#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific instruction folding path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec2 threeandfour; // (3.0, 4.0) # }; # # void main() # { # vec4 v = vec4(2, 3, 4, 5); # // mix returns (1.0, 6.0) # v.xy = mix(vec2(2, 6), vec2(1.0, threeandfour.y), bvec2(true, false)); # if (v == vec4(1, 6, 4, 5)) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 51 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "v" OpName %19 "buf0" OpMemberName %19 0 "threeandfour" OpName %21 "" OpName %46 "_GLF_color" OpMemberDecorate %19 0 Offset 0 OpDecorate %19 Block OpDecorate %21 DescriptorSet 0 OpDecorate %21 Binding 0 OpDecorate %46 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpConstant %6 2 %11 = OpConstant %6 3 %12 = OpConstant %6 4 %13 = OpConstant %6 5 %14 = OpConstantComposite %7 %10 %11 %12 %13 %15 = OpTypeVector %6 2 %16 = OpConstant %6 6 %17 = OpConstantComposite %15 %10 %16 %18 = OpConstant %6 1 %19 = OpTypeStruct %15 %20 = OpTypePointer Uniform %19 %21 = OpVariable %20 Uniform %22 = OpTypeInt 32 1 %23 = OpConstant %22 0 %24 = OpTypeInt 32 0 %25 = OpConstant %24 1 %26 = OpTypePointer Uniform %6 %30 = OpTypeBool %31 = OpTypeVector %30 2 %32 = OpConstantTrue %30 %33 = OpConstantFalse %30 %34 = OpConstantComposite %31 %32 %33 %39 = OpConstantComposite %7 %18 %16 %12 %13 %40 = OpTypeVector %30 4 %45 = OpTypePointer Output %7 %46 = OpVariable %45 Output %47 = OpConstant %6 0 %48 = OpConstantComposite %7 %18 %47 %47 %18 %50 = OpConstantComposite %7 %47 %47 %47 %47 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function OpStore %9 %14 %27 = OpAccessChain %26 %21 %23 %25 %28 = OpLoad %6 %27 %29 = OpCompositeConstruct %15 %18 %28 %35 = OpSelect %15 %34 %29 %17 %36 = OpLoad %7 %9 %37 = OpVectorShuffle %7 %36 %35 4 5 2 3 OpStore %9 %37 %38 = OpLoad %7 %9 %41 = OpFOrdEqual %40 %38 %39 %42 = OpAll %30 %41 OpSelectionMerge %44 None OpBranchConditional %42 %43 %49 %43 = OpLabel OpStore %46 %48 OpBranch %44 %49 = OpLabel OpStore %46 %50 OpBranch %44 %44 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # threeandfour BUFFER variant_threeandfour DATA_TYPE vec2 DATA 3.0 4.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_threeandfour AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255