#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a coverage-gap found by GraphicsFuzz. # Short description: A fragment shader that covers a specific IR builder path. # The test passes because shader always writes red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # float one; # }; # # void main() # { # mat4 m = mat4(1.0, 1.0, 0.0, 1.0, # 0.0, 0.0, 1.0, 1.0, # 0.0, 0.0, one, 0.0, # 0.0, 0.0, 0.0, 0.0); # # if(abs(determinant(m)) < 0.01) # _GLF_color = vec4(1, 0, 0, 1); # else # _GLF_color = vec4(0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 39 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %35 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "m" OpName %13 "buf0" OpMemberName %13 0 "one" OpName %15 "" OpName %35 "_GLF_color" OpMemberDecorate %13 0 Offset 0 OpDecorate %13 Block OpDecorate %15 DescriptorSet 0 OpDecorate %15 Binding 0 OpDecorate %35 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypeMatrix %7 4 %9 = OpTypePointer Function %8 %11 = OpConstant %6 1 %12 = OpConstant %6 0 %13 = OpTypeStruct %6 %14 = OpTypePointer Uniform %13 %15 = OpVariable %14 Uniform %16 = OpTypeInt 32 1 %17 = OpConstant %16 0 %18 = OpTypePointer Uniform %6 %29 = OpConstant %6 0.00999999978 %30 = OpTypeBool %34 = OpTypePointer Output %7 %35 = OpVariable %34 Output %36 = OpConstantComposite %7 %11 %12 %12 %11 %38 = OpConstantComposite %7 %12 %12 %12 %12 %4 = OpFunction %2 None %3 %5 = OpLabel %10 = OpVariable %9 Function %19 = OpAccessChain %18 %15 %17 %20 = OpLoad %6 %19 %21 = OpCompositeConstruct %7 %11 %11 %12 %11 %22 = OpCompositeConstruct %7 %12 %12 %11 %11 %23 = OpCompositeConstruct %7 %12 %12 %20 %12 %24 = OpCompositeConstruct %7 %12 %12 %12 %12 %25 = OpCompositeConstruct %8 %21 %22 %23 %24 OpStore %10 %25 %26 = OpLoad %8 %10 %27 = OpExtInst %6 %1 Determinant %26 %28 = OpExtInst %6 %1 FAbs %27 %31 = OpFOrdLessThan %30 %28 %29 OpSelectionMerge %33 None OpBranchConditional %31 %32 %37 %32 = OpLabel OpStore %35 %36 OpBranch %33 %37 = OpLabel OpStore %35 %38 OpBranch %33 %33 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # one BUFFER variant_one DATA_TYPE float DATA 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255