/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /*! * \file esextcTextureBufferParamValueIntToFloatConversion.cpp * \brief Texture Buffer - Integer To Float Conversion (Test 4) */ /*-------------------------------------------------------------------*/ #include "esextcTextureBufferParamValueIntToFloatConversion.hpp" #include "gluContextInfo.hpp" #include "gluDefs.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuTestLog.hpp" #include #include namespace glcts { const glw::GLfloat TextureBufferParamValueIntToFloatConversion::m_epsilon = 1.0f / 256.0f; glw::GLuint TextureBufferParamValueIntToFloatConversion::m_texture_buffer_size; glw::GLuint TextureBufferParamValueIntToFloatConversion::m_work_group_x_size; glw::GLuint TextureBufferParamValueIntToFloatConversion::m_work_group_y_size; /** Constructor * * @param context Test context * @param name Test case's name * @param description Test case's description **/ TextureBufferParamValueIntToFloatConversion::TextureBufferParamValueIntToFloatConversion(Context& context, const ExtParameters& extParams, const char* name, const char* description) : TestCaseBase(context, extParams, name, description) , m_cs_id(0) , m_po_id(0) , m_ssbo_id(0) , m_tbo_id(0) , m_tbo_tex_id(0) { /* Nothing to be done here */ } /** Initializes GLES objects used during the test. * */ void TextureBufferParamValueIntToFloatConversion::initTest(void) { /* Check if texture buffer extension is supported */ if (!m_is_texture_buffer_supported) { throw tcu::NotSupportedError(TEXTURE_BUFFER_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); } /* Get GL entry points */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); glw::GLint max_workgroup_size; gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &max_workgroup_size); GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting GL_MAX_COMPUTE_WORK_GROUP_SIZE parameter value!"); m_work_group_x_size = m_work_group_y_size = de::min((glw::GLuint)floor(sqrt((float)max_workgroup_size)), 16u); m_texture_buffer_size = m_work_group_x_size * m_work_group_y_size; glw::GLubyte* dataBuffer = new glw::GLubyte[m_texture_buffer_size]; for (glw::GLuint i = 0; i < m_texture_buffer_size; ++i) { dataBuffer[i] = (glw::GLubyte)i; } /* Create texture buffer object*/ gl.genBuffers(1, &m_tbo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!"); gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, m_tbo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer object!"); gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_buffer_size * sizeof(glw::GLubyte), &dataBuffer[0], GL_STATIC_READ); GLU_EXPECT_NO_ERROR(gl.getError(), "Error allocating buffer object's data store!"); delete[] dataBuffer; /* Initialize texture buffer */ gl.genTextures(1, &m_tbo_tex_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating texture object!"); gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!"); gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object to GL_TEXTURE_BUFFER_EXT target!"); gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_R8, m_tbo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting buffer object as texture buffer's data store!"); /* Create program */ m_po_id = gl.createProgram(); GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating program object!"); m_cs_id = gl.createShader(GL_COMPUTE_SHADER); GLU_EXPECT_NO_ERROR(gl.getError(), "Error creating shader object!"); std::string csSource = getComputeShaderCode(); const char* csCode = csSource.c_str(); if (!buildProgram(m_po_id, m_cs_id, 1, &csCode)) { TCU_FAIL("Could not create a program object from valid compute shader object!"); } /* Create Shader Storage Buffer Object */ gl.genBuffers(1, &m_ssbo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!"); gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding buffer object!"); gl.bufferData(GL_ARRAY_BUFFER, m_texture_buffer_size * sizeof(glw::GLfloat), 0, GL_DYNAMIC_COPY); GLU_EXPECT_NO_ERROR(gl.getError(), "Error generating buffer object!"); } /** Returns Compute shader Code * * @return pointer to literal with Compute Shader Code */ std::string TextureBufferParamValueIntToFloatConversion::getComputeShaderCode() { std::stringstream result; result << "${VERSION}\n" "\n" "${TEXTURE_BUFFER_REQUIRE}\n" "\n" "precision highp float;\n" "\n" "uniform highp samplerBuffer sampler_buffer;\n" "\n" "layout(std430) buffer ComputeSSBO\n" "{\n" " float value[];\n" "} computeSSBO;\n" "\n" "layout (local_size_x = " << m_work_group_x_size << ", local_size_y = " << m_work_group_y_size << ") in;\n" "\n" "void main(void)\n" "{\n" " int index = int(gl_LocalInvocationID.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y);\n" "\n" " computeSSBO.value[index] = texelFetch( sampler_buffer, index ).x;\n" "}\n"; return result.str(); } /** Executes the test. * * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. * * Note the function throws exception should an error occur! * * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. **/ tcu::TestNode::IterateResult TextureBufferParamValueIntToFloatConversion::iterate(void) { initTest(); /* Get Gl entry points */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); bool testResult = true; gl.useProgram(m_po_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error using program!"); gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object to shader storage binding point!"); gl.activeTexture(GL_TEXTURE0); GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting active texture unit!"); gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, m_tbo_tex_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding texture object!"); glw::GLint location = gl.getUniformLocation(m_po_id, "sampler_buffer"); GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting uniform location!"); gl.uniform1i(location, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting value for uniform location!"); gl.dispatchCompute(1, 1, 1); GLU_EXPECT_NO_ERROR(gl.getError(), "Error running compute shader!"); gl.memoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting memory barrier!"); /* Get result data */ glw::GLfloat* result = (glw::GLfloat*)gl.mapBufferRange( GL_SHADER_STORAGE_BUFFER, 0, m_texture_buffer_size * sizeof(glw::GLfloat), GL_MAP_READ_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Error mapping buffer object's data store to client address space!"); for (glw::GLuint i = 0; i < m_texture_buffer_size; ++i) { /* Log error if expected data and result data are not equal with epsilon tolerance */ /* Note: texture format is R8, so i value may wrap - hence the GLubyte cast */ if (de::abs(result[i] - (static_cast(i) / 255.0f)) > m_epsilon) { m_testCtx.getLog() << tcu::TestLog::Message << "Result is different than expected \n" << "Expected value: " << static_cast(i) / 255.0f << "\n" << "Result value: " << result[i] << "\n" << tcu::TestLog::EndMessage; testResult = false; break; } } gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); if (testResult) { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } return STOP; } /** Deinitializes GLES objects created during the test. * */ void TextureBufferParamValueIntToFloatConversion::deinit(void) { /* Get Gl entry points */ const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Reset GLES state */ gl.useProgram(0); gl.bindBuffer(GL_ARRAY_BUFFER, 0); gl.bindBuffer(m_glExtTokens.TEXTURE_BUFFER, 0); gl.bindTexture(m_glExtTokens.TEXTURE_BUFFER, 0); gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); /* Delete GLES objects */ if (0 != m_cs_id) { gl.deleteShader(m_cs_id); m_cs_id = 0; } if (0 != m_po_id) { gl.deleteProgram(m_po_id); m_po_id = 0; } if (0 != m_ssbo_id) { gl.deleteBuffers(1, &m_ssbo_id); m_ssbo_id = 0; } if (0 != m_tbo_id) { gl.deleteBuffers(1, &m_tbo_id); m_tbo_id = 0; } if (0 != m_tbo_tex_id) { gl.deleteTextures(1, &m_tbo_tex_id); m_tbo_tex_id = 0; } /* Deinitialize base class */ TestCaseBase::deinit(); } } // namespace glcts