/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2020 Google Inc. * Copyright (c) 2020 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file es3cNumberParsingTests.cpp * \brief Tests for numeric value parsing in GLSL ES 3.0 */ /*-------------------------------------------------------------------*/ #include "es3cNumberParsingTests.hpp" #include "gluDefs.hpp" #include "gluTextureUtil.hpp" #include "gluDrawUtil.hpp" #include "gluShaderProgram.hpp" #include "glwDefs.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "tcuTestLog.hpp" #include "tcuRenderTarget.hpp" #include "tcuStringTemplate.hpp" #include #include #include #include namespace es3cts { namespace { using std::string; using std::vector; using std::map; using std::function; using std::bind; using namespace std::placeholders; static const string defaultVertexShader = "#version 300 es\n" "in vec4 vPosition;\n" "void main()\n" "{\n" " gl_Position = vPosition;\n" "}\n"; static const string fragmentShaderTemplate = "#version 300 es\n" "precision highp float;\n" "out vec4 my_FragColor;\n" "${TEST_GLOBALS}" "void main()\n" "{\n" "${TEST_CODE}" " my_FragColor = vec4(0.0, correct, 0.0, 1.0);\n" "}\n"; typedef function SetupUniformsFn; enum struct TestType { NORMAL = 0, EXPECT_SHADER_FAIL }; struct TestParams { TestType testType; string name; string description; string testGlobals; string testCode; SetupUniformsFn setupUniformsFn; }; static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value); static void initializeZeroValue(const glu::ShaderProgram& program, const glw::Functions& gl); static const TestParams tests[] = { { TestType::NORMAL, // TestType testType "unsigned_integer_above_signed_range_decimal", // string name "Test that uint value higher than INT_MAX is parsed correctly", // string description "uniform uint expected;\n", // string testGlobals " uint i = 3221225472u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 3221225472u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_above_signed_range_base8", // string name "Test that uint value higher than INT_MAX is parsed correctly in base 8 (octal)", // string description "uniform uint expected;\n", // string testGlobals " uint i = 030000000000u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 3221225472u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_above_signed_range_base16", // string name "Test that uint value higher than INT_MAX is parsed correctly in base 16 (hex)", // string description "uniform uint expected;\n", // string testGlobals " uint i = 0xc0000000u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 3221225472u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_smallest_value_above_signed_range_decimal", // string name "Test that uint value equal to INT_MAX+1 is parsed correctly", // string description "uniform uint expected;\n", // string testGlobals " uint i = 2147483648u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 2147483648u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_smallest_value_above_signed_range_base8", // string name "Test that uint value equal to INT_MAX+1 is parsed correctly in base 8 (octal)", // string description "uniform uint expected;\n", // string testGlobals " uint i = 020000000000u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 2147483648u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_smallest_value_above_signed_range_base16", // string name "Test that uint value equal to INT_MAX+1 is parsed correctly in base 16 (hex)", // string description "uniform uint expected;\n", // string testGlobals " uint i = 0x80000000u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 2147483648u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_max_value_decimal", // string name "Test that uint value equal to UINT_MAX is parsed correctly", // string description "uniform uint expected;\n", // string testGlobals " uint i = 4294967295u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 4294967295u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_max_value_base8", // string name "Test that uint value equal to UINT_MAX is parsed correctly in base 8 (octal)", // string description "uniform uint expected;\n", // string testGlobals " uint i = 037777777777u;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 4294967295u) // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_max_value_base16", // string name "Test that uint value equal to UINT_MAX is parsed correctly in base 16 (hex)", // string description "uniform uint expected;\n", // string testGlobals " uint i = 0xffffffffu;\n" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 4294967295u) // SetupUniformsFn setupUniformsFn }, { TestType::EXPECT_SHADER_FAIL, // TestType testType "unsigned_integer_too_large_value_invalid", // string name "Test that uint value outside uint range fails to compile", // string description "", // string testGlobals " uint i = 0xfffffffffu;" " float correct = 0.0;", nullptr // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "unsigned_integer_negative_value_as_uint", // string name "Test that -1u is parsed correctly", // string description "uniform uint expected;\n", // string testGlobals " uint i = -1u;" " float correct = (i == expected) ? 1.0 : 0.0;\n", bind(initializeExpectedValue, _1, _2, 0xffffffffu) // SetupUniformsFn setupUniformsFn }, /* The following floating point parsing tests are taken from the Khronos WebGL conformance tests at: * https://www.khronos.org/registry/webgl/sdk/tests/conformance2/glsl3/float-parsing.html */ { TestType::NORMAL, // TestType testType "float_out_of_range_as_infinity", // string name "Floats of too large magnitude should be converted infinity", // string description "", // string testGlobals " // Out-of-range floats should overflow to infinity\n" // string testCode " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n" " float correct = isinf(1.0e40) ? 1.0 : 0.0;\n", nullptr // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "float_out_of_range_as_zero", // string name "Floats of too small magnitude should be converted to zero", // string description "", // string testGlobals " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" // string testCode " // \"A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero.\"\n" " // 1.0e-50 is small enough that it can't even be stored as subnormal.\n" " float correct = (1.0e-50 == 0.0) ? 1.0 : 0.0;\n", nullptr // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "float_no_limit_on_number_of_digits_positive_exponent", // string name "Number of digits in any digit-sequence is not limited - test with a small mantissa and large exponent", // string description "", // string testGlobals " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" // string testCode " // \"There is no limit on the number of digits in any digit-sequence.\"\n" " // The below float string has 100 zeros after the decimal point, but represents 1.0.\n" " float x = 0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001e101;\n" " float correct = (x == 1.0) ? 1.0 : 0.0;\n", nullptr // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "float_no_limit_on_number_of_digits_negative_exponent", // string name "Number of digits in any digit-sequence is not limited - test with a large mantissa and negative exponent", // string description "", // string testGlobals " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" // string testCode " // \"There is no limit on the number of digits in any digit-sequence.\"\n" " // The below float string has 100 zeros, but represents 1.0.\n" " float x = 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.0e-100;\n" " float correct = (x == 1.0) ? 1.0 : 0.0;\n", nullptr // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "float_slightly_out_of_range_exponent_as_positive_infinity", // string name "Test that an exponent that slightly overflows signed 32-bit int range works", // string description "", // string testGlobals " // Out-of-range floats should overflow to infinity\n" // string testCode " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n" " float correct = isinf(1.0e2147483649) ? 1.0 : 0.0;\n", nullptr // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "float_overflow_to_positive_infinity", // string name "Out-of-range floats greater than zero should overflow to positive infinity", // string description "uniform float zero;\n", // string testGlobals " // Out-of-range floats should overflow to infinity\n" // string testCode " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n" " float f = 1.0e2048 - zero;\n" " float correct = (isinf(f) && f > 0.0) ? 1.0 : 0.0;\n", initializeZeroValue // SetupUniformsFn setupUniformsFn }, { TestType::NORMAL, // TestType testType "float_overflow_to_negative_infinity", // string name "Out-of-range floats less than zero should overflow to negative infinity", // string description "uniform float zero;\n", // string testGlobals " // Out-of-range floats should overflow to infinity\n" // string testCode " // GLSL ES 3.00.6 section 4.1.4 Floats:\n" " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n" " float f = -1.0e2048 + zero;\n" " float correct = (isinf(f) && f < 0.0) ? 1.0 : 0.0;\n", initializeZeroValue // SetupUniformsFn setupUniformsFn } }; static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value) { const auto location = gl.getUniformLocation(program.getProgram(), "expected"); GLU_EXPECT_NO_ERROR(gl.getError(), "GetAttribLocation call failed"); gl.uniform1ui(location, value); GLU_EXPECT_NO_ERROR(gl.getError(), "Set uniform value failed"); } static void initializeZeroValue(const glu::ShaderProgram& program, const glw::Functions& gl) { const auto location = gl.getUniformLocation(program.getProgram(), "zero"); GLU_EXPECT_NO_ERROR(gl.getError(), "GetAttribLocation call failed"); gl.uniform1f(location, 0.0f); GLU_EXPECT_NO_ERROR(gl.getError(), "Set uniform value failed"); } static string replacePlaceholders(const string& shaderTemplate, const TestParams& params) { map fields; fields["TEST_GLOBALS"] = params.testGlobals; fields["TEST_CODE"] = params.testCode; tcu::StringTemplate output(shaderTemplate); return output.specialize(fields); } static const std::vector positions = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; static const std::vector indices = { 0, 1, 2, 3 }; const deInt32 RENDERTARGET_WIDTH = 16; const deInt32 RENDERTARGET_HEIGHT = 16; class NumberParsingCase : public deqp::TestCase { public: NumberParsingCase(deqp::Context& context, const string& name, const TestParams& params, const string& vertexShader, const string& fragmentShader); IterateResult iterate(); private: void setupRenderTarget(); void releaseRenderTarget(); glw::GLuint m_fboId; glw::GLuint m_rboId; const TestParams& m_params; string m_vertexShader; string m_fragmentShader; }; NumberParsingCase::NumberParsingCase(deqp::Context& context, const string& name, const TestParams& params, const string& vertexShader, const string& fragmentShader) : TestCase(context, name.c_str(), params.description.c_str()) , m_fboId(0) , m_rboId(0) , m_params(params) , m_vertexShader(vertexShader) , m_fragmentShader(fragmentShader) { } NumberParsingCase::IterateResult NumberParsingCase::iterate(void) { const auto& renderContext = m_context.getRenderContext(); const auto& gl = renderContext.getFunctions(); const auto textureFormat = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8); const auto transferFormat = glu::getTransferFormat(textureFormat); setupRenderTarget(); glu::ShaderProgram program(renderContext, glu::makeVtxFragSources(m_vertexShader, m_fragmentShader)); if (!program.isOk()) switch(m_params.testType) { case TestType::EXPECT_SHADER_FAIL: m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; default: TCU_FAIL("Shader compilation failed:\nVertex shader:\n" + m_vertexShader + "\nFragment shader:\n" + m_fragmentShader); } const std::vector vertexArrays = { glu::va::Float("vPosition", 2, positions.size(), 0, positions.data()), }; gl.useProgram(program.getProgram()); GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram failed"); if (m_params.setupUniformsFn != DE_NULL) m_params.setupUniformsFn(program, gl); gl.clear(GL_COLOR_BUFFER_BIT); glu::draw(renderContext, program.getProgram(), static_cast(vertexArrays.size()), vertexArrays.data(), glu::pr::TriangleStrip(static_cast(indices.size()), indices.data())); const auto pixelSize = tcu::getPixelSize(textureFormat); std::vector fbData (RENDERTARGET_WIDTH * RENDERTARGET_HEIGHT * pixelSize); if (pixelSize < 4) gl.pixelStorei(GL_PACK_ALIGNMENT, 1); gl.readPixels(0, 0, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT, transferFormat.format, transferFormat.dataType, fbData.data()); GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels"); tcu::ConstPixelBufferAccess fbAccess { textureFormat, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT, 1, fbData.data() }; const auto expectedColor = tcu::RGBA::green().toVec(); bool pass = true; for(int y = 0; pass && y < RENDERTARGET_HEIGHT; ++y) for(int x = 0; x < RENDERTARGET_WIDTH; ++x) if (fbAccess.getPixel(x,y) != expectedColor) { pass = false; break; } releaseRenderTarget(); const qpTestResult result = (pass ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL); const char* desc = (pass ? "Pass" : "Pixel mismatch; numeric value parsed incorrectly"); m_testCtx.setTestResult(result, desc); return STOP; } void NumberParsingCase::setupRenderTarget() { const auto& renderContext = m_context.getRenderContext(); const auto& gl = renderContext.getFunctions(); gl.genFramebuffers(1, &m_fboId); GLU_EXPECT_NO_ERROR(gl.getError(), "GenFramebuffers"); gl.genRenderbuffers(1, &m_rboId); GLU_EXPECT_NO_ERROR(gl.getError(), "GenRenderBuffers"); gl.bindRenderbuffer(GL_RENDERBUFFER, m_rboId); GLU_EXPECT_NO_ERROR(gl.getError(), "BindRenderBuffer"); gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT); GLU_EXPECT_NO_ERROR(gl.getError(), "RenderBufferStorage"); gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboId); GLU_EXPECT_NO_ERROR(gl.getError(), "BindFrameBuffer"); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rboId); GLU_EXPECT_NO_ERROR(gl.getError(), "FrameBufferRenderBuffer"); glw::GLenum drawBuffer = GL_COLOR_ATTACHMENT0; gl.drawBuffers(1, &drawBuffer); GLU_EXPECT_NO_ERROR(gl.getError(), "DrawBuffers"); glw::GLfloat clearColor[4] = { 0, 0, 0, 0 }; gl.clearBufferfv(GL_COLOR, 0, clearColor); GLU_EXPECT_NO_ERROR(gl.getError(), "ClearBuffers"); gl.viewport(0, 0, RENDERTARGET_WIDTH, RENDERTARGET_HEIGHT); GLU_EXPECT_NO_ERROR(gl.getError(), "Viewport"); } void NumberParsingCase::releaseRenderTarget() { const auto& renderContext = m_context.getRenderContext(); const auto& gl = renderContext.getFunctions(); if (m_fboId != 0) { gl.deleteFramebuffers(1, &m_fboId); m_fboId = 0; } if (m_rboId != 0) { gl.deleteRenderbuffers(1, &m_rboId); m_rboId = 0; } } } NumberParsingTests::NumberParsingTests(deqp::Context& context) : deqp::TestCaseGroup(context, "number_parsing", "GLSL number parsing tests") { } NumberParsingTests::~NumberParsingTests(void) { } void NumberParsingTests::init(void) { for(const auto& params : tests) { addChild(new NumberParsingCase(m_context, params.name, params, defaultVertexShader, replacePlaceholders(fragmentShaderTemplate, params))); } } }