#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # layout(location = 0) out vec4 _GLF_color; # # void main() # { # // Always true. # if(mix(injectionSwitch, vec2(1), bvec2(false)).x == 0.0) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 36 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %32 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "buf0" OpMemberName %8 0 "injectionSwitch" OpName %10 "" OpName %32 "_GLF_color" OpMemberDecorate %8 0 Offset 0 OpDecorate %8 Block OpDecorate %10 DescriptorSet 0 OpDecorate %10 Binding 0 OpDecorate %32 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypeStruct %7 %9 = OpTypePointer Uniform %8 %10 = OpVariable %9 Uniform %11 = OpTypeInt 32 1 %12 = OpConstant %11 0 %13 = OpTypePointer Uniform %7 %16 = OpConstant %6 1 %17 = OpConstantComposite %7 %16 %16 %18 = OpTypeBool %19 = OpTypeVector %18 2 %20 = OpConstantFalse %18 %21 = OpConstantComposite %19 %20 %20 %23 = OpTypeInt 32 0 %24 = OpConstant %23 0 %26 = OpConstant %6 0 %30 = OpTypeVector %6 4 %31 = OpTypePointer Output %30 %32 = OpVariable %31 Output %33 = OpConstantComposite %30 %16 %26 %26 %16 %35 = OpConstantComposite %30 %26 %26 %26 %26 %4 = OpFunction %2 None %3 %5 = OpLabel %14 = OpAccessChain %13 %10 %12 %15 = OpLoad %7 %14 %22 = OpSelect %7 %21 %17 %15 %25 = OpCompositeExtract %6 %22 0 %27 = OpFOrdEqual %18 %25 %26 OpSelectionMerge %29 None OpBranchConditional %27 %28 %34 %28 = OpLabel OpStore %32 %33 OpBranch %29 %34 = OpLabel OpStore %32 %35 OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255