#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by the GraphicsFuzz project. # Short description: A fragment shader that covers a specific inst combine simplify demanded path # The test passes because the shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # #define _int_0 _GLF_uniform_int_values[0] # #define _int_1 _GLF_uniform_int_values[1] # #define _float_0_0 _GLF_uniform_float_values[0] # #define _float_1_0 _GLF_uniform_float_values[1] # # precision highp int; # # precision highp float; # # // Contents of _GLF_uniform_float_values: [0.0, 1.0] # layout(set = 0, binding = 0) uniform buf0 # { # float _GLF_uniform_float_values[2]; # }; # # // Contents of _GLF_uniform_int_values: [0, 1] # layout(set = 0, binding = 1) uniform buf1 # { # int _GLF_uniform_int_values[2]; # }; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec4 color = vec4(_float_0_0, _float_0_0, _float_0_0, _float_1_0); # switch ((1 | _int_1) ^ 1) # { # case 0: # color[_int_0] = _float_1_0; # break; # } # # _GLF_color = color; # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 51 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %49 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "color" OpName %13 "buf0" OpMemberName %13 0 "_GLF_uniform_float_values" OpName %15 "" OpName %30 "buf1" OpMemberName %30 0 "_GLF_uniform_int_values" OpName %32 "" OpName %49 "_GLF_color" OpDecorate %12 ArrayStride 16 OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %29 ArrayStride 16 OpMemberDecorate %30 0 Offset 0 OpDecorate %30 Block OpDecorate %32 DescriptorSet 0 OpDecorate %32 Binding 1 OpDecorate %49 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Function %7 %10 = OpTypeInt 32 0 %11 = OpConstant %10 2 %12 = OpTypeArray %6 %11 %13 = OpTypeStruct %12 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpTypeInt 32 1 %17 = OpConstant %16 0 %18 = OpTypePointer Uniform %6 %25 = OpConstant %16 1 %29 = OpTypeArray %16 %11 %30 = OpTypeStruct %29 %31 = OpTypePointer Uniform %30 %32 = OpVariable %31 Uniform %33 = OpTypePointer Uniform %16 %44 = OpTypePointer Function %6 %48 = OpTypePointer Output %7 %49 = OpVariable %48 Output %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function %19 = OpAccessChain %18 %15 %17 %17 %20 = OpLoad %6 %19 %21 = OpAccessChain %18 %15 %17 %17 %22 = OpLoad %6 %21 %23 = OpAccessChain %18 %15 %17 %17 %24 = OpLoad %6 %23 %26 = OpAccessChain %18 %15 %17 %25 %27 = OpLoad %6 %26 %28 = OpCompositeConstruct %7 %20 %22 %24 %27 OpStore %9 %28 %34 = OpAccessChain %33 %32 %17 %25 %35 = OpLoad %16 %34 %36 = OpBitwiseOr %16 %25 %35 %37 = OpBitwiseXor %16 %36 %25 OpSelectionMerge %39 None OpSwitch %37 %39 0 %38 %38 = OpLabel %40 = OpAccessChain %33 %32 %17 %17 %41 = OpLoad %16 %40 %42 = OpAccessChain %18 %15 %17 %25 %43 = OpLoad %6 %42 %45 = OpAccessChain %44 %9 %41 OpStore %45 %43 OpBranch %39 %39 = OpLabel %50 = OpLoad %7 %9 OpStore %49 %50 OpReturn OpFunctionEnd END # uniforms for variant # _GLF_uniform_int_values BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 0 1 END # _GLF_uniform_float_values BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 16 16 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16 EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255