroutineTests.hpp" #include "gl4cShaderTextureImageSamplesTests.hpp" #include "gl4cShaderViewportLayerArrayTests.hpp" #include "gl4cShadingLanguage420PackTests.hpp" #include "gl4cSparseBufferTests.hpp" #include "gl4cSparseTexture2Tests.hpp" #include "gl4cSparseTextureClampTests.hpp" #include "gl4cSparseTextureTests.hpp" #include "gl4cSpirvExtensionsTests.hpp" #include "gl4cStencilTexturingTests.hpp" #include "gl4cSyncTests.hpp" #include "gl4cTextureBarrierTests.hpp" #include "gl4cTextureFilterMinmaxTests.hpp" #include "gl4cTextureGatherTests.hpp" #include "gl4cTextureViewTests.hpp" #include "gl4cVertexAttrib64BitTest.hpp" #include "gl4cVertexAttribBindingTests.hpp" #include "glcAggressiveShaderOptimizationsTests.hpp" #include "glcBlendEquationAdvancedTests.hpp" #include "glcExposedExtensionsTests.hpp" #include "glcInfoTests.hpp" #include "glcInternalformatTests.hpp" #include "glcLayoutLocationTests.hpp" #include "glcParallelShaderCompileTests.hpp" #include "glcPolygonOffsetClampTests.hpp" #include "glcSampleVariablesTests.hpp" #include "glcSeparableProgramsTransformFeedbackTests.hpp" #include "glcShaderConstExprTests.hpp" #include "glcShaderGroupVoteTests.hpp" #include "glcShaderIntegerMixTests.hpp" #include "glcShaderLibrary.hpp" #include "glcShaderMultisampleInterpolationTests.hpp" #include "glcTextureFilterAnisotropicTests.hpp" #include "glcViewportArrayTests.hpp" #include "glcPixelStorageModesTests.hpp" #include "../gles31/es31cDrawIndirectTests.hpp" #include "../gles31/es31cExplicitUniformLocationTest.hpp" #include "../gles31/es31cLayoutBindingTests.hpp" #include "../gles31/es31cSampleShadingTests.hpp" #include "../gles31/es31cSeparateShaderObjsTests.hpp" #include "../gles31/es31cShaderBitfieldOperationTests.hpp" #include "../glesext/draw_elements_base_vertex/esextcDrawElementsBaseVertexTests.hpp" #include "../glesext/geometry_shader/esextcGeometryShaderTests.hpp" #include "../glesext/gpu_shader5/esextcGPUShader5Tests.hpp" #include "../glesext/tessellation_shader/esextcTessellationShaderTests.hpp" #include "../glesext/texture_border_clamp/esextcTextureBorderClampTests.hpp" #include "../glesext/texture_buffer/esextcTextureBufferTests.hpp" #include "../glesext/texture_cube_map_array/esextcTextureCubeMapArrayTests.hpp" namespace gl4cts { // GL40TestPackage GL40TestPackage::GL40TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL33TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL40TestPackage::~GL40TestPackage(void) { } void GL40TestPackage::init(void) { // Call init() in parent - this creates context. GL33TestPackage::init(); try { glcts::ExtParameters extParams(glu::GLSL_VERSION_400, glcts::EXTENSIONTYPE_NONE); addChild(new glcts::DrawElementsBaseVertexTests(getContext(), extParams)); addChild(new glcts::InternalformatTests(getContext())); addChild(new gl4cts::GPUShaderFP64Tests(getContext())); addChild(new gl4cts::TextureGatherTests(getContext())); addChild(new glcts::DrawIndirectTestsGL40(getContext())); addChild(new gl4cts::ClipControlTests(getContext(), gl4cts::ClipControlTests::API_GL_ARB_clip_control)); addChild(new gl4cts::ShaderSubroutineTests(getContext())); addChild( new gl4cts::TextureBarrierTests(getContext(), gl4cts::TextureBarrierTests::API_GL_ARB_texture_barrier)); addChild(new glcts::ExposedExtensionsTests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // GL41TestPackage GL41TestPackage::GL41TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL40TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL41TestPackage::~GL41TestPackage(void) { } void GL41TestPackage::init(void) { // Call init() in parent - this creates context. GL40TestPackage::init(); try { addChild(new gl4cts::VertexAttrib64BitTests(getContext())); glcts::ExtParameters extParams(glu::GLSL_VERSION_410, glcts::EXTENSIONTYPE_NONE); addChild(new glcts::ViewportArrayTests(getContext(), extParams)); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // GL42TestPackage class GL42ShaderTests : public deqp::TestCaseGroup { public: GL42ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders42", "Shading Language Tests") { } void init(void) { addChild(new deqp::ShaderLibraryGroup(m_context, "declarations", "Declaration Tests", "gl42/declarations.test")); } }; GL42TestPackage::GL42TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL41TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL42TestPackage::~GL42TestPackage(void) { } void GL42TestPackage::init(void) { // Call init() in parent - this creates context. GL41TestPackage::init(); try { addChild(new gl4cts::MapBufferAlignmentTests(getContext())); addChild(new gl4cts::ShaderAtomicCountersTests(getContext())); addChild(new gl4cts::ShaderImageLoadStoreTests(getContext())); addChild(new gl4cts::ShadingLanguage420PackTests(getContext())); addChild(new gl4cts::TextureViewTests(getContext())); addChild(new GL42ShaderTests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // GL42CompatTestPackage class GL42CompatShaderTests : public deqp::TestCaseGroup { public: GL42CompatShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders42", "Shading Language Tests") { } void init(void) { addChild(new deqp::ShaderLibraryGroup(m_context, "builtin", "Builtin Tests", "gl42-compat/builtins.test")); addChild(new deqp::ShaderLibraryGroup(m_context, "varying", "Varying Tests", "gl42-compat/varyings.test")); } }; GL42CompatTestPackage::GL42CompatTestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : TestPackage(testCtx, packageName, packageName, renderContextType, "gl_cts/data/") { (void)description; } GL42CompatTestPackage::~GL42CompatTestPackage(void) { } void GL42CompatTestPackage::init(void) { // Call init() in parent - this creates context. TestPackage::init(); try { addChild(new GL42CompatShaderTests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } tcu::TestCaseExecutor* GL42CompatTestPackage::createExecutor(void) const { return new gl3cts::TestCaseWrapper(const_cast(*this), m_waiverMechanism); } // GL43TestPackage GL43TestPackage::GL43TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL42TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL43TestPackage::~GL43TestPackage(void) { } void GL43TestPackage::init(void) { // Call init() in parent - this creates context. GL42TestPackage::init(); try { addChild(new gl4cts::CopyImageTests(getContext())); addChild(new glcts::DrawIndirectTestsGL43(getContext())); addChild(new gl4cts::ProgramInterfaceQueryTests(getContext())); addChild(new gl4cts::ComputeShaderTests(getContext())); addChild(new gl4cts::ShaderStorageBufferObjectTests(getContext())); addChild(new gl4cts::VertexAttribBindingTests(getContext())); addChild(new gl4cts::ShaderImageSizeTests(getContext())); addChild(new glcts::ExplicitUniformLocationGLTests(getContext())); addChild(new glcts::BlendEquationAdvancedTests(getContext(), glu::GLSL_VERSION_430)); addChild(new glcts::ShaderBitfieldOperationTests(getContext(), glu::GLSL_VERSION_430)); addChild(new gl4cts::StencilTexturingTests(getContext())); addChild(new gl4cts::SparseBufferTests(getContext())); addChild(new gl4cts::SparseTextureTests(getContext())); addChild(new gl4cts::IndirectParametersTests(getContext())); addChild(new gl4cts::ShaderBallotTests(getContext())); addChild(new glcts::ShaderConstExprTests(getContext())); addChild(new glcts::AggressiveShaderOptimizationsTests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // GL44TestPackage class GL44ShaderTests : public deqp::TestCaseGroup { public: GL44ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders44", "Shading Language Tests") { } void init(void) { addChild( new deqp::ShaderLibraryGroup(m_context, "preprocessor", "Preprocessor Tests", "gl44/preprocessor.test")); } }; GL44TestPackage::GL44TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL43TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL44TestPackage::~GL44TestPackage(void) { } void GL44TestPackage::init(void) { // Call init() in parent - this creates context. GL43TestPackage::init(); try { addChild(new GL44ShaderTests(getContext())); addChild(new gl4cts::BufferStorageTests(getContext())); addChild(new glcts::LayoutBindingTests(getContext(), glu::GLSL_VERSION_440)); addChild(new gl4cts::MultiBindTests(getContext())); addChild(new glcts::SeparateShaderObjsTests(getContext(), glu::GLSL_VERSION_440)); addChild(new glcts::SampleShadingTests(getContext(), glu::GLSL_VERSION_440)); addChild(new deqp::SampleVariablesTests(getContext(), glu::GLSL_VERSION_440)); addChild(new deqp::ShaderMultisampleInterpolationTests(getContext(), glu::GLSL_VERSION_440)); addChild(new glcts::ShaderTextureImageSamplesTests(getContext())); addChild(new glcts::TextureFilterAnisotropicTests(getContext())); glcts::ExtParameters extParams(glu::GLSL_VERSION_440, glcts::EXTENSIONTYPE_NONE); addChild(new glcts::GeometryShaderTests(getContext(), extParams)); addChild(new glcts::GPUShader5Tests(getContext(), extParams)); addChild(new glcts::TessellationShaderTests(getContext(), extParams)); addChild(new glcts::TextureCubeMapArrayTests(getContext(), extParams)); addChild(new glcts::TextureBorderClampTests(getContext(), extParams)); addChild(new glcts::TextureBufferTests(getContext(), extParams)); //addChild(new gl4cts::ContextFlushControl::Tests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } // GL45TestPackage class GL45ShaderTests : public deqp::TestCaseGroup { public: GL45ShaderTests(deqp::Context& context) : TestCaseGroup(context, "shaders45", "Shading Language Tests") { } void init(void) { addChild(new deqp::ShaderIntegerMixTests(getContext(), glu::GLSL_VERSION_450)); } }; GL45TestPackage::GL45TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL44TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL45TestPackage::~GL45TestPackage(void) { } void GL45TestPackage::init(void) { // Call init() in parent - this creates context. GL44TestPackage::init(); try { addChild(new GL45ShaderTests(getContext())); addChild(new gl4cts::ClipControlTests(getContext(), gl4cts::ClipControlTests::API_GL_45core)); addChild(new gl4cts::DirectStateAccess::Tests(getContext())); addChild(new gl4cts::GetTextureSubImage::Tests(getContext())); addChild(new gl4cts::TextureBarrierTests(getContext(), gl4cts::TextureBarrierTests::API_GL_45core)); addChild(new gl4cts::ConditionalRenderInverted::Tests(getContext())); addChild(new gl4cts::Sync::Tests(getContext())); addChild(new gl4cts::IncompleteTextureAccess::Tests(getContext())); addChild(new glcts::ParallelShaderCompileTests(getContext())); addChild(new gl4cts::PostDepthCoverage(getContext())); addChild(new gl4cts::SparseTexture2Tests(getContext())); addChild(new gl4cts::SparseTextureClampTests(getContext())); addChild(new gl4cts::TextureFilterMinmax(getContext())); addChild(new gl4cts::ShaderAtomicCounterOps(getContext())); addChild(new gl4cts::ShaderDrawParametersTests(getContext())); addChild(new gl4cts::ShaderViewportLayerArray(getContext())); addChild(new gl4cts::LimitsTests(getContext())); addChild(new glcts::ShaderGroupVote(getContext())); addChild(new glcts::PolygonOffsetClamp(getContext())); addChild(new glcts::SeparableProgramsTransformFeedbackTests(getContext())); addChild(new glcts::LayoutLocationTests(getContext())); addChild(new gl4cts::SpirvExtensionsTests(getContext())); addChild(new gl4cts::GlSpirvTests(getContext())); } catch (...) { // Destroy context. TestPackage::deinit(); throw; } } GL46TestPackage::GL46TestPackage(tcu::TestContext& testCtx, const char* packageName, const char* description, glu::ContextType renderContextType) : GL45TestPackage(testCtx, packageName, packageName, renderContextType) { (void)description; } GL46TestPackage::~GL46TestPackage(void) { } void GL46TestPackage::init(void) { // Call init() in parent - this creates context. GL45TestPackage::init(); } } // gl4cts